Esempio n. 1
0
 void InitGlui(void)
 {
     GLUI_Panel *panel;
     GLUI_RadioGroup *group;
     GLUI_Rotation *rot;
     GLUI_Translation *trans, *scale;
     
     Glui = GLUI_Master.create_glui( (char *) GLUITITLE, 0, 0, 0);
     
     Glui->add_statictext( (char *) GLUITITLE );
     Glui->add_separator();
     
     panel = Glui->add_panel("Shape & Motion");
     group = Glui->add_radiogroup_to_panel( panel, &WhichShape, 0 );
     Glui->add_radiobutton_to_group( group, "Y" );
     Glui->add_radiobutton_to_group( group, "Double Y" );
     
     panel = Glui->add_panel("Method");
     group = Glui->add_radiogroup_to_panel( panel, &WhichMethod, 0 );
     Glui->add_radiobutton_to_group( group, "Jacobian Transpose" );
     Glui->add_radiobutton_to_group( group, "Pure Pseudoinverse" );
     Glui->add_radiobutton_to_group( group, "Damped Least Squares" );
     Glui->add_radiobutton_to_group( group, "Selectively Damped Least Squares" );
     Glui->add_radiobutton_to_group( group, "Compare" );
     
     panel = Glui->add_panel("Options");
     //Glui->add_checkbox_to_panel( panel, "Joint Limits", &JointLimitsOn, 0, NULL);
     //Glui->add_checkbox_to_panel( panel, "Rest Position", &RestPositionOn, 0, NULL);
     Glui->add_checkbox_to_panel( panel, "Jacobian Targets", &UseJacobianTargets, 0);
     
     panel = Glui->add_panel("View");
     Glui->add_checkbox_to_panel( panel, "Eigen Vectors", &EigenVectorsOn, 0);
     Glui->add_checkbox_to_panel( panel, "Axes", &AxesOn, 0);
     Glui->add_checkbox_to_panel( panel, "Perspective", &WhichProjection, 0);
     Glui->add_checkbox_to_panel( panel, "Rotation Axes", &RotAxesOn, 0);
     
     panel = Glui->add_panel( "Object Transformation" );
     rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix, 0);
     rot->set_spin( 1.0 );
     Glui->add_column_to_panel( panel, FALSE );
     scale = Glui->add_translation_to_panel( panel, "Scale",  GLUI_TRANSLATION_Y , &Scale2, 0);
     scale->set_speed( 0.01f );
     Glui->add_column_to_panel( panel, FALSE );
     trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0], 0);
     trans->set_speed( 0.1f );
     Glui->add_column_to_panel( panel, FALSE );
     trans = Glui->add_translation_to_panel( panel, "Trans Z",  GLUI_TRANSLATION_Z , &TransXYZ[2], 0);
     trans->set_speed( 0.1f );
     
     panel = Glui->add_panel( "", FALSE );
     Glui->add_button_to_panel( panel, "Run Test", RUNTEST, (GLUI_Update_CB) Buttons );
     Glui->add_column_to_panel( panel, FALSE );
     Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons );
     Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons );
     Glui->set_main_gfx_window( GrWindow );
     GLUI_Master.set_glutIdleFunc( NULL );
 }
Esempio n. 2
0
GLUI_Rotation   *GLUI::add_rotation_to_panel( GLUI_Panel *panel,
					      char *name, float *value_ptr,
					      int id, 
					      GLUI_Update_CB callback )
{
  GLUI_Rotation *control;

  control = new GLUI_Rotation;

  if ( control ) {
    control->set_ptr_val( value_ptr );
    control->user_id    = id;
    control->set_name( name );
    control->callback    = callback;
    add_control( panel, control );
    control->init_live();

    /*** Init the live 4x4 matrix.  This is different than the standard
      live variable behavior, since the original value of the 4x4 matrix
      is ignored and reset to Identity  ***/
    if ( value_ptr != NULL ) {
      int i, j, index;
      for( i=0; i<4; i++ ) {
	for( j=0; j<4; j++ ) {
	  index = i*4+j;
	  if ( i==j )
	    value_ptr[index] = 1.0;
	  else
	    value_ptr[index] = 0.0;
	}
      }
    }

