float CanvasRenderingContext2D::getFontBaseline(
    const FontMetrics& fontMetrics) const {
  // If the font is so tiny that the lroundf operations result in two
  // different types of text baselines to return the same baseline, use
  // floating point metrics (crbug.com/338908).
  // If you changed the heuristic here, for consistency please also change it
  // in SimpleFontData::platformInit().
  bool useFloatAscentDescent =
      fontMetrics.ascent() < 3 || fontMetrics.height() < 2;
  switch (state().getTextBaseline()) {
    case TopTextBaseline:
      return useFloatAscentDescent ? fontMetrics.floatAscent()
                                   : fontMetrics.ascent();
    case HangingTextBaseline:
      // According to
      // http://wiki.apache.org/xmlgraphics-fop/LineLayout/AlignmentHandling
      // "FOP (Formatting Objects Processor) puts the hanging baseline at 80% of
      // the ascender height"
      return useFloatAscentDescent ? (fontMetrics.floatAscent() * 4.0) / 5.0
                                   : (fontMetrics.ascent() * 4) / 5;
    case BottomTextBaseline:
    case IdeographicTextBaseline:
      return useFloatAscentDescent ? -fontMetrics.floatDescent()
                                   : -fontMetrics.descent();
    case MiddleTextBaseline:
      return useFloatAscentDescent
                 ? -fontMetrics.floatDescent() + fontMetrics.floatHeight() / 2.0
                 : -fontMetrics.descent() + fontMetrics.height() / 2;
    case AlphabeticTextBaseline:
    default:
      // Do nothing.
      break;
  }
  return 0;
}
static inline float positionOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness)
{
    // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified.
    // Compatible with Batik/Opera.
    if (decoration == TextDecorationUnderline)
        return fontMetrics.floatAscent() + thickness * 1.5f;
    if (decoration == TextDecorationOverline)
        return thickness;
    if (decoration == TextDecorationLineThrough)
        return fontMetrics.floatAscent() * 5 / 8.0f;

    ASSERT_NOT_REACHED();
    return 0.0f;
}