Esempio n. 1
0
void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList) {
	// Copy screen items of the current frame to the list of items to be drawn
	for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
		reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
		if (planeObject == itemPlane) {
			kernelUpdateScreenItem((*listIterator)->object);	// TODO: Why is this necessary?
			itemList.push_back(*listIterator);
		}
	}

	for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
		if (pictureIt->object == planeObject) {
			GfxPicture *planePicture = pictureIt->picture;
			// Allocate memory for picture cels
			pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];

			// Add following cels to the itemlist
			FrameoutEntry *picEntry = pictureIt->pictureCels;
			int planePictureCels = planePicture->getSci32celCount();
			for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
				picEntry->celNo = pictureCelNr;
				picEntry->object = NULL_REG;
				picEntry->picture = planePicture;
				picEntry->y = planePicture->getSci32celY(pictureCelNr);
				picEntry->x = planePicture->getSci32celX(pictureCelNr);
				picEntry->picStartX = pictureIt->startX;
				picEntry->picStartY = pictureIt->startY;
				picEntry->visible = true;

				picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);

				itemList.push_back(picEntry);
				picEntry++;
			}
		}
	}

	// Now sort our itemlist
	Common::sort(itemList.begin(), itemList.end(), sortHelper);
}
Esempio n. 2
0
void GfxFrameout::kernelFrameout() {
	if (g_sci->_robotDecoder->isVideoLoaded()) {
		showVideo();
		return;
	}

	_palette->palVaryUpdate();

	for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
		reg_t planeObject = it->object;

		// Draw any plane lines, if they exist
		// These are drawn on invisible planes as well. (e.g. "invisiblePlane" in LSL6 hires)
		// FIXME: Lines aren't always drawn (e.g. when the narrator speaks in LSL6 hires).
		// Perhaps something is painted over them?
		for (PlaneLineList::iterator it2 = it->lines.begin(); it2 != it->lines.end(); ++it2) {
			Common::Point startPoint = it2->startPoint;
			Common::Point endPoint = it2->endPoint;
			_coordAdjuster->kernelLocalToGlobal(startPoint.x, startPoint.y, it->object);
			_coordAdjuster->kernelLocalToGlobal(endPoint.x, endPoint.y, it->object);
			_screen->drawLine(startPoint, endPoint, it2->color, it2->priority, it2->control);
		}

		int16 planeLastPriority = it->lastPriority;

		// Update priority here, sq6 sets it w/o UpdatePlane
		int16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));

		it->lastPriority = planePriority;
		if (planePriority < 0) { // Plane currently not meant to be shown
			// If plane was shown before, delete plane rect
			if (planePriority != planeLastPriority)
				_paint32->fillRect(it->planeRect, 0);
			continue;
		}

		// There is a race condition lurking in SQ6, which causes the game to hang in the intro, when teleporting to Polysorbate LX.
		// Since I first wrote the patch, the race has stopped occurring for me though.
		// I'll leave this for investigation later, when someone can reproduce.
		//if (it->pictureId == kPlanePlainColored)	// FIXME: This is what SSCI does, and fixes the intro of LSL7, but breaks the dialogs in GK1 (adds black boxes)
		if (it->pictureId == kPlanePlainColored && (it->planeBack || g_sci->getGameId() != GID_GK1))
			_paint32->fillRect(it->planeRect, it->planeBack);

		_coordAdjuster->pictureSetDisplayArea(it->planeRect);
		// Invoking drewPicture() with an invalid picture ID in SCI32 results in
		// invalidating the palVary palette when a palVary effect is active. This
		// is quite obvious in QFG4, where the day time palette is incorrectly
		// shown when exiting the caves, and the correct night time palette
		// flashes briefly each time that kPalVaryInit is called.
		if (it->pictureId != 0xFFFF)
			_palette->drewPicture(it->pictureId);

