Esempio n. 1
0
void Keyboard::updateChannels(char side) {

	Fl_Group *group;
	gClick   *add;

	if (side == 0)	{
		group = gChannelsL;
		add   = addChannelL;
	}
	else {
		group = gChannelsR;
		add   = addChannelR;
	}

	//printf("[keyboard::updateChannels] side %d has %d widgets\n", side, group->children());

	for (int i=0; i<group->children(); i++) {
		gChannel *gch = (gChannel*) group->child(i);
		gch->position(gch->x(), group->y()+(i*24));
	}
	group->size(group->w(), group->children()*24);
	add->position(add->x(), group->y()+group->h());

	redraw();
}
Scheme_Object*
spark_fltk_group::child(int argc, Scheme_Object** argv)
{
  DEFAULT_RET_INIT;

  Fl_Group* group = _get_fl_group(argc, argv, 0);
  if (group)
    {
      int i = 0;
      if (spark::Utils::int_from_scheme_long(argv[1], i))
	{
	  if (i < 0 || i >= group->children())
	    {
	      DEFAULT_RET_FINISH;
	    }
	  Fl_Widget* w = group->child(i);
	  if (w)
	    {
	      Scheme_Object* tag = 0;
	      MZ_GC_DECL_REG(1);
	      MZ_GC_VAR_IN_REG(0, tag);
	      MZ_GC_REG();
	      tag = scheme_make_integer(FL_WIDGET_TAG);
	      _ret_ = scheme_make_cptr(w, tag);
	      MZ_GC_UNREG();
	    }
	}
    }

  DEFAULT_RET_FINISH;
}
Esempio n. 3
0
gChannel *Keyboard::addChannel(char side, Channel *ch) {
	Fl_Group *group;
	gClick   *add;

	if (side == 0) {
		group = gChannelsL;
		add   = addChannelL;
	}
	else {
		group = gChannelsR;
		add   = addChannelR;
	}

	gChannel *gch = NULL;

	if (ch->type == CHANNEL_SAMPLE)
		gch = (gSampleChannel*) new gSampleChannel(
				group->x(),
				group->y() + group->children() * 24,
				group->w(),
				20,
				(SampleChannel*) ch);
	else
		gch = (gMidiChannel*) new gMidiChannel(
				group->x(),
				group->y() + group->children() * 24,
				group->w(),
				20,
				(MidiChannel*) ch);

	group->add(gch);
	group->size(group->w(), group->children() * 24);
	add->position(group->x(), group->y()+group->h());
	fixRightColumn();
	redraw();

	return gch;
}
Esempio n. 4
0
// callback for header buttons
void header_callback(Fl_Widget*w, void*) {
	Fl_Group* heading = (Fl_Group*)w->parent();
	EDE_Browser* browser = (EDE_Browser*)w->parent()->parent();
	for (int i=heading->children(); i--; )
		if (w == heading->child(i)) { browser->sort(i); break; }
}
static void
joy_handler(
	int			fd,
	void *			UNUSED( user_arg )
)
{
	struct js_event		e;
	int			rc;

	rc = joydev_event( fd, &e, 0 );

	if( rc < 0 )
	{
		Fl::remove_fd( fd );
		close( fd );
		gui->joy_status->value( 0 );
		return;
	}

	if( rc == 0 )
		return;

	if(0) cout
		<< ( e.type & JS_EVENT_AXIS ? "axis: "
		:  e.type & JS_EVENT_BUTTON ? "button: "
		: "UNKNOWN" )
		<< int(e.number)
		<< "="
		<< e.value
		<< endl;

	const int		num	= e.number;
	const int		value	= e.value;


	if( e.type & JS_EVENT_AXIS )
	{
		if(0) cout
			<< "axis: "
			<< num
			<< "="
			<< value
			<< endl;

		Fl_Group *g = gui->axes;

		if( num >= g->children() )
			return;

		Fl_Valuator *a = (Fl_Valuator*) g->child( num );
		a->value( value );

		/*
		 * This should have a config file of some sort.
		 * Convert to the right hand rule.
		 */
		switch( num )
		{
		case 0:
			joy_roll	= value;
			break;
		case 1:
			joy_pitch	= value;
			break;
		case 2:
			joy_yaw		= value;
			break;
		case 3:
			joy_throttle	= 16890 - value;
			break;
		default:
			/* Do nothing */
			break;
		}

		return;
	}

	if( e.type & JS_EVENT_BUTTON )
	{
		Fl_Group *g = gui->buttons;

		if( e.number >= g->children() )
			return;

		Fl_Button *b = (Fl_Button*) g->child( e.number );
		b->value( e.value );
		joy_button[e.number] = e.value;

		return;
	}
}
Esempio n. 6
0
Fl_Widget* Fl_Menu_::add(
const char *text,
int shortcut,
Fl_Callback *cb,
void *data,
int flags
)
{
    Fl_Group* group = this;

    int bufsize = strlen(text)+1;
    ARRAY(char, buf, bufsize);

    int flags1 = 0;
    const char* item;
    for (;;)                     /* do all the supermenus: */
    {

        // leading slash makes us assumme it is a filename:
        if (*text == '/') {item = text; break;}

        // leading underscore causes divider line:
        if (*text == '_') {text++; flags1 = FL_MENU_DIVIDER;}

        // copy to buf, changing \x to x:
        char *q = buf; 
        const char *p;
        for (p=text; *p && *p != '/'; *q++ = *p++) if (p[0]=='\\' && p[1]) p++;
        *q = 0;
        item = buf;

        // if not followed by slash it is not a menu title:
        if (*p != '/') break;

        // point at the next text:
        text = p+1;

        // find a matching menu title:
        for (int n = group->children();;)
        {
            if (!n)              // create a new menu
            {
                if (find_flag) return 0;
                group = (Fl_Group*)append(group,item,FL_SUBMENU|flags1);
                break;
            }
            Fl_Widget* w = group->child(--n);
            if(w->is_group() && !w->label().empty() && !compare(w->label().c_str(), item))
            {
                group = (Fl_Group*)w;
                break;
            }
        }
        flags1 = 0;
    }

    // find a matching menu item:
    Fl_Widget* o = 0;
    if (replace_flag | find_flag) for (int n = group->children(); n--;)
    {
        Fl_Widget* w = group->child(n);		
        if(!w->label().empty() && !compare(w->label().c_str(), item) )// && !w->is_group()) //Finding groups are also allowed!
        {
            if (find_flag) return w;
            o = w;
            fl_menu_replaced = true;
            goto REPLACED;
        }
    }
    if (find_flag) return 0;
    o = append(group, item, flags|flags1);
    fl_menu_replaced = false;

    REPLACED:
    /* fill it in */
    o->shortcut(shortcut);
    if (cb) o->callback(cb);
    o->user_data(data);
    relayout();
    return o;
}