Esempio n. 1
0
bool FWadCollection::IsUncompressedFile(int lump) const
{
	if ((unsigned)lump >= (unsigned)NumLumps)
	{
		I_Error ("IsUncompressedFile: %u >= NumLumps",lump);
	}

	FResourceLump *l = LumpInfo[lump].lump;
	FileReader *f = l->GetReader();
	
	// We can access the file only if we get the FILE pointer from the FileReader here.
	// Any other case means it won't work.
	return (f != NULL && f->GetFile() != NULL);
}
Esempio n. 2
0
void FIWadManager::ParseIWadInfos(const char *fn)
{
	FResourceFile *resfile = FResourceFile::OpenResourceFile(fn, NULL, true);
	if (resfile != NULL)
	{
		DWORD cnt = resfile->LumpCount();
		for(int i=cnt-1; i>=0; i--)
		{
			FResourceLump *lmp = resfile->GetLump(i);

			if (lmp->Namespace == ns_global && !stricmp(lmp->Name, "IWADINFO"))
			{
				// Found one!
				ParseIWadInfo(resfile->Filename, (const char*)lmp->CacheLump(), lmp->LumpSize);
				break;
			}
		}
		delete resfile;
	}
	if (mIWadNames.Size() == 0 || mIWads.Size() == 0)
	{
		I_FatalError("No IWAD definitions found");
	}
}
Esempio n. 3
0
void G_ReadSnapshots(FResourceFile *resf)
{
	FString MapName;
	level_info_t *i;

	G_ClearSnapshots();

	for (unsigned j = 0; j < resf->LumpCount(); j++)
	{
		FResourceLump * resl = resf->GetLump(j);
		if (resl != nullptr)
		{
			auto ptr = strstr(resl->FullName, ".map.json");
			if (ptr != nullptr)
			{
				ptrdiff_t maplen = ptr - resl->FullName.GetChars();
				FString mapname(resl->FullName.GetChars(), (size_t)maplen);
				i = FindLevelInfo(mapname);
				if (i != nullptr)
				{
					i->Snapshot = resl->GetRawData();
				}
			}
			else
			{
				auto ptr = strstr(resl->FullName, ".mapd.json");
				if (ptr != nullptr)
				{
					ptrdiff_t maplen = ptr - resl->FullName.GetChars();
					FString mapname(resl->FullName.GetChars(), (size_t)maplen);
					TheDefaultLevelInfo.Snapshot = resl->GetRawData();
				}
			}
		}
	}
}
Esempio n. 4
0
void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
{
	int startlump;
	bool isdir = false;

	if (wadinfo == NULL)
	{
		// Does this exist? If so, is it a directory?
		if (!DirEntryExists(filename, &isdir))
		{
			Printf(TEXTCOLOR_RED "%s: File or Directory not found\n", filename);
			PrintLastError();
			return;
		}

		if (!isdir)
		{
			try
			{
				wadinfo = new FileReader(filename);
			}
			catch (CRecoverableError &err)
			{ // Didn't find file
				Printf (TEXTCOLOR_RED "%s\n", err.GetMessage());
				PrintLastError ();
				return;
			}
		}
	}

	if (!batchrun) Printf (" adding %s", filename);
	startlump = NumLumps;

	FResourceFile *resfile;
	
	if (!isdir)
		resfile = FResourceFile::OpenResourceFile(filename, wadinfo);
	else
		resfile = FResourceFile::OpenDirectory(filename);

	if (resfile != NULL)
	{
		uint32_t lumpstart = LumpInfo.Size();

		resfile->SetFirstLump(lumpstart);
		for (uint32_t i=0; i < resfile->LumpCount(); i++)
		{
			FResourceLump *lump = resfile->GetLump(i);
			FWadCollection::LumpRecord *lump_p = &LumpInfo[LumpInfo.Reserve(1)];

			lump_p->lump = lump;
			lump_p->wadnum = Files.Size();
		}

		if (static_cast<int>(Files.Size()) == GetIwadNum() && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
		{
			resfile->FindStrifeTeaserVoices();
		}
		Files.Push(resfile);

		for (uint32_t i=0; i < resfile->LumpCount(); i++)
		{
			FResourceLump *lump = resfile->GetLump(i);
			if (lump->Flags & LUMPF_EMBEDDED)
			{
				FString path;
				path.Format("%s:%s", filename, lump->FullName.GetChars());
				FileReader *embedded = lump->NewReader();
				AddFile(path, embedded);
			}
		}

		if (hashfile)
		{
			uint8_t cksum[16];
			char cksumout[33];
			memset(cksumout, 0, sizeof(cksumout));

