Esempio n. 1
0
bool loadMeshSTL_ascii(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
    FILE* f = fopen(filename, "rt");
    char buffer[1024];
    FPoint3 vertex;
    int n = 0;
    Point3 v0(0,0,0), v1(0,0,0), v2(0,0,0);
    while(fgets_(buffer, sizeof(buffer), f))
    {
        if (sscanf(buffer, " vertex %f %f %f", &vertex.x, &vertex.y, &vertex.z) == 3)
        {
            n++;
            switch(n)
            {
            case 1:
                v0 = matrix.apply(vertex);
                break;
            case 2:
                v1 = matrix.apply(vertex);
                break;
            case 3:
                v2 = matrix.apply(vertex);
                mesh->addFace(v0, v1, v2);
                n = 0;
                break;
            }
        }
    }
    fclose(f);
    mesh->finish();
    return true;
}
void ArcusCommunication::Private::readMeshGroupMessage(const proto::ObjectList& mesh_group_message)
{
    if (mesh_group_message.objects_size() <= 0)
    {
        return; //Don't slice empty mesh groups.
    }

    Scene& scene = Application::getInstance().current_slice->scene;
    MeshGroup& mesh_group = scene.mesh_groups.at(object_count);

    //Load the settings in the mesh group.
    for (const cura::proto::Setting& setting : mesh_group_message.settings())
    {
        mesh_group.settings.add(setting.name(), setting.value());
    }

    FMatrix3x3 matrix;
    for (const cura::proto::Object& object : mesh_group_message.objects())
    {
        const size_t bytes_per_face = sizeof(FPoint3) * 3; //3 vectors per face.
        const size_t face_count = object.vertices().size() / bytes_per_face;

        if (face_count <= 0)
        {
            logWarning("Got an empty mesh. Ignoring it!");
            continue;
        }

        mesh_group.meshes.emplace_back();
        Mesh& mesh = mesh_group.meshes.back();

        //Load the settings for the mesh.
        for (const cura::proto::Setting& setting : object.settings())
        {
            mesh.settings.add(setting.name(), setting.value());
        }
        ExtruderTrain& extruder = mesh.settings.get<ExtruderTrain&>("extruder_nr"); //Set the parent setting to the correct extruder.
        mesh.settings.setParent(&extruder.settings);

        for (size_t face = 0; face < face_count; face++)
        {
            const std::string data = object.vertices().substr(face * bytes_per_face, bytes_per_face);
            const FPoint3* float_vertices = reinterpret_cast<const FPoint3*>(data.data());

            Point3 verts[3];
            verts[0] = matrix.apply(float_vertices[0]);
            verts[1] = matrix.apply(float_vertices[1]);
            verts[2] = matrix.apply(float_vertices[2]);
            mesh.addFace(verts[0], verts[1], verts[2]);
        }

        mesh.mesh_name = object.name();
        mesh.finish();
    }
    object_count++;
    mesh_group.finalize();
}
Esempio n. 3
0
void CommandSocket::handleObjectList(cura::proto::ObjectList* list)
{
    FMatrix3x3 matrix;
    //d->object_count = 0;
    //d->object_ids.clear();
    d->objects_to_slice.push_back(std::make_shared<MeshGroup>(FffProcessor::getInstance()));
    MeshGroup* object_to_slice = d->objects_to_slice.back().get();
    for(auto object : list->objects())
    {
        DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("solid Cura_out\n");
        object_to_slice->meshes.push_back(object_to_slice); //Construct a new mesh (with object_to_slice as settings parent object) and put it into MeshGroup's mesh list.
        Mesh& mesh = object_to_slice->meshes.back();

        int bytes_per_face = BYTES_PER_FLOAT * FLOATS_PER_VECTOR * VECTORS_PER_FACE;
        int face_count = object.vertices().size() / bytes_per_face;
        for(int i = 0; i < face_count; ++i)
        {
            //TODO: Apply matrix
            std::string data = object.vertices().substr(i * bytes_per_face, bytes_per_face);
            const FPoint3* float_vertices = reinterpret_cast<const FPoint3*>(data.data());

