void UAkGameplayStatics::ClearBanks()
{
	FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
	if( AudioDevice )
	{
		AudioDevice->ClearBanks();
	}
}
void FAssetTypeActions_AkAudioBank::ClearBank(TArray<TWeakObjectPtr<UAkAudioBank>> Objects)
{
	FAkAudioDevice* AudioDevice = FAkAudioDevice::Get();
	if ( AudioDevice )
	{
		AudioDevice->ClearBanks();
	}
}