void ObjectMemory::collect_young(GCData& data, YoungCollectStats* stats) { collect_young_now = false; timer::Running<1000000> timer(gc_stats.total_young_collection_time, gc_stats.last_young_collection_time); young_->reset_stats(); young_->collect(data, stats); prune_handles(data.handles(), data.cached_handles(), young_); gc_stats.young_collection_count++; data.global_cache()->prune_young(); if(data.threads()) { for(std::list<ManagedThread*>::iterator i = data.threads()->begin(); i != data.threads()->end(); ++i) { gc::Slab& slab = (*i)->local_slab(); gc_stats.slab_allocated(slab.allocations(), slab.byte_used()); // Reset the slab to a size of 0 so that the thread has to do // an allocation to get a proper refill. This keeps the number // of threads in the system from starving the available // number of slabs. slab.refill(0, 0); } } young_->reset(); }
void ObjectMemory::collect_young(GCData& data, YoungCollectStats* stats) { collect_young_now = false; timer::Running<size_t, 1000000> timer(young_collection_time); // validate_handles(data.handles()); // validate_handles(data.cached_handles()); young_->reset_stats(); young_->collect(data, stats); prune_handles(data.handles(), true); prune_handles(data.cached_handles(), true); young_collections++; data.global_cache()->prune_young(); if(data.threads()) { for(std::list<ManagedThread*>::iterator i = data.threads()->begin(); i != data.threads()->end(); i++) { assert(refill_slab((*i)->local_slab())); } } }
void ObjectMemory::collect_mature(GCData& data) { #ifdef RBX_GC_STATS stats::GCStats::get()->objects_seen.start(); stats::GCStats::get()->collect_mature.start(); #endif // validate_handles(data.handles()); // validate_handles(data.cached_handles()); timer::Running<size_t, 1000000> timer(full_collection_time); collect_mature_now = false; code_manager_.clear_marks(); immix_->reset_stats(); immix_->collect(data); immix_->clean_weakrefs(); code_manager_.sweep(); data.global_cache()->prune_unmarked(mark()); prune_handles(data.handles(), false); prune_handles(data.cached_handles(), false); // Have to do this after all things that check for mark bits is // done, as it free()s objects, invalidating mark bits. mark_sweep_->after_marked(); inflated_headers_->deallocate_headers(mark()); // We no longer need to unmark all, we use the rotating mark instead. // This means that the mark we just set on all reachable objects will // be ignored next time anyway. // // immix_->unmark_all(data); rotate_mark(); full_collections++; #ifdef RBX_GC_STATS stats::GCStats::get()->collect_mature.stop(); stats::GCStats::get()->objects_seen.stop(); #endif }
void ObjectMemory::collect_young(GCData& data, YoungCollectStats* stats) { collect_young_now = false; static int collect_times = 0; // validate_handles(data.handles()); // validate_handles(data.cached_handles()); young_->collect(data, stats); prune_handles(data.handles(), true); prune_handles(data.cached_handles(), true); collect_times++; data.global_cache()->prune_young(); }
void ObjectMemory::collect_young(GCData& data, YoungCollectStats* stats) { collect_young_now = false; timer::Running<size_t, 1000000> timer(young_collection_time); // validate_handles(data.handles()); // validate_handles(data.cached_handles()); young_->reset_stats(); young_->collect(data, stats); prune_handles(data.handles(), true); prune_handles(data.cached_handles(), true); young_collections++; data.global_cache()->prune_young(); }
void ObjectMemory::collect_mature(GCData& data) { timer::Running<1000000> timer(gc_stats.total_full_collection_time, gc_stats.last_full_collection_time); collect_mature_now = false; code_manager_.clear_marks(); immix_->reset_stats(); immix_->collect(data); immix_->clean_weakrefs(); code_manager_.sweep(); data.global_cache()->prune_unmarked(mark()); prune_handles(data.handles(), data.cached_handles(), NULL); // Have to do this after all things that check for mark bits is // done, as it free()s objects, invalidating mark bits. mark_sweep_->after_marked(); inflated_headers_->deallocate_headers(mark()); // We no longer need to unmark all, we use the rotating mark instead. // This means that the mark we just set on all reachable objects will // be ignored next time anyway. // // immix_->unmark_all(data); rotate_mark(); gc_stats.full_collection_count++; }