Esempio n. 1
0
static void SummonActor (int command, int command2, FCommandLine argv)
{
	if (CheckCheatmode ())
		return;

	if (argv.argc() > 1)
	{
		PClassActor *type = PClass::FindActor(argv[1]);
		if (type == NULL)
		{
			Printf ("Unknown actor '%s'\n", argv[1]);
			return;
		}
		Net_WriteByte (argv.argc() > 2 ? command2 : command);
		Net_WriteString (type->TypeName.GetChars());

		if (argv.argc () > 2)
		{
			Net_WriteWord (atoi (argv[2])); // angle
			Net_WriteWord ((argv.argc() > 3) ? atoi(argv[3]) : 0); // TID
			Net_WriteByte ((argv.argc() > 4) ? atoi(argv[4]) : 0); // special
			for (int i = 5; i < 10; i++)
			{ // args[5]
				Net_WriteLong((i < argv.argc()) ? atoi(argv[i]) : 0);
			}
		}
	}
}
Esempio n. 2
0
void FKeyBindings::PerformBind(FCommandLine &argv, const char *msg)
{
	int i;

	if (argv.argc() > 1)
	{
		i = GetKeyFromName (argv[1]);
		if (!i)
		{
			Printf ("Unknown key \"%s\"\n", argv[1]);
			return;
		}
		if (argv.argc() == 2)
		{
			Printf ("\"%s\" = \"%s\"\n", argv[1], Binds[i].GetChars());
		}
		else
		{
			Binds[i] = argv[2];
		}
	}
	else
	{
		Printf ("%s:\n", msg);
		
		for (i = 0; i < NUM_KEYS; i++)
		{
			if (!Binds[i].IsEmpty())
				Printf ("%s \"%s\"\n", KeyName (i), Binds[i].GetChars());
		}
	}
}
Esempio n. 3
0
//*****************************************************************************
//
// [RC] Lets clients ignore an annoying player's chat messages.
//
void chat_IgnorePlayer( FCommandLine &argv, const ULONG ulPlayer )
{
	// Print the explanation message.
	if ( argv.argc( ) < 2 )
	{
		// Create a list of currently ignored players.
		FString PlayersIgnored;
		chat_GetIgnoredPlayers( PlayersIgnored );

		if ( PlayersIgnored.Len( ))
			Printf( "\\cgIgnored players: \\c-%s\nUse \"unignore\" or \"unignore_idx\" to undo.\n", PlayersIgnored.GetChars() );
		else
			Printf( "Ignores a certain player's chat messages.\nUsage: ignore <name> [duration, in minutes]\n" );

		return;
	}
	
	LONG	lTicks = -1;
	const LONG lArgv2 = ( argv.argc( ) >= 3 ) ? atoi( argv[2] ) : -1;
	
	// Did the user specify a set duration?
	if ( ( lArgv2 > 0 ) && ( lArgv2 < LONG_MAX / ( TICRATE * MINUTE )))
		lTicks = lArgv2 * TICRATE * MINUTE;

	if ( ulPlayer == MAXPLAYERS )
		Printf( "There isn't a player named %s\\c-.\n", argv[1] );
	else if ( ( ulPlayer == (ULONG)consoleplayer ) && ( NETWORK_GetState( ) != NETSTATE_SERVER ) )
		Printf( "You can't ignore yourself.\n" );
	else if ( players[ulPlayer].bIgnoreChat && ( players[ulPlayer].lIgnoreChatTicks == lTicks ))
		Printf( "You're already ignoring %s\\c-.\n", players[ulPlayer].userinfo.netname );
	else
	{
		players[ulPlayer].bIgnoreChat = true;
		players[ulPlayer].lIgnoreChatTicks = lTicks;
		Printf( "%s\\c- will now be ignored", players[ulPlayer].userinfo.netname );
		if ( lTicks > 0 )
			Printf( ", for %d minutes", static_cast<int>(lArgv2));
		Printf( ".\n" );

		// Add a helpful note about bots.
		if ( players[ulPlayer].bIsBot )
			Printf( "Note: you can disable all bot chat by setting the CVAR bot_allowchat to false.\n" );

		// Notify the server so that others using this IP are also ignored.
		if ( NETWORK_GetState( ) == NETSTATE_CLIENT )
			CLIENTCOMMANDS_Ignore( ulPlayer, true, lTicks );
	}
}
Esempio n. 4
0
//*****************************************************************************
//
// [RC] Undos "ignore".
//
void chat_UnignorePlayer( FCommandLine &argv, const ULONG ulPlayer )
{
	// Print the explanation message.
	if ( argv.argc( ) < 2 )
	{
		// Create a list of currently ignored players.
		FString PlayersIgnored = "";
		chat_GetIgnoredPlayers( PlayersIgnored );

		if ( PlayersIgnored.Len( ))
			Printf( "\\cgIgnored players: \\c-%s\n", PlayersIgnored.GetChars() );
		else
			Printf( "Un-ignores a certain player's chat messages.\nUsage: unignore <name>\n" );

		return;
	}
	
	if ( ulPlayer == MAXPLAYERS )
		Printf( "There isn't a player named %s\\c-.\n", argv[1] );
	else if ( ( ulPlayer == (ULONG)consoleplayer ) && ( NETWORK_GetState( ) != NETSTATE_SERVER ) )
		Printf( "You can't unignore yourself.\n" );
	else if ( !players[ulPlayer].bIgnoreChat )
		Printf( "You're not ignoring %s\\c-.\n", players[ulPlayer].userinfo.netname );
	else 
	{
		players[ulPlayer].bIgnoreChat = false;
		players[ulPlayer].lIgnoreChatTicks = -1;
		Printf( "%s\\c- will no longer be ignored.\n", players[ulPlayer].userinfo.netname );

		// Notify the server so that others using this IP are also ignored.
		if ( NETWORK_GetState( ) == NETSTATE_CLIENT )
			CLIENTCOMMANDS_Ignore( ulPlayer, false );
	}
}
Esempio n. 5
0
static void SummonActor (int command, int command2, FCommandLine argv)
{
	if (CheckCheatmode ())
		return;

	if (argv.argc() > 1)
	{
		const PClass *type = PClass::FindClass (argv[1]);
		if (type == NULL)
		{
			Printf ("Unknown class '%s'\n", argv[1]);
			return;
		}
		Net_WriteByte (argv.argc() > 2 ? command2 : command);
		Net_WriteString (type->TypeName.GetChars());

		if (argv.argc () > 2) {
			Net_WriteWord (atoi (argv[2])); // angle
			if (argv.argc () > 3) Net_WriteWord (atoi (argv[3])); // TID
			else Net_WriteWord (0);
			if (argv.argc () > 4) Net_WriteByte (atoi (argv[4])); // special
			else Net_WriteByte (0);
			for(int i = 5; i < 10; i++) { // args[5]
				if(i < argv.argc()) Net_WriteLong (atoi (argv[i]));
				else Net_WriteLong (0);
			}
		}
	}
}