void InitGlui(void) { GLUI_Panel *panel; GLUI_RadioGroup *group; GLUI_Rotation *rot; GLUI_Translation *trans, *scale; Glui = GLUI_Master.create_glui( (char *) GLUITITLE, 0, 0, 0); Glui->add_statictext( (char *) GLUITITLE ); Glui->add_separator(); panel = Glui->add_panel("Shape & Motion"); group = Glui->add_radiogroup_to_panel( panel, &WhichShape, 0 ); Glui->add_radiobutton_to_group( group, "Y" ); Glui->add_radiobutton_to_group( group, "Double Y" ); panel = Glui->add_panel("Method"); group = Glui->add_radiogroup_to_panel( panel, &WhichMethod, 0 ); Glui->add_radiobutton_to_group( group, "Jacobian Transpose" ); Glui->add_radiobutton_to_group( group, "Pure Pseudoinverse" ); Glui->add_radiobutton_to_group( group, "Damped Least Squares" ); Glui->add_radiobutton_to_group( group, "Selectively Damped Least Squares" ); Glui->add_radiobutton_to_group( group, "Compare" ); panel = Glui->add_panel("Options"); //Glui->add_checkbox_to_panel( panel, "Joint Limits", &JointLimitsOn, 0, NULL); //Glui->add_checkbox_to_panel( panel, "Rest Position", &RestPositionOn, 0, NULL); Glui->add_checkbox_to_panel( panel, "Jacobian Targets", &UseJacobianTargets, 0); panel = Glui->add_panel("View"); Glui->add_checkbox_to_panel( panel, "Eigen Vectors", &EigenVectorsOn, 0); Glui->add_checkbox_to_panel( panel, "Axes", &AxesOn, 0); Glui->add_checkbox_to_panel( panel, "Perspective", &WhichProjection, 0); Glui->add_checkbox_to_panel( panel, "Rotation Axes", &RotAxesOn, 0); panel = Glui->add_panel( "Object Transformation" ); rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix, 0); rot->set_spin( 1.0 ); Glui->add_column_to_panel( panel, FALSE ); scale = Glui->add_translation_to_panel( panel, "Scale", GLUI_TRANSLATION_Y , &Scale2, 0); scale->set_speed( 0.01f ); Glui->add_column_to_panel( panel, FALSE ); trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0], 0); trans->set_speed( 0.1f ); Glui->add_column_to_panel( panel, FALSE ); trans = Glui->add_translation_to_panel( panel, "Trans Z", GLUI_TRANSLATION_Z , &TransXYZ[2], 0); trans->set_speed( 0.1f ); panel = Glui->add_panel( "", FALSE ); Glui->add_button_to_panel( panel, "Run Test", RUNTEST, (GLUI_Update_CB) Buttons ); Glui->add_column_to_panel( panel, FALSE ); Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons ); Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons ); Glui->set_main_gfx_window( GrWindow ); GLUI_Master.set_glutIdleFunc( NULL ); }
GLUI_Rotation *GLUI::add_rotation_to_panel( GLUI_Panel *panel, char *name, float *value_ptr, int id, GLUI_Update_CB callback ) { GLUI_Rotation *control; control = new GLUI_Rotation; if ( control ) { control->set_ptr_val( value_ptr ); control->user_id = id; control->set_name( name ); control->callback = callback; add_control( panel, control ); control->init_live(); /*** Init the live 4x4 matrix. This is different than the standard live variable behavior, since the original value of the 4x4 matrix is ignored and reset to Identity ***/ if ( value_ptr != NULL ) { int i, j, index; for( i=0; i<4; i++ ) { for( j=0; j<4; j++ ) { index = i*4+j; if ( i==j ) value_ptr[index] = 1.0; else value_ptr[index] = 0.0; } } } /*init_ball(); */ return control; } else { return NULL; } }
void InitGlui( ) { glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 ); Glui = GLUI_Master.create_glui( (char *) GLUITITLE ); Glui->add_statictext( (char *) GLUITITLE ); Glui->add_separator( ); Glui->add_checkbox( "Axes", &AxesOn ); Glui->add_checkbox( "Perspective", &WhichProjection ); Glui->add_checkbox( "Show Performance", &ShowPerformance ); GLUI_Panel *panel = Glui->add_panel( "Object Transformation" ); GLUI_Rotation *rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix ); rot->set_spin( 1.0 ); Glui->add_column_to_panel( panel, GLUIFALSE ); GLUI_Translation *scale = Glui->add_translation_to_panel( panel, "Scale", GLUI_TRANSLATION_Y , &Scale2 ); scale->set_speed( 0.01f ); Glui->add_column_to_panel( panel, FALSE ); GLUI_Translation *trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] ); trans->set_speed( 1.1f ); Glui->add_column_to_panel( panel, FALSE ); trans = Glui->add_translation_to_panel( panel, "Trans Z", GLUI_TRANSLATION_Z , &TransXYZ[2] ); trans->set_speed( 1.1f ); panel = Glui->add_panel( "", FALSE ); Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons ); Glui->add_column_to_panel( panel, FALSE ); Glui->add_button_to_panel( panel, "Go !", GO, (GLUI_Update_CB) Buttons ); Glui->add_column_to_panel( panel, FALSE ); Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons ); Glui->set_main_gfx_window( MainWindow ); GLUI_Master.set_glutIdleFunc( NULL ); }
void GfxGLWindowGLUI::addRotate( const String& name, ControlID id, PanelID pid ) { Imp::FullControlID fid = _imp->makeFullControlID( *this, id ); GLUI_Rotation* rot; if ( pid != PANEL_NONE ) { rot = _imp->_glui->add_rotation_to_panel( &_imp->getPanel( pid ), const_cast<char*>( name.c_str() ), // FIXME: stupid GLUI! NULL, fid, controlCB ); } else { rot = _imp->_glui->add_rotation( const_cast<char*>( name.c_str() ), // FIXME: stupid GLUI! NULL, fid, controlCB ); } rot->reset(); _imp->addControl( rot, id ); }
void InitGlui( void ) { GLUI_Panel *panel; GLUI_RadioGroup *group; GLUI_Rotation *rot; GLUI_Translation *trans, *scale; // setup the glui window: glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 ); Glui = GLUI_Master.create_glui( (char *) GLUITITLE ); Glui->add_statictext( (char *) GLUITITLE ); Glui->add_separator( ); Glui->add_checkbox( "Axes", &AxesOn ); Glui->add_checkbox( "Perspective", &WhichProjection ); Glui->add_checkbox( "Intensity Depth Cue", &DepthCueOn ); panel = Glui->add_panel( "Axes Color" ); group = Glui->add_radiogroup_to_panel( panel, &WhichColor ); Glui->add_radiobutton_to_group( group, "Red" ); Glui->add_radiobutton_to_group( group, "Yellow" ); Glui->add_radiobutton_to_group( group, "Green" ); Glui->add_radiobutton_to_group( group, "Cyan" ); Glui->add_radiobutton_to_group( group, "Blue" ); Glui->add_radiobutton_to_group( group, "Magenta" ); Glui->add_radiobutton_to_group( group, "White" ); Glui->add_radiobutton_to_group( group, "Black" ); panel = Glui->add_panel( "Object Transformation" ); rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix ); // allow the object to be spun via the glui rotation widget: rot->set_spin( 1.0 ); Glui->add_column_to_panel( panel, GLUIFALSE ); scale = Glui->add_translation_to_panel( panel, "Scale", GLUI_TRANSLATION_Y , &Scale2 ); scale->set_speed( 0.005f ); Glui->add_column_to_panel( panel, GLUIFALSE ); trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] ); trans->set_speed( 0.05f ); Glui->add_column_to_panel( panel, GLUIFALSE ); trans = Glui->add_translation_to_panel( panel, "Trans Z", GLUI_TRANSLATION_Z , &TransXYZ[2] ); trans->set_speed( 0.05f ); Glui->add_checkbox( "Debug", &DebugOn ); panel = Glui->add_panel( "", GLUIFALSE ); Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons ); Glui->add_column_to_panel( panel, GLUIFALSE ); Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons ); // tell glui what graphics window it needs to post a redisplay to: Glui->set_main_gfx_window( MainWindow ); // set the graphics window's idle function if needed: GLUI_Master.set_glutIdleFunc( NULL ); }