		FrameoutList itemList;

		createPlaneItemList(planeObject, itemList);

		for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
			FrameoutEntry *itemEntry = *listIterator;

			if (!itemEntry->visible)
				continue;

			if (itemEntry->object.isNull()) {
				// Picture cel data
				_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
				_coordAdjuster->fromScriptToDisplay(itemEntry->picStartY, itemEntry->picStartX);

				if (!isPictureOutOfView(itemEntry, it->planeRect, it->planeOffsetX, it->planeOffsetY))
					drawPicture(itemEntry, it->planeOffsetX, it->planeOffsetY, it->planePictureMirrored);
			} else {
				GfxView *view = (itemEntry->viewId != 0xFFFF) ? _cache->getView(itemEntry->viewId) : NULL;
				int16 dummyX = 0;

				if (view && view->isSci2Hires()) {
					view->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
					view->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
				} else if (getSciVersion() >= SCI_VERSION_2_1) {
					_coordAdjuster->fromScriptToDisplay(itemEntry->y, itemEntry->x);
					_coordAdjuster->fromScriptToDisplay(itemEntry->z, dummyX);
				}

				// Adjust according to current scroll position
				itemEntry->x -= it->planeOffsetX;
				itemEntry->y -= it->planeOffsetY;

				uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
				if (useInsetRect) {
					itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
					itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
					itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom));
					itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight));
					if (view && view->isSci2Hires()) {
						view->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
						view->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
					}
					itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
					// TODO: maybe we should clip the cels rect with this, i'm not sure
					//  the only currently known usage is game menu of gk1
				} else if (view) {
					// Process global scaling, if needed.
					// TODO: Seems like SCI32 always processes global scaling for scaled objects
					// TODO: We can only process symmetrical scaling for now (i.e. same value for scaleX/scaleY)
					if ((itemEntry->scaleSignal & kScaleSignalDoScaling32) && 
					   !(itemEntry->scaleSignal & kScaleSignalDisableGlobalScaling32) &&
					    (itemEntry->scaleX == itemEntry->scaleY) &&
						itemEntry->scaleX != 128)
						applyGlobalScaling(itemEntry, it->planeRect, view->getHeight(itemEntry->loopNo, itemEntry->celNo));

					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->getCelRect(itemEntry->loopNo, itemEntry->celNo,
							itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
					else
						view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo,
							itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX,
							itemEntry->scaleY, itemEntry->celRect);

					Common::Rect nsRect = itemEntry->celRect;
					// Translate back to actual coordinate within scrollable plane
					nsRect.translate(it->planeOffsetX, it->planeOffsetY);

					if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
						// HACK: Some (?) objects in Phantasmagoria 2 have no NS rect. Skip them for now.
						// TODO: Remove once we figure out how Phantasmagoria 2 draws objects on screen.
						if (lookupSelector(_segMan, itemEntry->object, SELECTOR(nsLeft), NULL, NULL) != kSelectorVariable)
							continue;
					}

					if (view && view->isSci2Hires()) {
						view->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
						view->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
						g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
					} else if (getSciVersion() >= SCI_VERSION_2_1 && _resMan->detectHires()) {
						_coordAdjuster->fromDisplayToScript(nsRect.top, nsRect.left);
						_coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right);
						g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect);
					}
				}

				// Don't attempt to draw sprites that are outside the visible
				// screen area. An example is the random people walking in
				// Jackson Square in GK1.
				if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top  >= _screen->getDisplayHeight() ||
				    itemEntry->celRect.right  < 0 || itemEntry->celRect.left >= _screen->getDisplayWidth())
					continue;

				Common::Rect clipRect, translatedClipRect;
				clipRect = itemEntry->celRect;

				if (view && view->isSci2Hires()) {
					clipRect.clip(it->upscaledPlaneClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
				} else {
					// QFG4 passes invalid rectangles when a battle is starting
					if (!clipRect.isValidRect())
						continue;
					clipRect.clip(it->planeClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
				}

				if (view) {
					if (!clipRect.isEmpty()) {
						if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
							view->draw(itemEntry->celRect, clipRect, translatedClipRect,
								itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
						else
							view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect,
								itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
					}
				}

				// Draw text, if it exists
				if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
					g_sci->_gfxText32->drawTextBitmap(itemEntry->x, itemEntry->y, it->planeRect, itemEntry->object);
				}
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				delete[] pictureIt->pictureCels;
				pictureIt->pictureCels = 0;
			}
		}
	}

	showCurrentScrollText();