			FileReader *reader = wadinfo;

			if (reader != NULL)
			{
				MD5Context md5;
				reader->Seek(0, SEEK_SET);
				md5.Update(reader, reader->GetLength());
				md5.Final(cksum);

				for (size_t j = 0; j < sizeof(cksum); ++j)
				{
					sprintf(cksumout + (j * 2), "%02X", cksum[j]);
				}

				fprintf(hashfile, "file: %s, hash: %s, size: %ld\n", filename, cksumout, reader->GetLength());
			}

			else
				fprintf(hashfile, "file: %s, Directory structure\n", filename);

			for (uint32_t i = 0; i < resfile->LumpCount(); i++)
			{
				FResourceLump *lump = resfile->GetLump(i);

				if (!(lump->Flags & LUMPF_EMBEDDED))
				{
					reader = lump->NewReader();

					MD5Context md5;
					md5.Update(reader, lump->LumpSize);
					md5.Final(cksum);

					for (size_t j = 0; j < sizeof(cksum); ++j)
					{
						sprintf(cksumout + (j * 2), "%02X", cksum[j]);
					}

					fprintf(hashfile, "file: %s, lump: %s, hash: %s, size: %d\n", filename,
						lump->FullName.IsNotEmpty() ? lump->FullName.GetChars() : lump->Name,
						cksumout, lump->LumpSize);

					delete reader;
				}
			}
		}
		return;
	}
}
Esempio n. 5
0
void FWadCollection::AddFile (const char *filename, FileReader *wadinfo)
{
	int startlump;
	bool isdir = false;

	if (wadinfo == NULL)
	{
		// Does this exist? If so, is it a directory?
		struct stat info;
		if (stat(filename, &info) != 0)
		{
			Printf(TEXTCOLOR_RED "Could not stat %s\n", filename);
			PrintLastError();
			return;
		}
		isdir = (info.st_mode & S_IFDIR) != 0;

		if (!isdir)
		{
			try
			{
				wadinfo = new FileReader(filename);
			}
			catch (CRecoverableError &err)
			{ // Didn't find file
				Printf (TEXTCOLOR_RED "%s\n", err.GetMessage());
				PrintLastError ();
				return;
			}
		}
	}

	Printf (" adding %s", filename);
	startlump = NumLumps;

	FResourceFile *resfile;
	
	if (!isdir)
		resfile = FResourceFile::OpenResourceFile(filename, wadinfo);
	else
		resfile = FResourceFile::OpenDirectory(filename);

	if (resfile != NULL)
	{
		DWORD lumpstart = LumpInfo.Size();

		resfile->SetFirstLump(lumpstart);
		for (DWORD i=0; i < resfile->LumpCount(); i++)
		{
			FResourceLump *lump = resfile->GetLump(i);
			FWadCollection::LumpRecord *lump_p = &LumpInfo[LumpInfo.Reserve(1)];

			lump_p->lump = lump;
			lump_p->wadnum = Files.Size();
		}

		if (Files.Size() == IWAD_FILENUM && gameinfo.gametype == GAME_Strife && gameinfo.flags & GI_SHAREWARE)
		{
			resfile->FindStrifeTeaserVoices();
		}
		Files.Push(resfile);

		for (DWORD i=0; i < resfile->LumpCount(); i++)
		{
			FResourceLump *lump = resfile->GetLump(i);
			if (lump->Flags & LUMPF_EMBEDDED)
			{
				char path[256];

				mysnprintf(path, countof(path), "%s:", filename);
				char *wadstr = path + strlen(path);

				FileReader *embedded = lump->NewReader();
				strcpy(wadstr, lump->FullName);

				AddFile(path, embedded);
			}
		}
		return;
	}
}
Esempio n. 6
0
unsigned FSavegameManager::ExtractSaveData(int index)
{
	FResourceFile *resf;
	FSaveGameNode *node;

	if (index == -1)
	{
		if (SaveGames.Size() > 0 && SaveGames[0]->bNoDelete)
		{
			index = LastSaved + 1;
		}
		else
		{
			index = LastAccessed < 0? 0 : LastAccessed;
		}
	}

