Foam::boundBox Foam::cellShapeControlMesh::bounds() const { DynamicList<Foam::point> pts(number_of_vertices()); for ( Finite_vertices_iterator vit = finite_vertices_begin(); vit != finite_vertices_end(); ++vit ) { if (vit->real()) { pts.append(topoint(vit->point())); } } boundBox bb(pts); return bb; }
void Foam::cellShapeControlMesh::distribute ( const backgroundMeshDecomposition& decomposition ) { DynamicList<Foam::point> points(number_of_vertices()); DynamicList<scalar> sizes(number_of_vertices()); DynamicList<tensor> alignments(number_of_vertices()); DynamicList<Vb> farPts(8); for ( Finite_vertices_iterator vit = finite_vertices_begin(); vit != finite_vertices_end(); ++vit ) { if (vit->real()) { points.append(topoint(vit->point())); sizes.append(vit->targetCellSize()); alignments.append(vit->alignment()); } else if (vit->farPoint()) { farPts.append ( Vb ( vit->point(), -1, Vb::vtFar, Pstream::myProcNo() ) ); farPts.last().targetCellSize() = vit->targetCellSize(); farPts.last().alignment() = vit->alignment(); } } autoPtr<mapDistribute> mapDist = DistributedDelaunayMesh<CellSizeDelaunay>::distribute ( decomposition, points ); mapDist().distribute(sizes); mapDist().distribute(alignments); // Reset the entire tessellation DelaunayMesh<CellSizeDelaunay>::reset(); // Internal points have to be inserted first DynamicList<Vb> verticesToInsert(points.size()); forAll(farPts, ptI) { verticesToInsert.append(farPts[ptI]); }