UINT WGDetailOtherOnlineAttrib_HumanHandler::Execute( WGDetailOtherOnlineAttrib_Human* pPacket, Player* pPlayer )
{
    __ENTER_FUNCTION
		
	PlayerID_t PlayerID = pPacket->GetPlayerID(); //发起查看者的ID
	GamePlayer* pGamePlayer = g_pPlayerPool->GetPlayer(PlayerID);
	if( pGamePlayer==NULL )
	{
		Assert(FALSE);
		return PACKET_EXE_CONTINUE;
	}

	GCDetailAttrib Msg;
	Msg.SetLevel(pPacket->GetLevel());
	Msg.SetCountry(pPacket->GetCountry());
	Msg.SetMenpai(pPacket->GetMenpai());
	Msg.SetDataID(pPacket->GetDataID());
	
	pGamePlayer->SendPacket(&Msg);

	g_pLog->FastSaveLog( LOG_FILE_1, "WGDetailOtherOnlineAttrib_HumanHandler: ok obj=%d,scene=%d",
		pGamePlayer->GetHuman()->GetID(), pGamePlayer->GetHuman()->getScene()->SceneID());

    return PACKET_EXE_CONTINUE;

    __LEAVE_FUNCTION

        return PACKET_EXE_ERROR;
}