/** Sets up the GLUI window. */ void InitGlui() { //User Input Section GLUI_Panel *UserInput; GLUI_Rollout *UserInputRollout; //GLUI_Rollout * ReadInFileRollout; //Visualization Settings: GLUI_Panel *settings; //Transformation Settings: GLUI_Panel * transformationPanel; GLUI_Rollout * TransformationRollout; GLUI_Rotation *rotation; GLUI_Translation *trans, *scale; //Color Options Settings: GLUI_Rollout * ColorOptions; GLUI_Spinner * backgroundColorSpinnerR; GLUI_Spinner * backgroundColorSpinnerG; GLUI_Spinner * backgroundColorSpinnerB; GLUI_Spinner * boxColorSpinner; //Graphics Options Settings: GLUI_Panel * graphicsOptions; //Graphics Rollouts: GLUI_Panel * CustomSettings; GLUI_Rollout * ArrowSettings; GLUI_Rollout * AnimationSettings; GLUI_Rollout * IsosurfaceSettings; GLUI_Rollout * PointsSettings; GLUI_Rollout * StreamlineSettings; GLUI_Rollout * VectorBlobSettings; GLUI_Rollout * CuttingPlaneSettings; //ObjFileSettings: //GLUI_Panel * ObjFileSettings; //Arrow Settings: GLUI_Spinner * spinArrowLength; GLUI_Spinner * spinNumPoints; GLUI_Spinner * spinMinVector; GLUI_Spinner * spinMaxVector; //GLUI_Spinner * alphaVector; //Isosurface Settings GLUI_Spinner * spinIsoValue; GLUI_Spinner * spinNumContours; GLUI_Spinner * spinIsoResolution; //GLUI_Spinner * spinZPlaneVal; //Streamline Controls: GLUI_Spinner * spinNumStreamlines; //Probe Controls: //GLUI_Panel * probePanel; GLUI_Spinner * ProbeX; GLUI_Spinner * ProbeY; GLUI_Spinner * ProbeZ; //Vector Sheet Controls: //GLUI_Spinner * VectorBlobTime; GLUI_Spinner * VectorBlobXLoc; GLUI_Spinner * VectorBlobYLoc; GLUI_Spinner * VectorBlobZLoc; GLUI_Spinner * VectorBlobXVec; GLUI_Spinner * VectorBlobYVec; GLUI_Spinner * VectorBlobZVec; //Cutting Plane Controls: //GLUI_Spinner * VectorBlobTime; GLUI_Spinner * CuttingPlaneXLoc; GLUI_Spinner * CuttingPlaneYLoc; GLUI_Spinner * CuttingPlaneZLoc; GLUI_Spinner * CuttingPlaneXVec; GLUI_Spinner * CuttingPlaneYVec; GLUI_Spinner * CuttingPlaneZVec; GLUI_Spinner * Tolerence; GLUI_Spinner * ContDist; //dot point animation controls: GLUI_Spinner * dotPointColorSpinnerR; GLUI_Spinner * dotPointColorSpinnerG; //GLUI_Spinner * dotPointColorSpinnerB; //Strings for Sliders: //char tempstr[128]; //char xstr[128]; //char ystr[128]; //char zstr[128]; //char radstr[128]; //char gradstr[128]; //char vecstr[128]; // setup the glui window: glutInitWindowPosition(Framework::instance()->INIT_WINDOW_SIZE + 50, 0); TestGlui = GLUI_Master.create_glui((char *)Framework::instance()->GLUITITLE); TestGlui->add_statictext((char *)Framework::instance()->GLUITITLE); //Here is Where the User Defined UserInputRollout = TestGlui->add_rollout("User Input Options"); UserInput = TestGlui->add_panel_to_panel(UserInputRollout, "User Input Options"); TestGlui->add_checkbox_to_panel(UserInput, "Use Prism Space Definer", &Framework::instance()->usePrism); TestGlui->add_checkbox_to_panel(UserInput, "Use Point Grid", &Framework::instance()->useGrid); Framework::instance()->spaceEditText = TestGlui->add_edittext_to_panel(UserInput, "Space Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->SpaceDefinerString); Framework::instance()->spaceEditText->set_w(400); Framework::instance()->vectorEditText = TestGlui->add_edittext_to_panel(UserInput,"Vector Definer Equation:", GLUI_EDITTEXT_TEXT, Framework::instance()->VectorDefinerString); Framework::instance()->vectorEditText->set_w(400); GLUI_Panel* buttons = TestGlui->add_panel_to_panel(UserInput, ""); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Reset", 0, ((GLUI_Update_CB)MyButtons)); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Render", 1, ((GLUI_Update_CB)MyButtons)); TestGlui->add_column_to_panel(buttons, 0); TestGlui->add_button_to_panel(buttons, "Get File", 3, ((GLUI_Update_CB)MyButtons)); //Visualization Settings: TestGlui->add_separator(); settings = TestGlui->add_panel("Visual Settings"); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Axes", &Framework::instance()->AxesOn); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Box", &Framework::instance()->BoxOn); TestGlui->add_column_to_panel(settings,0); TestGlui->add_checkbox_to_panel(settings, "Perspective", &Framework::instance()->WhichProjection); TestGlui->add_column_to_panel(settings, 0); TestGlui->add_checkbox_to_panel(settings, "Intensity