	_screen->copyToScreen();

	g_sci->getEngineState()->_throttleTrigger = true;
}
Esempio n. 3
0
void GfxFrameout::kernelFrameout() {
	if (g_sci->_robotDecoder->isVideoLoaded()) {
		bool skipVideo = false;
		RobotDecoder *videoDecoder = g_sci->_robotDecoder;
		uint16 x = videoDecoder->getPos().x;
		uint16 y = videoDecoder->getPos().y;

		if (videoDecoder->hasDirtyPalette())
			videoDecoder->setSystemPalette();

		while (!g_engine->shouldQuit() && !videoDecoder->endOfVideo() && !skipVideo) {
			if (videoDecoder->needsUpdate()) {
				const Graphics::Surface *frame = videoDecoder->decodeNextFrame();
				if (frame) {
					g_system->copyRectToScreen((byte *)frame->pixels, frame->pitch, x, y, frame->w, frame->h);

					if (videoDecoder->hasDirtyPalette())
						videoDecoder->setSystemPalette();

					g_system->updateScreen();
				}
			}

			Common::Event event;
			while (g_system->getEventManager()->pollEvent(event)) {
				if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP)
					skipVideo = true;
			}

			g_system->delayMillis(10);
		}
		return;
	}

	_palette->palVaryUpdate();

	for (PlaneList::iterator it = _planes.begin(); it != _planes.end(); it++) {
		reg_t planeObject = it->object;
		uint16 planeLastPriority = it->lastPriority;

		// Update priority here, sq6 sets it w/o UpdatePlane
		uint16 planePriority = it->priority = readSelectorValue(_segMan, planeObject, SELECTOR(priority));

		it->lastPriority = planePriority;
		if (planePriority == 0xffff) { // Plane currently not meant to be shown
			// If plane was shown before, delete plane rect
			if (planePriority != planeLastPriority)
				_paint32->fillRect(it->planeRect, 0);
			continue;
		}

		if (it->planeBack)
			_paint32->fillRect(it->planeRect, it->planeBack);

		GuiResourceId planeMainPictureId = it->pictureId;

		_coordAdjuster->pictureSetDisplayArea(it->planeRect);
		_palette->drewPicture(planeMainPictureId);

		FrameoutList itemList;

		// Copy screen items of the current frame to the list of items to be drawn
		for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) {
			reg_t itemPlane = readSelector(_segMan, (*listIterator)->object, SELECTOR(plane));
			if (planeObject == itemPlane) {
				kernelUpdateScreenItem((*listIterator)->object);	// TODO: Why is this necessary?
				itemList.push_back(*listIterator);
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				GfxPicture *planePicture = pictureIt->picture;
				// Allocate memory for picture cels
				pictureIt->pictureCels = new FrameoutEntry[planePicture->getSci32celCount()];

				// Add following cels to the itemlist
				FrameoutEntry *picEntry = pictureIt->pictureCels;
				int planePictureCels = planePicture->getSci32celCount();
				for (int pictureCelNr = 0; pictureCelNr < planePictureCels; pictureCelNr++) {
					picEntry->celNo = pictureCelNr;
					picEntry->object = NULL_REG;
					picEntry->picture = planePicture;
					picEntry->y = planePicture->getSci32celY(pictureCelNr);
					picEntry->x = planePicture->getSci32celX(pictureCelNr);
					picEntry->picStartX = pictureIt->startX;

					picEntry->priority = planePicture->getSci32celPriority(pictureCelNr);

					itemList.push_back(picEntry);
					picEntry++;
				}
			}
		}

		// Now sort our itemlist
		Common::sort(itemList.begin(), itemList.end(), sortHelper);

//		warning("Plane %s", _segMan->getObjectName(planeObject));

		for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) {
			FrameoutEntry *itemEntry = *listIterator;

			if (itemEntry->object.isNull()) {
				// Picture cel data
				itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
				itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);
				itemEntry->picStartX = ((itemEntry->picStartX * _screen->getWidth()) / scriptsRunningWidth);