            Point3 verts[3];
            verts[0] = matrix.apply(float_vertices[0]);
            verts[1] = matrix.apply(float_vertices[1]);
            verts[2] = matrix.apply(float_vertices[2]);
            mesh.addFace(verts[0], verts[1], verts[2]);
            
            
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("  facet normal -1 0 0\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("    outer loop\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[0].x) <<" " << INT2MM(verts[0].y) <<" " << INT2MM(verts[0].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[1].x) <<" " << INT2MM(verts[1].y) <<" " << INT2MM(verts[1].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[2].x) <<" " << INT2MM(verts[2].y) <<" " << INT2MM(verts[2].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("    endloop\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("  endfacet\n");
        }
        DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("endsolid Cura_out\n");
        for(auto setting : object.settings())
        {
            mesh.setSetting(setting.name(), setting.value());
        }

        d->object_ids.push_back(object.id());
        mesh.finish();
    }

    for(auto setting : list->settings())
    {
        object_to_slice->setSetting(setting.name(), setting.value());
    }

    d->object_count++;
    object_to_slice->finalize();
}
Esempio n. 4
0
bool loadMeshSTL_binary(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
    FILE* f = fopen(filename, "rb");

    fseek(f, 0L, SEEK_END);
    long long file_size = ftell(f); //The file size is the position of the cursor after seeking to the end.
    rewind(f); //Seek back to start.
    size_t face_count = (file_size - 80 - sizeof(uint32_t)) / 50; //Subtract the size of the header. Every face uses exactly 50 bytes.

    char buffer[80];
    //Skip the header
    if (fread(buffer, 80, 1, f) != 1)
    {
        fclose(f);
        return false;
    }

    uint32_t reported_face_count;
    //Read the face count. We'll use it as a sort of redundancy code to check for file corruption.
    if (fread(&reported_face_count, sizeof(uint32_t), 1, f) != 1)
    {
        fclose(f);
        return false;
    }
    if (reported_face_count != face_count)
    {
        logWarning("Face count reported by file (%s) is not equal to actual face count (%s). File could be corrupt!\n", std::to_string(reported_face_count).c_str(), std::to_string(face_count).c_str());
    }

    //For each face read:
    //float(x,y,z) = normal, float(X,Y,Z)*3 = vertexes, uint16_t = flags
    // Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
    mesh->faces.reserve(face_count);
    mesh->vertices.reserve(face_count);
    for (unsigned int i = 0; i < face_count; i++)
    {
        if (fread(buffer, 50, 1, f) != 1)
        {
            fclose(f);
            return false;
        }
        float *v= ((float*)buffer)+3;

        Point3 v0 = matrix.apply(FPoint3(v[0], v[1], v[2]));
        Point3 v1 = matrix.apply(FPoint3(v[3], v[4], v[5]));
        Point3 v2 = matrix.apply(FPoint3(v[6], v[7], v[8]));
        mesh->addFace(v0, v1, v2);
    }
    fclose(f);
    mesh->finish();
    return true;
}
Esempio n. 5
0
bool loadMeshSTL_binary(Mesh* mesh, const char* filename, FMatrix3x3& matrix)
{
    FILE* f = fopen(filename, "rb");
    char buffer[80];
    uint32_t faceCount;
    //Skip the header
    if (fread(buffer, 80, 1, f) != 1)
    {
        fclose(f);
        return false;
    }
    //Read the face count
    if (fread(&faceCount, sizeof(uint32_t), 1, f) != 1)
    {
        fclose(f);
        return false;
    }
    //For each face read:
    //float(x,y,z) = normal, float(X,Y,Z)*3 = vertexes, uint16_t = flags
    // Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
    mesh->faces.reserve(faceCount);
    mesh->vertices.reserve(faceCount);
    for(unsigned int i=0;i<faceCount;i++)
    {
        if (fread(buffer, 50, 1, f) != 1)
        {
            fclose(f);
            return false;
        }
        float *v= ((float*)buffer)+3;