Depth Cue", &Framework::instance()->DepthCueOn); //Transformation Settings: TransformationRollout = TestGlui->add_rollout("Transformation", 1); transformationPanel = TestGlui->add_panel_to_panel(TransformationRollout, "Object Transformation"); TestGlui->add_column_to_panel(transformationPanel, 0); rotation = TestGlui->add_rotation_to_panel(transformationPanel, "Rotation", (float *)Framework::instance()->RotMatrix); rotation->set_spin(1.0); rotation->reset(); TestGlui->add_column_to_panel(transformationPanel, 0); scale = TestGlui->add_translation_to_panel(transformationPanel, "Scale", GLUI_TRANSLATION_Y, &Framework::instance()->Scale2); scale->set_speed(0.005f); TestGlui->add_column_to_panel(transformationPanel, 0); trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans XY", GLUI_TRANSLATION_XY, &Framework::instance()->TransXYZ[0]); trans->set_speed(0.05f); TestGlui->add_column_to_panel(transformationPanel, 0); trans = TestGlui->add_translation_to_panel(transformationPanel, "Trans Z", GLUI_TRANSLATION_Z, &Framework::instance()->TransXYZ[2]); trans->set_speed(0.05f); //Color Settings Rollout: TestGlui->add_separator(); ColorOptions = TestGlui->add_rollout("Color Settings", 0); TestGlui->add_checkbox_to_panel(ColorOptions, "Alternate Color Scheme", &Framework::instance()->ColorAlternate, 1, CheckboxCallback); TestGlui->add_separator(); backgroundColorSpinnerR = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color R", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorR); backgroundColorSpinnerR->set_float_limits(0.0, 1.0); backgroundColorSpinnerR ->set_speed(0.05); backgroundColorSpinnerG = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color G", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorG); backgroundColorSpinnerG->set_float_limits(0.0, 1.0); backgroundColorSpinnerG->set_speed(0.05); backgroundColorSpinnerB = TestGlui->add_spinner_to_panel(ColorOptions, "Background Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->backgroundColorB); backgroundColorSpinnerB->set_float_limits(0.0, 1.0); backgroundColorSpinnerB->set_speed(0.05); boxColorSpinner = TestGlui->add_spinner_to_panel(ColorOptions, "Box And Axes Color", GLUI_SPINNER_FLOAT, &Framework::instance()->boxColor); boxColorSpinner->set_float_limits(0.0, 1.0); boxColorSpinner->set_speed(0.05); //Graphics Options Panel: graphicsOptions = TestGlui->add_panel("Grahics Options"); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Arrows", &Framework::instance()->useArrows); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Animation", &Framework::instance()->useAnimation); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use CuttingPlane", &Framework::instance()->useCuttingPlane); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Isosurfaces", &Framework::instance()->useIsosurfaces); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Points", &Framework::instance()->usePoints); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use Streamlines", &Framework::instance()->useStreamlines); TestGlui->add_column_to_panel(graphicsOptions, 0); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorBlob", &Framework::instance()->useVectorBlob, 1, SpinnerCallback); TestGlui->add_checkbox_to_panel(graphicsOptions, "Use VectorSheet", &Framework::instance()->useVectorSheet); CustomSettings = TestGlui->add_panel("", 0); ArrowSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Arrow Settings", 0); ArrowSettings->set_w(200); AnimationSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Animation Settings", 0); AnimationSettings->set_w(200); IsosurfaceSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Isosurface Settings", 0); IsosurfaceSettings->set_w(200); PointsSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Points Settings", 