    /*init_ball();              */
		
    return control;
  }
  else {
    return NULL;
  }
}
void
InitGlui( )
{
	glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 );
	Glui = GLUI_Master.create_glui( (char *) GLUITITLE );
	Glui->add_statictext( (char *) GLUITITLE );
	Glui->add_separator( );
	Glui->add_checkbox( "Axes",             &AxesOn );
	Glui->add_checkbox( "Perspective",      &WhichProjection );
	Glui->add_checkbox( "Show Performance", &ShowPerformance );

	GLUI_Panel *panel = Glui->add_panel( "Object Transformation" );

		GLUI_Rotation *rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix );
		rot->set_spin( 1.0 );

		Glui->add_column_to_panel( panel, GLUIFALSE );
		GLUI_Translation *scale = Glui->add_translation_to_panel( panel, "Scale",  GLUI_TRANSLATION_Y , &Scale2 );
		scale->set_speed( 0.01f );

		Glui->add_column_to_panel( panel, FALSE );
		GLUI_Translation *trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] );
		trans->set_speed( 1.1f );

		Glui->add_column_to_panel( panel, FALSE );
		trans = Glui->add_translation_to_panel( panel, "Trans Z",  GLUI_TRANSLATION_Z , &TransXYZ[2] );
		trans->set_speed( 1.1f );

	panel = Glui->add_panel( "", FALSE );
		Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons );
		Glui->add_column_to_panel( panel, FALSE );
		Glui->add_button_to_panel( panel, "Go !", GO, (GLUI_Update_CB) Buttons );
		Glui->add_column_to_panel( panel, FALSE );
		Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons );

	Glui->set_main_gfx_window( MainWindow );
	GLUI_Master.set_glutIdleFunc( NULL );
}
Esempio n. 4
0
void GfxGLWindowGLUI::addRotate( const String& name, ControlID id, PanelID pid )
{
    Imp::FullControlID fid = _imp->makeFullControlID( *this, id );
    GLUI_Rotation* rot;
    if ( pid != PANEL_NONE ) {
        rot = _imp->_glui->add_rotation_to_panel(
            &_imp->getPanel( pid ),
            const_cast<char*>( name.c_str() ), // FIXME: stupid GLUI!
            NULL,
            fid,
            controlCB
        );
    }
    else {
        rot = _imp->_glui->add_rotation(
            const_cast<char*>( name.c_str() ), // FIXME: stupid GLUI!
            NULL,
            fid,
            controlCB
        );
    }
    rot->reset();
    _imp->addControl( rot, id );
}
Esempio n. 5
0
void
InitGlui( void )
{
	GLUI_Panel *panel;
	GLUI_RadioGroup *group;
	GLUI_Rotation *rot;
	GLUI_Translation *trans, *scale;


	// setup the glui window:

	glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 );
	Glui = GLUI_Master.create_glui( (char *) GLUITITLE );


	Glui->add_statictext( (char *) GLUITITLE );
	Glui->add_separator( );

	Glui->add_checkbox( "Axes", &AxesOn );

	Glui->add_checkbox( "Perspective", &WhichProjection );

	Glui->add_checkbox( "Intensity Depth Cue", &DepthCueOn );

	panel = Glui->add_panel(  "Axes Color" );
		group = Glui->add_radiogroup_to_panel( panel, &WhichColor );
			Glui->add_radiobutton_to_group( group, "Red" );
			Glui->add_radiobutton_to_group( group, "Yellow" );
			Glui->add_radiobutton_to_group( group, "Green" );
			Glui->add_radiobutton_to_group( group, "Cyan" );
			Glui->add_radiobutton_to_group( group, "Blue" );
			Glui->add_radiobutton_to_group( group, "Magenta" );
			Glui->add_radiobutton_to_group( group, "White" );
			Glui->add_radiobutton_to_group( group, "Black" );

	panel = Glui->add_panel( "Object Transformation" );

		rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix );

		// allow the object to be spun via the glui rotation widget:

		rot->set_spin( 1.0 );


		Glui->add_column_to_panel( panel, GLUIFALSE );
		scale = Glui->add_translation_to_panel( panel, "Scale",  GLUI_TRANSLATION_Y , &Scale2 );
		scale->set_speed( 0.005f );