        Point3 v0 = matrix.apply(FPoint3(v[0], v[1], v[2]));
        Point3 v1 = matrix.apply(FPoint3(v[3], v[4], v[5]));
        Point3 v2 = matrix.apply(FPoint3(v[6], v[7], v[8]));
        mesh->addFace(v0, v1, v2);
    }
    fclose(f);
    mesh->finish();
    return true;
}
Esempio n. 6
0
void CommandSocket::handleObjectList(cura::proto::ObjectList* list)
{
    if (list->objects_size() <= 0)
    {
        return;
    }

    FMatrix3x3 matrix;
    //private_data->object_count = 0;
    //private_data->object_ids.clear();
    private_data->objects_to_slice.push_back(std::make_shared<MeshGroup>(FffProcessor::getInstance()));
    MeshGroup* meshgroup = private_data->objects_to_slice.back().get();
    
    for (auto setting : list->settings())
    {
        meshgroup->setSetting(setting.name(), setting.value());
    }
    
    for (int extruder_nr = 0; extruder_nr < FffProcessor::getInstance()->getSettingAsCount("machine_extruder_count"); extruder_nr++)
    { // initialize remaining extruder trains and load the defaults
        ExtruderTrain* train = meshgroup->createExtruderTrain(extruder_nr); // create new extruder train objects or use already existing ones
        SettingRegistry::getInstance()->loadExtruderJSONsettings(extruder_nr, train);
    }
    
    for (auto object : list->objects())
    {
        int bytes_per_face = BYTES_PER_FLOAT * FLOATS_PER_VECTOR * VECTORS_PER_FACE;
        int face_count = object.vertices().size() / bytes_per_face;

        if (face_count <= 0)
        {
            logWarning("Got an empty mesh, ignoring it!");
            continue;
        }
        DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("solid Cura_out\n");
        int extruder_train_nr = 0; // TODO: make primary extruder configurable!
        for (auto setting : object.settings())
        {
            if (setting.name() == "extruder_nr")
            {
                extruder_train_nr = std::stoi(setting.value());
                break;
            }
        }
        SettingsBase* extruder_train = meshgroup->getExtruderTrain(extruder_train_nr);

        meshgroup->meshes.push_back(extruder_train); //Construct a new mesh (with the corresponding extruder train as settings parent object) and put it into MeshGroup's mesh list.
        Mesh& mesh = meshgroup->meshes.back();

        for (int i = 0; i < face_count; ++i)
        {
            //TODO: Apply matrix
            std::string data = object.vertices().substr(i * bytes_per_face, bytes_per_face);
            const FPoint3* float_vertices = reinterpret_cast<const FPoint3*>(data.data());

            Point3 verts[3];
            verts[0] = matrix.apply(float_vertices[0]);
            verts[1] = matrix.apply(float_vertices[1]);
            verts[2] = matrix.apply(float_vertices[2]);
            mesh.addFace(verts[0], verts[1], verts[2]);

            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("  facet normal -1 0 0\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("    outer loop\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[0].x) <<" " << INT2MM(verts[0].y) <<" " << INT2MM(verts[0].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[1].x) <<" " << INT2MM(verts[1].y) <<" " << INT2MM(verts[1].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("      vertex "<<INT2MM(verts[2].x) <<" " << INT2MM(verts[2].y) <<" " << INT2MM(verts[2].z) << "\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("    endloop\n");
            DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("  endfacet\n");
        }
        DEBUG_OUTPUT_OBJECT_STL_THROUGH_CERR("endsolid Cura_out\n");
        for (auto setting : object.settings())
        {
            mesh.setSetting(setting.name(), setting.value());
        }

        mesh.finish();
    }

    private_data->object_count++;
    meshgroup->finalize();
}