Esempio n. 1
0
uiBasis:: uiBasis( Fl_Group &tabs, const BasisInfo  &bi ) :
name( bi.name ),
group( new Fl_Group( tabs.x(), tabs.y()+24, tabs.w(), tabs.h()-24, bi.name.c_str() ) ),
input()
{
    //--------------------------------------------------------------------------
    // record the new tab
    //--------------------------------------------------------------------------
    tabs.add(group);
    group->labelfont( FL_COURIER );
    group->labelsize( 14 );
  
    
    
    static const int bh = 23;
    
    //--------------------------------------------------------------------------
    // create the parameters
    //--------------------------------------------------------------------------
    const int    h     = group->h();
    const size_t nb    = bi.param.size();
    const int    hfree = h - nb * bh;
    const int    hskip = hfree/(nb+1);
    
    int       y = group->y();
    const int x = group->x() + 8;

    for( size_t i=1; i <= nb; ++i )
    {
        y += hskip;
        const string &param = bi.param[i];
        Fl_Input *box = new Fl_Input(x,y,100,bh,param.c_str());
        box->input_type(FL_FLOAT_INPUT);
        box->labeltype( FL_NORMAL_LABEL );
        box->align(FL_ALIGN_RIGHT);
        box->labelfont(FL_HELVETICA);
        box->labelsize(12);
        box->textsize(12);
        box->textfont(FL_HELVETICA);
        group->add(box);
        box->value("0.0");
        y += bh;
        input.push_back(box);
        box->callback(ChangeCB);
        box->when(FL_WHEN_RELEASE);
    }
    
    
    
}
Esempio n. 2
0
//==== Create & Init Text Input  ====//
void GroupLayout::AddInput( StringInput& text_input, const char* label )
{
    assert( m_Group && m_Screen );

    //==== Button ====//
    AddParmButton( label );

    //==== Add Text Input ====//
    int iw = FitWidth( m_ButtonWidth, m_InputWidth );
    Fl_Input* input = new Fl_Input( m_X, m_Y, iw, m_StdHeight );
    input->box( FL_THIN_DOWN_BOX );
    input->textsize( 12 );
    input->when( FL_WHEN_ENTER_KEY | FL_WHEN_RELEASE );
    m_Group->add( input );
    AddX( iw );

    AddY( m_StdHeight );
    NewLineX();

    text_input.Init( m_Screen, input );
}
Esempio n. 3
0
//==== Create & Init Float Input  ====//
void GroupLayout::AddInput( Input& input, const char* label, const char* format )
{
    assert( m_Group && m_Screen );

    //==== Parm Button ====//
    VspButton* button = AddParmButton( label );

    //==== Add Text Input ====//
    int iw = FitWidth( m_ButtonWidth, m_InputWidth );
    Fl_Input* flinput = new Fl_Input( m_X, m_Y, iw, m_StdHeight );
    flinput->type( 1 );
    flinput->box( FL_THIN_DOWN_BOX );
    flinput->textsize( 12 );
    flinput->when( FL_WHEN_ENTER_KEY | FL_WHEN_RELEASE );
    m_Group->add( flinput );
    AddX( iw );

    AddY( m_StdHeight );
    NewLineX();

    input.Init( m_Screen, flinput, format, button );
}