				// Out of view
				int16 pictureCelStartX = itemEntry->picStartX + itemEntry->x;
				int16 pictureCelEndX = pictureCelStartX + itemEntry->picture->getSci32celWidth(itemEntry->celNo);
				int16 planeStartX = it->planeOffsetX;
				int16 planeEndX = planeStartX + it->planeRect.width();
				if (pictureCelEndX < planeStartX)
					continue;
				if (pictureCelStartX > planeEndX)
					continue;

				int16 pictureOffsetX = it->planeOffsetX;
				int16 pictureX = itemEntry->x;
				if ((it->planeOffsetX) || (itemEntry->picStartX)) {
					if (it->planeOffsetX <= itemEntry->picStartX) {
						pictureX += itemEntry->picStartX - it->planeOffsetX;
						pictureOffsetX = 0;
					} else {
						pictureOffsetX = it->planeOffsetX - itemEntry->picStartX;
					}
				}

				itemEntry->picture->drawSci32Vga(itemEntry->celNo, pictureX, itemEntry->y, pictureOffsetX, it->planePictureMirrored);
//				warning("picture cel %d %d", itemEntry->celNo, itemEntry->priority);

			} else if (itemEntry->viewId != 0xFFFF) {
				GfxView *view = _cache->getView(itemEntry->viewId);

//				warning("view %s %04x:%04x", _segMan->getObjectName(itemEntry->object), PRINT_REG(itemEntry->object));


				if (view->isSci2Hires()) {
					int16 dummyX = 0;
					_screen->adjustToUpscaledCoordinates(itemEntry->y, itemEntry->x);
					_screen->adjustToUpscaledCoordinates(itemEntry->z, dummyX);
				} else if (getSciVersion() == SCI_VERSION_2_1) {
					itemEntry->y = (itemEntry->y * _screen->getHeight()) / scriptsRunningHeight;
					itemEntry->x = (itemEntry->x * _screen->getWidth()) / scriptsRunningWidth;
					itemEntry->z = (itemEntry->z * _screen->getHeight()) / scriptsRunningHeight;
				}

				// Adjust according to current scroll position
				itemEntry->x -= it->planeOffsetX;

				uint16 useInsetRect = readSelectorValue(_segMan, itemEntry->object, SELECTOR(useInsetRect));
				if (useInsetRect) {
					itemEntry->celRect.top = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inTop));
					itemEntry->celRect.left = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inLeft));
					itemEntry->celRect.bottom = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inBottom)) + 1;
					itemEntry->celRect.right = readSelectorValue(_segMan, itemEntry->object, SELECTOR(inRight)) + 1;
					if (view->isSci2Hires()) {
						_screen->adjustToUpscaledCoordinates(itemEntry->celRect.top, itemEntry->celRect.left);
						_screen->adjustToUpscaledCoordinates(itemEntry->celRect.bottom, itemEntry->celRect.right);
					}
					itemEntry->celRect.translate(itemEntry->x, itemEntry->y);
					// TODO: maybe we should clip the cels rect with this, i'm not sure
					//  the only currently known usage is game menu of gk1
				} else {
					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->getCelRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->celRect);
					else
						view->getCelScaledRect(itemEntry->loopNo, itemEntry->celNo, itemEntry->x, itemEntry->y, itemEntry->z, itemEntry->scaleX, itemEntry->scaleY, itemEntry->celRect);

					Common::Rect nsRect = itemEntry->celRect;
					// Translate back to actual coordinate within scrollable plane
					nsRect.translate(it->planeOffsetX, 0);

					if (view->isSci2Hires()) {
						_screen->adjustBackUpscaledCoordinates(nsRect.top, nsRect.left);
						_screen->adjustBackUpscaledCoordinates(nsRect.bottom, nsRect.right);
					} else if (getSciVersion() == SCI_VERSION_2_1) {
						nsRect.top = (nsRect.top * scriptsRunningHeight) / _screen->getHeight();
						nsRect.left = (nsRect.left * scriptsRunningWidth) / _screen->getWidth();
						nsRect.bottom = (nsRect.bottom * scriptsRunningHeight) / _screen->getHeight();
						nsRect.right = (nsRect.right * scriptsRunningWidth) / _screen->getWidth();
					}

					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsLeft), nsRect.left);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsTop), nsRect.top);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsRight), nsRect.right);
					writeSelectorValue(_segMan, itemEntry->object, SELECTOR(nsBottom), nsRect.bottom);
				}

				int16 screenHeight = _screen->getHeight();
				int16 screenWidth = _screen->getWidth();
				if (view->isSci2Hires()) {
					screenHeight = _screen->getDisplayHeight();
					screenWidth = _screen->getDisplayWidth();
				}

				if (itemEntry->celRect.bottom < 0 || itemEntry->celRect.top >= screenHeight)
					continue;

				if (itemEntry->celRect.right < 0 || itemEntry->celRect.left >= screenWidth)
					continue;