		Glui->add_column_to_panel( panel, GLUIFALSE );
		trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] );
		trans->set_speed( 0.05f );

		Glui->add_column_to_panel( panel, GLUIFALSE );
		trans = Glui->add_translation_to_panel( panel, "Trans Z",  GLUI_TRANSLATION_Z , &TransXYZ[2] );
		trans->set_speed( 0.05f );

	Glui->add_checkbox( "Debug", &DebugOn );


	panel = Glui->add_panel( "", GLUIFALSE );

	Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons );

	Glui->add_column_to_panel( panel, GLUIFALSE );

	Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons );


	// tell glui what graphics window it needs to post a redisplay to:

	Glui->set_main_gfx_window( MainWindow );


	// set the graphics window's idle function if needed:

	GLUI_Master.set_glutIdleFunc( NULL );
}
/**
Sets up the GLUI window.
*/
void InitGlui() {

	//User Input Section 
	GLUI_Panel *UserInput;
	GLUI_Rollout *UserInputRollout;
	//GLUI_Rollout * ReadInFileRollout;

	//Visualization Settings:
	GLUI_Panel *settings;

	//Transformation Settings:
	GLUI_Panel * transformationPanel;
	GLUI_Rollout * TransformationRollout;
	GLUI_Rotation *rotation;
	GLUI_Translation *trans, *scale;

	//Color Options Settings:
	GLUI_Rollout * ColorOptions;
	GLUI_Spinner * backgroundColorSpinnerR;
	GLUI_Spinner * backgroundColorSpinnerG;
	GLUI_Spinner * backgroundColorSpinnerB;
	GLUI_Spinner * boxColorSpinner;

	//Graphics Options Settings:
	GLUI_Panel * graphicsOptions;

	//Graphics Rollouts:
	GLUI_Panel * CustomSettings;





	GLUI_Rollout * ArrowSettings;
	GLUI_Rollout * AnimationSettings;
	GLUI_Rollout * IsosurfaceSettings;
	GLUI_Rollout * PointsSettings;
	GLUI_Rollout * StreamlineSettings;
	GLUI_Rollout * VectorBlobSettings; 
	GLUI_Rollout * CuttingPlaneSettings;
	
	//ObjFileSettings:
	//GLUI_Panel * ObjFileSettings;

	//Arrow Settings:
	GLUI_Spinner * spinArrowLength;
	GLUI_Spinner * spinNumPoints;
	GLUI_Spinner * spinMinVector;
	GLUI_Spinner * spinMaxVector;
	//GLUI_Spinner * alphaVector;

	//Isosurface Settings
	GLUI_Spinner * spinIsoValue;
	GLUI_Spinner * spinNumContours;
	GLUI_Spinner * spinIsoResolution;
	//GLUI_Spinner * spinZPlaneVal;

	//Streamline Controls:
	GLUI_Spinner * spinNumStreamlines;

	//Probe Controls:
	//GLUI_Panel * probePanel;
	GLUI_Spinner * ProbeX;
	GLUI_Spinner * ProbeY;
	GLUI_Spinner * ProbeZ;

	//Vector Sheet Controls:
	//GLUI_Spinner * VectorBlobTime;
	GLUI_Spinner * VectorBlobXLoc;
	GLUI_Spinner * VectorBlobYLoc;
	GLUI_Spinner * VectorBlobZLoc;
	GLUI_Spinner * VectorBlobXVec;
	GLUI_Spinner * VectorBlobYVec;
	GLUI_Spinner * VectorBlobZVec;

	//Cutting Plane Controls:
	//GLUI_Spinner * VectorBlobTime;
	GLUI_Spinner * CuttingPlaneXLoc;
	GLUI_Spinner * CuttingPlaneYLoc;
	GLUI_Spinner * CuttingPlaneZLoc;
	GLUI_Spinner * CuttingPlaneXVec;
	GLUI_Spinner * CuttingPlaneYVec;
	GLUI_Spinner * CuttingPlaneZVec;
	GLUI_Spinner * Tolerence;
	GLUI_Spinner * ContDist;