0); PointsSettings->set_w(200); StreamlineSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Streamline Settings", 0); StreamlineSettings->set_w(200); VectorBlobSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Vector Blob Settings", 0); VectorBlobSettings ->set_w(200); CuttingPlaneSettings = TestGlui->add_rollout_to_panel(CustomSettings, "Cutting Plane Settings", 0); CuttingPlaneSettings->set_w(200); //Arrow Settings: //TRadLowHigh[0] = VecTest[0]; //TRadLowHigh[1] = VecTest[1]; /* printf("Before Sliders are initialize, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f, VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]); TRadSlider = TestGlui->add_slider_to_panel(ArrowSettings, true, GLUI_HSLIDER_FLOAT, VecTest, RADID, MySliders); TRadSlider->set_float_limits(TRADIUSMIN, TRADIUSMAX); TRadSlider->set_w(250); // good slider width sprintf(radstr, TRADIUSFORMAT, TRadLowHigh[0], TRadLowHigh[1]); TRadLabel = TestGlui->add_statictext_to_panel(ArrowSettings, radstr); printf("After Sliders are initialized, Value of RadLowHigh[0] is %f, RadLowHigh[1] is %f, VecTest[0] is %f, VecTest[1] is %f\n", TRadLowHigh[0], TRadLowHigh[1], VecTest[0], VecTest[1]); */ spinArrowLength = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Size", GLUI_SPINNER_FLOAT, &Framework::instance()->ArrowLength); spinArrowLength ->set_float_limits(0.0, 15.0); spinArrowLength ->set_speed(0.1); Framework::instance()->spinVecMin = Framework::instance()->GetVectorMin(); Framework::instance()->spinVecMax = Framework::instance()->GetVectorMax(); spinMinVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Min", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMin); spinMinVector->set_float_limits(0.0, 1000.0); spinMinVector->set_speed(0.05); spinMaxVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Vector Magnitude Max", GLUI_SPINNER_FLOAT, &Framework::instance()->spinVecMax); spinMaxVector->set_float_limits(0.0, 1000.0); spinMaxVector->set_speed(0.05); /* alphaVector = TestGlui->add_spinner_to_panel(ArrowSettings, "Arrow Alpha", GLUI_SPINNER_FLOAT, &Framework::instance()->vecAlphaVal); alphaVector->set_float_limits(0.0, 1.0); alphaVector->set_speed(0.05); */ //Streamline & Probe Settings: spinNumStreamlines = TestGlui->add_spinner_to_panel(StreamlineSettings, "Cubed Number of Streamlines", GLUI_SPINNER_INT, &Framework::instance()->NumStreamlines, 0, SpinnerCallback); spinNumStreamlines -> set_float_limits(1, 10); spinNumStreamlines -> set_speed(0.1); TestGlui->add_checkbox_to_panel(StreamlineSettings, "Use Probe", &Framework::instance()->useProbe); ProbeX = TestGlui->add_spinner_to_panel(StreamlineSettings, "XProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeXVal); ProbeX->set_float_limits(-1.0, 1.0); ProbeX->set_speed(0.1); ProbeY = TestGlui->add_spinner_to_panel(StreamlineSettings, "YProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeYVal); ProbeY->set_float_limits(-1.0, 1.0); ProbeY->set_speed(0.1); ProbeZ = TestGlui->add_spinner_to_panel(StreamlineSettings, "ZProbeValue", GLUI_SPINNER_FLOAT, &Framework::instance()->ProbeZVal); ProbeZ->set_float_limits(-1.0, 1.0); ProbeZ->set_speed(0.1); //Point Settings: TestGlui->add_checkbox_to_panel(PointsSettings, "Use Jitter", &Framework::instance()->useJitter); //Isosurface Settings: spinNumContours = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "NumContours", GLUI_SPINNER_INT, &Framework::instance()->numContours, 3, SpinnerCallback); spinNumContours->set_int_limits(1, 30); spinNumContours->set_speed(0.5); float tempMin = Framework::instance()->GetVectorMin(); float tempMax = Framework::instance()->GetVectorMax(); printf("IsoMin is %f, IsoMax is %f\n", tempMin, tempMax); spinIsoValue = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoValue", GLUI_SPINNER_FLOAT, &Framework::instance()->IsosurfacesVal, 