				Common::Rect clipRect, translatedClipRect;
				clipRect = itemEntry->celRect;
				if (view->isSci2Hires()) {
					clipRect.clip(it->upscaledPlaneClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->upscaledPlaneRect.left, it->upscaledPlaneRect.top);
				} else {
					clipRect.clip(it->planeClipRect);
					translatedClipRect = clipRect;
					translatedClipRect.translate(it->planeRect.left, it->planeRect.top);
				}

				if (!clipRect.isEmpty()) {
					if ((itemEntry->scaleX == 128) && (itemEntry->scaleY == 128))
						view->draw(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, 0, view->isSci2Hires());
					else
						view->drawScaled(itemEntry->celRect, clipRect, translatedClipRect, itemEntry->loopNo, itemEntry->celNo, 255, itemEntry->scaleX, itemEntry->scaleY);
				}
			} else {
				// Most likely a text entry
				// This draws text the "SCI0-SCI11" way. In SCI2, text is prerendered in kCreateTextBitmap
				// TODO: rewrite this the "SCI2" way (i.e. implement the text buffer to draw inside kCreateTextBitmap)
				if (lookupSelector(_segMan, itemEntry->object, SELECTOR(text), NULL, NULL) == kSelectorVariable) {
					reg_t stringObject = readSelector(_segMan, itemEntry->object, SELECTOR(text));

					// The object in the text selector of the item can be either a raw string
					// or a Str object. In the latter case, we need to access the object's data
					// selector to get the raw string.
					if (_segMan->isHeapObject(stringObject))
						stringObject = readSelector(_segMan, stringObject, SELECTOR(data));

					Common::String text = _segMan->getString(stringObject);
					GfxFont *font = _cache->getFont(readSelectorValue(_segMan, itemEntry->object, SELECTOR(font)));
					bool dimmed = readSelectorValue(_segMan, itemEntry->object, SELECTOR(dimmed));
					uint16 foreColor = readSelectorValue(_segMan, itemEntry->object, SELECTOR(fore));

					itemEntry->y = ((itemEntry->y * _screen->getHeight()) / scriptsRunningHeight);
					itemEntry->x = ((itemEntry->x * _screen->getWidth()) / scriptsRunningWidth);

					uint16 startX = itemEntry->x + it->planeRect.left;
					uint16 curY = itemEntry->y + it->planeRect.top;
					const char *txt = text.c_str();
					// HACK. The plane sometimes doesn't contain the correct width. This
					// hack breaks the dialog options when speaking with Grace, but it's
					// the best we got up to now. This happens because of the unimplemented
					// kTextWidth function in SCI32.
					// TODO: Remove this once kTextWidth has been implemented.
					uint16 w = it->planeRect.width() >= 20 ? it->planeRect.width() : _screen->getWidth() - 10;
					int16 charCount;

					// Upscale the coordinates/width if the fonts are already upscaled
					if (_screen->fontIsUpscaled()) {
						startX = startX * _screen->getDisplayWidth() / _screen->getWidth();
						curY = curY * _screen->getDisplayHeight() / _screen->getHeight();
						w  = w * _screen->getDisplayWidth() / _screen->getWidth();
					}

					while (*txt) {
						charCount = GetLongest(txt, w, font);
						if (charCount == 0)
							break;

						uint16 curX = startX;

						for (int i = 0; i < charCount; i++) {
							unsigned char curChar = txt[i];
							font->draw(curChar, curY, curX, foreColor, dimmed);
							curX += font->getCharWidth(curChar);
						}

						curY += font->getHeight();
						txt += charCount;
						while (*txt == ' ')
							txt++; // skip over breaking spaces
					}

				}
			}
		}

		for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) {
			if (pictureIt->object == planeObject) {
				delete[] pictureIt->pictureCels;
				pictureIt->pictureCels = 0;
			}
		}
	}

	_screen->copyToScreen();

	g_sci->getEngineState()->_throttleTrigger = true;
}