	//dot point animation controls:
	GLUI_Spinner * dotPointColorSpinnerR;
	GLUI_Spinner * dotPointColorSpinnerG;
	//GLUI_Spinner * dotPointColorSpinnerB;

	//Strings for Sliders:
	//char tempstr[128];
	//char xstr[128];
	//char ystr[128];
	//char zstr[128];
	//char radstr[128];
	//char gradstr[128];
	//char vecstr[128];

	// setup the glui window:

	glutInitWindowPosition(Framework::instance()->INIT_WINDOW_SIZE + 50, 0);
	TestGlui = GLUI_Master.create_glui((char *)Framework::instance()->GLUITITLE);
	TestGlui->add_statictext((char *)Framework::instance()->GLUITITLE);

	//Here is Where the User Defined 
	UserInputRollout = TestGlui->add_rollout("User Input  Options");
	UserInput = TestGlui->add_panel_to_panel(UserInputRollout, "User Input Options");
	TestGlui->add_checkbox_to_panel(UserInput, "Use Prism Space Definer", &Framework::instance()->usePrism);
	TestGlui->add_checkbox_to_panel(UserInput, "Use Point Grid", &Framework::instance()->useGrid);
	Framework::instance()->spaceEditText = TestGlui->add_edittext_to_panel(UserInput, "Space Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->SpaceDefinerString);
	Framework::instance()->spaceEditText->set_w(400);
	Framework::instance()->vectorEditText = TestGlui->add_edittext_to_panel(UserInput,"Vector Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->VectorDefinerString);
	Framework::instance()->vectorEditText->set_w(400);
	GLUI_Panel* buttons = TestGlui->add_panel_to_panel(UserInput, "");
	TestGlui->add_column_to_panel(buttons, 0);
	TestGlui->add_button_to_panel(buttons, "Reset", 0, ((GLUI_Update_CB)MyButtons));
	TestGlui->add_column_to_panel(buttons, 0);
	TestGlui->add_button_to_panel(buttons, "Render", 1, ((GLUI_Update_CB)MyButtons));
	TestGlui->add_column_to_panel(buttons, 0);
	TestGlui->add_button_to_panel(buttons, "Get File", 3, ((GLUI_Update_CB)MyButtons));
	
	//Visualization Settings:
	TestGlui->add_separator();
	settings = TestGlui->add_panel("Visual Settings");
	TestGlui->add_column_to_panel(settings, 0);
	TestGlui->add_checkbox_to_panel(settings, "Axes", &Framework::instance()->AxesOn);
	TestGlui->add_column_to_panel(settings, 0);
	TestGlui->add_checkbox_to_panel(settings, "Box", &Framework::instance()->BoxOn);
	TestGlui->add_column_to_panel(settings,0);
	TestGlui->add_checkbox_to_panel(settings, "Perspective", &Framework::instance()->WhichProjection);
	TestGlui->add_column_to_panel(settings, 0);
	TestGlui->add_checkbox_to_panel(settings, "Intensity Depth Cue", &Framework::instance()->DepthCueOn);
	
	//Transformation Settings:
	TransformationRollout = TestGlui->add_rollout("Transformation", 1);
	transformationPanel = TestGlui->add_panel_to_panel(TransformationRollout, "Object Transformation");
	TestGlui->add_column_to_panel(transformationPanel, 0);
	rotation = TestGlui->add_rotation_to_panel(transformationPanel, "Rotation", (float *)Framework::instance()->RotMatrix);
	rotation->set_spin(1.0);
	rotation->reset();

	TestGlui->add_column_to_panel(transformationPanel, 0);
	scale = TestGlui->add_translation_to_panel(transformationPanel, "Scale", GLUI_TRANSLATION_Y, &Framework::instance()->Scale2);
	scale->set_speed(0.005f);

	TestGlui->add_column_to_panel(transformationPanel, 0);
	trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans XY", GLUI_TRANSLATION_XY, &Framework::instance()->TransXYZ[0]);
	trans->set_speed(0.05f);

	TestGlui->add_column_to_panel(transformationPanel, 0);
	trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans Z", GLUI_TRANSLATION_Z, &Framework::instance()->TransXYZ[2]);
	trans->set_speed(0.05f);