3, SpinnerCallback); spinIsoValue->set_float_limits(tempMin, tempMax); spinIsoValue->set_speed(0.5); spinIsoResolution = TestGlui->add_spinner_to_panel(IsosurfaceSettings, "IsoResolution", GLUI_SPINNER_INT, &Framework::instance()->IsoResolution, 3, SpinnerCallback); spinIsoResolution->set_int_limits(10, 100); spinIsoResolution->set_speed(0.1); //VectorBlob Settings: VectorBlobTime = TestGlui->add_spinner_to_panel(VectorBlobSettings, "Time Value", GLUI_SPINNER_INT, &Framework::instance()->VectorBlobTimeVal, 2, SpinnerCallback); VectorBlobTime->set_int_limits(0, 100); VectorBlobTime->set_speed(0.5); VectorBlobXLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXLoc, 1, SpinnerCallback); VectorBlobXLoc->set_float_limits(-1.0, 1.0); VectorBlobXLoc->set_speed(0.2); VectorBlobYLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYLoc, 1, SpinnerCallback); VectorBlobYLoc->set_float_limits(-1.0, 1.0); VectorBlobYLoc->set_speed(0.2); VectorBlobZLoc = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZLoc, 1, SpinnerCallback); VectorBlobZLoc->set_float_limits(-1.0, 1.0); VectorBlobZLoc->set_speed(0.2); VectorBlobXVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "XVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobXVec, 1, SpinnerCallback); VectorBlobXVec->set_float_limits(-1.0, 1.0); VectorBlobXVec->set_speed(0.2); VectorBlobYVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "YVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobYVec, 1, SpinnerCallback); VectorBlobYVec->set_float_limits(-1.0, 1.0); VectorBlobYVec->set_speed(0.2); VectorBlobZVec = TestGlui->add_spinner_to_panel(VectorBlobSettings, "ZVectorBlobVector", GLUI_SPINNER_FLOAT, &Framework::instance()->VectorBlobZVec, 1, SpinnerCallback); VectorBlobZVec->set_float_limits(-1.0, 1.0); VectorBlobZVec->set_speed(0.2); //Cutting Plane Settings: CuttingPlaneXLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXLoc); CuttingPlaneXLoc->set_float_limits(-1.0, 1.0); CuttingPlaneXLoc->set_speed(0.2); CuttingPlaneYLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYLoc); CuttingPlaneYLoc->set_float_limits(-1.0, 1.0); CuttingPlaneYLoc->set_speed(0.2); CuttingPlaneZLoc = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneLocation", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZLoc); CuttingPlaneZLoc->set_float_limits(-1.0, 1.0); CuttingPlaneZLoc->set_speed(0.2); CuttingPlaneXVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "XCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneXVec); CuttingPlaneXVec->set_float_limits(-1.0, 1.0); CuttingPlaneXVec->set_speed(0.2); CuttingPlaneYVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "YCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneYVec); CuttingPlaneYVec->set_float_limits(-1.0, 1.0); CuttingPlaneYVec->set_speed(0.2); CuttingPlaneZVec = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "ZCuttingPlaneVector", GLUI_SPINNER_FLOAT, &Framework::instance()->CuttingPlaneZVec); CuttingPlaneZVec->set_float_limits(-1.0, 1.0); CuttingPlaneZVec->set_speed(0.2); TestGlui->add_checkbox_to_panel(CuttingPlaneSettings, "Use Contour", &Framework::instance()->ContourOn,0, CheckboxCallback); TestGlui ->add_checkbox_to_panel(CuttingPlaneSettings, "Use MineCraft Setting", &Framework::instance()->MineCraftOn, 0, CheckboxCallback); Tolerence = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Tolerence", GLUI_SPINNER_FLOAT, &Framework::instance()->Tolerence); Tolerence->set_float_limits(0., 5.0); Tolerence->set_speed(0.04); ContDist = TestGlui->add_spinner_to_panel(CuttingPlaneSettings, "Distance", GLUI_SPINNER_FLOAT, &Framework::instance()->ContDist); ContDist->set_float_limits(0., 5.0); ContDist->set_speed(0.04); //animation items spinNumPoints = TestGlui->add_spinner_to_panel(AnimationSettings, "Animation NumPoints", GLUI_SPINNER_INT, &Framework::instance()->NumPoints); spinNumPoints->set_int_limits(5, 