	UnloadSaveData();

	if ((unsigned)index < SaveGames.Size() &&
		(node = SaveGames[index]) &&
		!node->Filename.IsEmpty() &&
		!node->bOldVersion &&
		(resf = FResourceFile::OpenResourceFile(node->Filename.GetChars(), true)) != nullptr)
	{
		FResourceLump *info = resf->FindLump("info.json");
		if (info == nullptr)
		{
			// this should not happen because the file has already been verified.
			return index;
		}
		void *data = info->CacheLump();
		FSerializer arc(nullptr);
		if (arc.OpenReader((const char *)data, info->LumpSize))
		{
			FString comment;

			FString time = arc.GetString("Creation Time");
			FString pcomment = arc.GetString("Comment");

			comment = time;
			if (time.Len() > 0) comment += "\n";
			comment += pcomment;
			SaveCommentString = comment;

			// Extract pic
			FResourceLump *pic = resf->FindLump("savepic.png");
			if (pic != nullptr)
			{
				FileReader picreader;

				picreader.OpenMemoryArray([=](TArray<uint8_t> &array)
				{
					auto cache = pic->CacheLump();
					array.Resize(pic->LumpSize);
					memcpy(&array[0], cache, pic->LumpSize);
					pic->ReleaseCache();
					return true;
				});
				PNGHandle *png = M_VerifyPNG(picreader);
				if (png != nullptr)
				{
					SavePic = PNGTexture_CreateFromFile(png, node->Filename);
					delete png;
					if (SavePic && SavePic->GetDisplayWidth() == 1 && SavePic->GetDisplayHeight() == 1)
					{
						delete SavePic;
						SavePic = nullptr;
						SavePicData.Clear();
					}
				}
			}
		}
		delete resf;
	}
	return index;
}
Esempio n. 7
0
void FSavegameManager::ReadSaveStrings()
{
	if (SaveGames.Size() == 0)
	{
		void *filefirst;
		findstate_t c_file;
		FString filter;

		LastSaved = LastAccessed = -1;
		quickSaveSlot = nullptr;
		filter = G_BuildSaveName("*." SAVEGAME_EXT, -1);
		filefirst = I_FindFirst(filter.GetChars(), &c_file);
		if (filefirst != ((void *)(-1)))
		{
			do
			{
				// I_FindName only returns the file's name and not its full path
				FString filepath = G_BuildSaveName(I_FindName(&c_file), -1);

				FResourceFile *savegame = FResourceFile::OpenResourceFile(filepath, true, true);
				if (savegame != nullptr)
				{
					bool oldVer = false;
					bool missing = false;
					FResourceLump *info = savegame->FindLump("info.json");
					if (info == nullptr)
					{
						// savegame info not found. This is not a savegame so leave it alone.
						delete savegame;
						continue;
					}
					void *data = info->CacheLump();
					FSerializer arc(nullptr);
					if (arc.OpenReader((const char *)data, info->LumpSize))
					{
						int savever = 0;
						arc("Save Version", savever);
						FString engine = arc.GetString("Engine");
						FString iwad = arc.GetString("Game WAD");
						FString title = arc.GetString("Title");


						if (engine.Compare(GAMESIG) != 0 || savever > SAVEVER)
						{
							// different engine or newer version:
							// not our business. Leave it alone.
							delete savegame;
							continue;
						}

						if (savever < MINSAVEVER)
						{
							// old, incompatible savegame. List as not usable.
							oldVer = true;
						}
						else if (iwad.CompareNoCase(Wads.GetWadName(Wads.GetIwadNum())) == 0)
						{
							missing = !G_CheckSaveGameWads(arc, false);
						}
						else
						{
							// different game. Skip this.
							delete savegame;
							continue;
						}

						FSaveGameNode *node = new FSaveGameNode;
						node->Filename = filepath;
						node->bOldVersion = oldVer;
						node->bMissingWads = missing;
						node->SaveTitle = title;
						InsertSaveNode(node);
						delete savegame;
					}