	//Color Settings Rollout:
	TestGlui->add_separator();
	ColorOptions = TestGlui->add_rollout("Color Settings", 0);
	TestGlui->add_checkbox_to_panel(ColorOptions, "Alternate Color Scheme", &Framework::instance()->ColorAlternate, 1, CheckboxCallback);
	TestGlui->add_separator();
	backgroundColorSpinnerR = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color R", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorR);
	backgroundColorSpinnerR->set_float_limits(0.0, 1.0);
	backgroundColorSpinnerR ->set_speed(0.05);
	backgroundColorSpinnerG = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color G", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorG);
	backgroundColorSpinnerG->set_float_limits(0.0, 1.0);
	backgroundColorSpinnerG->set_speed(0.05);
	backgroundColorSpinnerB = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorB);
	backgroundColorSpinnerB->set_float_limits(0.0, 1.0);
	backgroundColorSpinnerB->set_speed(0.05);
	boxColorSpinner = TestGlui->add_spinner_to_panel(ColorOptions, "Box And Axes Color", GLUI_SPINNER_FLOAT, &Framework::instance()->boxColor);
	boxColorSpinner->set_float_limits(0.0, 1.0);
	boxColorSpinner->set_speed(0.05);

	//Graphics Options Panel:
	graphicsOptions = TestGlui->add_panel("Grahics Options");
	TestGlui->add_column_to_panel(graphicsOptions, 0);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Arrows", &Framework::instance()->useArrows);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Animation", &Framework::instance()->useAnimation);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use CuttingPlane", &Framework::instance()->useCuttingPlane);
	TestGlui->add_column_to_panel(graphicsOptions, 0);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Isosurfaces", &Framework::instance()->useIsosurfaces);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Points", &Framework::instance()->usePoints);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Streamlines", &Framework::instance()->useStreamlines);
	TestGlui->add_column_to_panel(graphicsOptions, 0);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorBlob", &Framework::instance()->useVectorBlob, 1, SpinnerCallback);
	TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorSheet", &Framework::instance()->useVectorSheet);


	CustomSettings = TestGlui->add_panel("", 0);
	ArrowSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Arrow Settings", 0);
	ArrowSettings->set_w(200);
	AnimationSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Animation Settings", 0);
	AnimationSettings->set_w(200);
	IsosurfaceSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Isosurface Settings", 0);
	IsosurfaceSettings->set_w(200);
	PointsSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Points Settings", 0);
	PointsSettings->set_w(200);
	StreamlineSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Streamline Settings", 0);
	StreamlineSettings->set_w(200);
	VectorBlobSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Vector Blob Settings", 0);
	VectorBlobSettings ->set_w(200);
	CuttingPlaneSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Cutting Plane Settings", 0);
	CuttingPlaneSettings->set_w(200);

	//Arrow Settings: 
	//TRadLowHigh[0] = VecTest[0];
	//TRadLowHigh[1] = VecTest[1];
	/*
	printf("Before Sliders are initialize, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f,  VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]);
	TRadSlider = TestGlui->add_slider_to_panel(ArrowSettings, true, GLUI_HSLIDER_FLOAT, VecTest, RADID, MySliders);
	TRadSlider->set_float_limits(TRADIUSMIN, TRADIUSMAX);
	TRadSlider->set_w(250);		// good slider width
	sprintf(radstr, TRADIUSFORMAT, TRadLowHigh[0], TRadLowHigh[1]);
	TRadLabel = TestGlui->add_statictext_to_panel(ArrowSettings, radstr);
	printf("After Sliders are initialized, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f,  VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]);
	*/
	spinArrowLength = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Size", GLUI_SPINNER_FLOAT, &Framework::instance()->ArrowLength);
	spinArrowLength ->set_float_limits(0.0, 15.0);
	spinArrowLength ->set_speed(0.1);

	Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin();
	Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax();

	spinMinVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Min", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMin);
	spinMinVector->set_float_limits(0.0, 1000.0);
	spinMinVector->set_speed(0.05);
	spinMaxVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Max", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMax);
	spinMaxVector->set_float_limits(0.0, 1000.0);
	spinMaxVector->set_speed(0.05);
	/*
	alphaVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Alpha", GLUI_SPINNER_FLOAT, &Framework::instance()->vecAlphaVal);
	alphaVector->set_float_limits(0.0, 1.0);
	alphaVector->set_speed(0.05);
	*/

	//Streamline & Probe Settings:
	spinNumStreamlines = TestGlui->add_spinner_to_panel(StreamlineSettings, "Cubed Number of Streamlines", GLUI_SPINNER_INT, &Framework::instance()->NumStreamlines, 0, SpinnerCallback);
	spinNumStreamlines -> set_float_limits(1, 10);
	spinNumStreamlines -> set_speed(0.1);

	TestGlui->add_checkbox_to_panel(StreamlineSettings, "Use Probe", &Framework::instance()->useProbe);
	ProbeX = TestGlui->add_spinner_to_panel(StreamlineSettings, "XProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeXVal);
	ProbeX->set_float_limits(-1.0, 1.0);
	ProbeX->set_speed(0.1);

	ProbeY = TestGlui->add_spinner_to_panel(StreamlineSettings, "YProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeYVal);
	ProbeY->set_float_limits(-1.0, 1.0);
	ProbeY->set_speed(0.1);

	ProbeZ = TestGlui->add_spinner_to_panel(StreamlineSettings, "ZProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeZVal);
	ProbeZ->set_float_limits(-1.0, 1.0);
	ProbeZ->set_speed(0.1);


	//Point Settings:
	TestGlui->add_checkbox_to_panel(PointsSettings, "Use Jitter", &Framework::instance()->useJitter);

	//Isosurface Settings:
	spinNumContours = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "NumContours", GLUI_SPINNER_INT, &Framework::instance()->numContours, 3, SpinnerCallback);
	spinNumContours->set_int_limits(1, 30);
	spinNumContours->set_speed(0.5);

	float tempMin = Framework::instance()->GetVectorMin();
	float tempMax = Framework::instance()->GetVectorMax();
	printf("IsoMin is %f, IsoMax is %f\n", tempMin, tempMax);
	spinIsoValue = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoValue", GLUI_SPINNER_FLOAT, &Framework::instance()->IsosurfacesVal, 3, SpinnerCallback);
	spinIsoValue->set_float_limits(tempMin, tempMax);
	spinIsoValue->set_speed(0.5);
	spinIsoResolution = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoResolution", GLUI_SPINNER_INT, &Framework::instance()->IsoResolution, 3, SpinnerCallback);
	spinIsoResolution->set_int_limits(10, 100);
	spinIsoResolution->set_speed(0.1);
	//VectorBlob Settings:
	VectorBlobTime = TestGlui->add_spinner_to_panel(VectorBlobSettings, "Time Value", GLUI_SPINNER_INT, &Framework::instance()->VectorBlobTimeVal, 2, SpinnerCallback);
	VectorBlobTime->set_int_limits(0, 100);
	VectorBlobTime->set_speed(0.5);

	VectorBlobXLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXLoc, 1, SpinnerCallback);
	VectorBlobXLoc->set_float_limits(-1.0, 1.0);
	VectorBlobXLoc->set_speed(0.2);

	VectorBlobYLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYLoc, 1, SpinnerCallback);
	VectorBlobYLoc->set_float_limits(-1.0, 1.0);
	VectorBlobYLoc->set_speed(0.2);

	VectorBlobZLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZLoc, 1, SpinnerCallback);
	VectorBlobZLoc->set_float_limits(-1.0, 1.0);
	VectorBlobZLoc->set_speed(0.2);

	VectorBlobXVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXVec, 1, SpinnerCallback);
	VectorBlobXVec->set_float_limits(-1.0, 1.0);
	VectorBlobXVec->set_speed(0.2);

	VectorBlobYVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYVec, 1, SpinnerCallback);
	VectorBlobYVec->set_float_limits(-1.0, 1.0);
	VectorBlobYVec->set_speed(0.2);

	VectorBlobZVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZVec, 1, SpinnerCallback);
	VectorBlobZVec->set_float_limits(-1.0, 1.0);
	VectorBlobZVec->set_speed(0.2);

	//Cutting Plane Settings:

	CuttingPlaneXLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXLoc);
	CuttingPlaneXLoc->set_float_limits(-1.0, 1.0);
	CuttingPlaneXLoc->set_speed(0.2);

	CuttingPlaneYLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYLoc);
	CuttingPlaneYLoc->set_float_limits(-1.0, 1.0);
	CuttingPlaneYLoc->set_speed(0.2);

	CuttingPlaneZLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZLoc);
	CuttingPlaneZLoc->set_float_limits(-1.0, 1.0);
	CuttingPlaneZLoc->set_speed(0.2);

	CuttingPlaneXVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXVec);
	CuttingPlaneXVec->set_float_limits(-1.0, 1.0);
	CuttingPlaneXVec->set_speed(0.2);

	CuttingPlaneYVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYVec);
	CuttingPlaneYVec->set_float_limits(-1.0, 1.0);
	CuttingPlaneYVec->set_speed(0.2);

	CuttingPlaneZVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZVec);
	CuttingPlaneZVec->set_float_limits(-1.0, 1.0);
	CuttingPlaneZVec->set_speed(0.2);

	TestGlui->add_checkbox_to_panel(CuttingPlaneSettings, "Use Contour", &Framework::instance()->ContourOn,0, CheckboxCallback);
	TestGlui ->add_checkbox_to_panel(CuttingPlaneSettings, "Use MineCraft Setting", &Framework::instance()->MineCraftOn, 0, CheckboxCallback);
	
	Tolerence = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Tolerence", GLUI_SPINNER_FLOAT, &Framework::instance()->Tolerence);
	Tolerence->set_float_limits(0., 5.0);
	Tolerence->set_speed(0.04);

	ContDist = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Distance", GLUI_SPINNER_FLOAT, &Framework::instance()->ContDist);
	ContDist->set_float_limits(0., 5.0);
	ContDist->set_speed(0.04);
	
	//animation items
	spinNumPoints = TestGlui->add_spinner_to_panel(AnimationSettings, "Animation NumPoints", GLUI_SPINNER_INT, &Framework::instance()->NumPoints);
	spinNumPoints->set_int_limits(5, 1000);
	spinNumPoints->set_speed(0.5);
	TestGlui->add_checkbox_to_panel(AnimationSettings, "Color As Velocity", &Framework::instance()->colorAsVelocity);
	TestGlui->add_checkbox_to_panel(AnimationSettings, "TracePath", &Framework::instance()->traceDotPath);//for turning off and on trace path.
	dotPointColorSpinnerR = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Time Interval", GLUI_SPINNER_FLOAT, &Framework::instance()->timestep);
	dotPointColorSpinnerR->set_float_limits(0.0, 1.0);
	dotPointColorSpinnerR->set_speed(0.05);
	dotPointColorSpinnerG = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Sample Length", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorG);
	dotPointColorSpinnerG->set_float_limits(0.0, 100.0);
	dotPointColorSpinnerG->set_speed(1);
	//dotPointColorSpinnerB = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorB);
	//dotPointColorSpinnerB->set_float_limits(0.0, 1.0);
	//dotPointColorSpinnerB->set_speed(0.05);
	

	//Final Setup for Glui - making it the main window
	TestGlui->set_main_gfx_window(Framework::instance()->MainWindow);

	// set the graphics window's idle function if needed:

	GLUI_Master.set_glutIdleFunc(NULL);
}
Esempio n. 7
0
File: proj3.cpp Progetto: guwu/cs553
void
InitGlui( )
{
	GLUI_Panel *panel;
	GLUI_RadioGroup *group;
	GLUI_Rotation *rot;
	GLUI_Translation *trans, *scale;


	// setup the glui window:

	glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 );
	Glui = GLUI_Master.create_glui( (char *) GLUITITLE );


	Glui->add_statictext( (char *) GLUITITLE );
	Glui->add_separator( );

	Glui->add_checkbox( "Axes", &AxesOn );

	Glui->add_checkbox( "Perspective", &WhichProjection );

	Glui->add_checkbox( "Intensity Depth Cue", &DepthCueOn );