				}
				else // check for old formats.
				{
					FileReader file;
					if (file.OpenFile(filepath))
					{
						PNGHandle *png;
						char sig[16];
						char title[OLDSAVESTRINGSIZE + 1];
						bool oldVer = true;
						bool addIt = false;
						bool missing = false;

						// ZDoom 1.23 betas 21-33 have the savesig first.
						// Earlier versions have the savesig second.
						// Later versions have the savegame encapsulated inside a PNG.
						//
						// Old savegame versions are always added to the menu so
						// the user can easily delete them if desired.

						title[OLDSAVESTRINGSIZE] = 0;

						if (nullptr != (png = M_VerifyPNG(file)))
						{
							char *ver = M_GetPNGText(png, "ZDoom Save Version");
							if (ver != nullptr)
							{
								// An old version
								if (!M_GetPNGText(png, "Title", title, OLDSAVESTRINGSIZE))
								{
									strncpy(title, I_FindName(&c_file), OLDSAVESTRINGSIZE);
								}
								addIt = true;
								delete[] ver;
							}
							delete png;
						}
						else
						{
							file.Seek(0, FileReader::SeekSet);
							if (file.Read(sig, 16) == 16)
							{

								if (strncmp(sig, "ZDOOMSAVE", 9) == 0)
								{
									if (file.Read(title, OLDSAVESTRINGSIZE) == OLDSAVESTRINGSIZE)
									{
										addIt = true;
									}
								}
								else
								{
									memcpy(title, sig, 16);
									if (file.Read(title + 16, OLDSAVESTRINGSIZE - 16) == OLDSAVESTRINGSIZE - 16 &&
										file.Read(sig, 16) == 16 &&
										strncmp(sig, "ZDOOMSAVE", 9) == 0)
									{
										addIt = true;
									}
								}
							}
						}

						if (addIt)
						{
							FSaveGameNode *node = new FSaveGameNode;
							node->Filename = filepath;
							node->bOldVersion = true;
							node->bMissingWads = false;
							node->SaveTitle = title;
							InsertSaveNode(node);
						}
					}
				}
			} while (I_FindNext(filefirst, &c_file) == 0);
			I_FindClose(filefirst);
		}
	}
}
Esempio n. 8
0
	~FLumpReader()
	{
		source->ReleaseCache();
	}
Esempio n. 9
0
void LumpRemapper::DoRemap()
{
	if(!LoadMap())
		return;

	for(unsigned int i = 0;i < files.Size();i++)
	{
		RemapFile &file = files[i];

		// Register sample rate
		sampleRateMap[Wads.GetLumpFile(files[i].file->GetFirstLump())] = digiTimerValue;

		int temp = 0; // Use to count something
		int temp2 = 0;
		for(unsigned int i = 0;i < file.file->LumpCount();i++)
		{
			FResourceLump *lump = file.file->GetLump(i);
			int oldNamespace = lump->Namespace;
			switch(file.type)
			{
				case AUDIOT:
					if(lump->Namespace == ns_sounds)
					{
						if(i < sounds.Size() && lump->LumpSize > 0)
							lump->LumpNameSetup(sounds[i]);
						temp++;
					}
					else if(lump->Namespace == ns_music && i-temp < music.Size() && lump->LumpSize > 0)
					{
						lump->LumpNameSetup(music[i-temp]);
					}
					break;
				case VGAGRAPH:
					if(i < graphics.Size())
					{
						lump->LumpNameSetup(graphics[i]);
					}
					break;
				case VSWAP:
					if(lump->Namespace == ns_flats)
					{
						if(i < textures.Size() && lump->LumpSize > 0)
							lump->LumpNameSetup(textures[i]);
						temp++;
						temp2++;
					}
					else if(lump->Namespace == ns_sprites)
					{
						if(i-temp < sprites.Size() && lump->LumpSize > 0)
							lump->LumpNameSetup(sprites[i-temp]);
						temp2++;
					}
					else if(lump->Namespace == ns_sounds && i-temp2 < digitalsounds.Size())
					{
						if(lump->LumpSize > 0)
							lump->LumpNameSetup(digitalsounds[i-temp2]);
					}
					break;
				default:
					break;
			}
			lump->Namespace = oldNamespace;
			lump->DoFinishRemap();
		}
	}
	Wads.InitHashChains();
}