	//panel = Glui->add_panel(  "Axes Color" );
	//	group = Glui->add_radiogroup_to_panel( panel, &WhichColor );
	//		Glui->add_radiobutton_to_group( group, "Red" );
	//		Glui->add_radiobutton_to_group( group, "Yellow" );
	//		Glui->add_radiobutton_to_group( group, "Green" );
	//		Glui->add_radiobutton_to_group( group, "Cyan" );
	//		Glui->add_radiobutton_to_group( group, "Blue" );
	//		Glui->add_radiobutton_to_group( group, "Magenta" );
	//		Glui->add_radiobutton_to_group( group, "White" );
	//		Glui->add_radiobutton_to_group( group, "Black" );

	//add sliders for proj3
	char str[128];

	XSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, XLowHigh,
		X_ID, (GLUI_Update_CB)Sliders);
	XSlider->set_float_limits(-1.f, 1.f);
	XSlider->set_w(200);		// good slider width
	sprintf(str, XFORMAT, XLowHigh[0], XLowHigh[1]);
	XLabel = Glui->add_statictext(str);

	YSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, YLowHigh,
		Y_ID, (GLUI_Update_CB)Sliders);
	YSlider->set_float_limits(-1., 1.);
	YSlider->set_w(200);		// good slider width
	sprintf(str, YFORMAT, YLowHigh[0], YLowHigh[1]);
	YLabel = Glui->add_statictext(str);

	ZSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, ZLowHigh,
		Z_ID, (GLUI_Update_CB)Sliders);
	ZSlider->set_float_limits(-1., 1.);
	ZSlider->set_w(200);		// good slider width
	sprintf(str, ZFORMAT, ZLowHigh[0], ZLowHigh[1]);
	ZLabel = Glui->add_statictext(str);

	RadSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, RadLowHigh,
		RAD_ID, (GLUI_Update_CB)Sliders);
	RadSlider->set_float_limits(.0, sqrt(3.));
	RadSlider->set_w(200);		// good slider width
	sprintf(str, RadFORMAT, RadLowHigh[0], RadLowHigh[1]);
	RadLabel = Glui->add_statictext(str);

	GradSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, GradLowHigh,
		GRAD_ID, (GLUI_Update_CB)Sliders);
	GradSlider->set_float_limits(.0, 300.);
	GradSlider->set_w(200);		// good slider width
	sprintf(str, GradFORMAT, GradLowHigh[0], GradLowHigh[1]);
	GradLabel = Glui->add_statictext(str);

	TempSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, TempLowHigh,
		TEMP_ID, (GLUI_Update_CB)Sliders);
	TempSlider->set_float_limits(TEMPMIN, TEMPMAX);
	TempSlider->set_w(200);		// good slider width
	sprintf(str, TempFORMAT, TempLowHigh[0], TempLowHigh[1]);
	TempLabel = Glui->add_statictext(str);

	//spinner point size;
	GLUI_Spinner *pointsize_spinner = Glui->add_spinner("PointSize",
				GLUI_SPINNER_FLOAT,
				&PointSize, NULL,
				(GLUI_Update_CB) SetPointSize);
	pointsize_spinner->set_float_limits(1., 10., GLUI_LIMIT_CLAMP);

	panel = Glui->add_panel( "Object Transformation" );

		rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix );

		// allow the object to be spun via the glui rotation widget:

		rot->set_spin( 1.0 );


		Glui->add_column_to_panel( panel, GLUIFALSE );
		scale = Glui->add_translation_to_panel( panel, "Scale",  GLUI_TRANSLATION_Y , &Scale2 );
		scale->set_speed( 0.005f );

		Glui->add_column_to_panel( panel, GLUIFALSE );
		trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] );
		trans->set_speed( 0.05f );

		Glui->add_column_to_panel( panel, GLUIFALSE );
		trans = Glui->add_translation_to_panel( panel, "Trans Z",  GLUI_TRANSLATION_Z , &TransXYZ[2] );
		trans->set_speed( 0.05f );

	Glui->add_checkbox( "Debug", &DebugOn );


	panel = Glui->add_panel( "", GLUIFALSE );

	Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons );

	Glui->add_column_to_panel( panel, GLUIFALSE );

	Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons );


	// tell glui what graphics window it needs to post a redisplay to:

	Glui->set_main_gfx_window( MainWindow );


	// set the graphics window's idle function if needed:

	GLUI_Master.set_glutIdleFunc( NULL );
}