1000); spinNumPoints->set_speed(0.5); TestGlui->add_checkbox_to_panel(AnimationSettings, "Color As Velocity", &Framework::instance()->colorAsVelocity); TestGlui->add_checkbox_to_panel(AnimationSettings, "TracePath", &Framework::instance()->traceDotPath);//for turning off and on trace path. dotPointColorSpinnerR = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Time Interval", GLUI_SPINNER_FLOAT, &Framework::instance()->timestep); dotPointColorSpinnerR->set_float_limits(0.0, 1.0); dotPointColorSpinnerR->set_speed(0.05); dotPointColorSpinnerG = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Sample Length", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorG); dotPointColorSpinnerG->set_float_limits(0.0, 100.0); dotPointColorSpinnerG->set_speed(1); //dotPointColorSpinnerB = TestGlui->add_spinner_to_panel(AnimationSettings, "Dot Color B", GLUI_SPINNER_FLOAT, &Framework::instance()->dotPointColorB); //dotPointColorSpinnerB->set_float_limits(0.0, 1.0); //dotPointColorSpinnerB->set_speed(0.05); //Final Setup for Glui - making it the main window TestGlui->set_main_gfx_window(Framework::instance()->MainWindow); // set the graphics window's idle function if needed: GLUI_Master.set_glutIdleFunc(NULL); }
void InitGlui( ) { GLUI_Panel *panel; GLUI_RadioGroup *group; GLUI_Rotation *rot; GLUI_Translation *trans, *scale; // setup the glui window: glutInitWindowPosition( INIT_WINDOW_SIZE + 50, 0 ); Glui = GLUI_Master.create_glui( (char *) GLUITITLE ); Glui->add_statictext( (char *) GLUITITLE ); Glui->add_separator( ); Glui->add_checkbox( "Axes", &AxesOn ); Glui->add_checkbox( "Perspective", &WhichProjection ); Glui->add_checkbox( "Intensity Depth Cue", &DepthCueOn ); //panel = Glui->add_panel( "Axes Color" ); // group = Glui->add_radiogroup_to_panel( panel, &WhichColor ); // Glui->add_radiobutton_to_group( group, "Red" ); // Glui->add_radiobutton_to_group( group, "Yellow" ); // Glui->add_radiobutton_to_group( group, "Green" ); // Glui->add_radiobutton_to_group( group, "Cyan" ); // Glui->add_radiobutton_to_group( group, "Blue" ); // Glui->add_radiobutton_to_group( group, "Magenta" ); // Glui->add_radiobutton_to_group( group, "White" ); // Glui->add_radiobutton_to_group( group, "Black" ); //add sliders for proj3 char str[128]; XSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, XLowHigh, X_ID, (GLUI_Update_CB)Sliders); XSlider->set_float_limits(-1.f, 1.f); XSlider->set_w(200); // good slider width sprintf(str, XFORMAT, XLowHigh[0], XLowHigh[1]); XLabel = Glui->add_statictext(str); YSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, YLowHigh, Y_ID, (GLUI_Update_CB)Sliders); YSlider->set_float_limits(-1., 1.); YSlider->set_w(200); // good slider width sprintf(str, YFORMAT, YLowHigh[0], YLowHigh[1]); YLabel = Glui->add_statictext(str); ZSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, ZLowHigh, Z_ID, (GLUI_Update_CB)Sliders); ZSlider->set_float_limits(-1., 1.); ZSlider->set_w(200); // good slider width sprintf(str, ZFORMAT, ZLowHigh[0], ZLowHigh[1]); ZLabel = Glui->add_statictext(str); RadSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, RadLowHigh, RAD_ID, (GLUI_Update_CB)Sliders); RadSlider->set_float_limits(.0, sqrt(3.)); RadSlider->set_w(200); // good slider width sprintf(str, RadFORMAT, RadLowHigh[0], RadLowHigh[1]); RadLabel = Glui->add_statictext(str); GradSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, GradLowHigh, GRAD_ID, (GLUI_Update_CB)Sliders); GradSlider->set_float_limits(.0, 300.); GradSlider->set_w(200); // good slider width sprintf(str, GradFORMAT, GradLowHigh[0], GradLowHigh[1]); GradLabel = Glui->add_statictext(str); TempSlider = Glui->add_slider(true, GLUI_HSLIDER_FLOAT, TempLowHigh, TEMP_ID, (GLUI_Update_CB)Sliders); TempSlider->set_float_limits(TEMPMIN, TEMPMAX); TempSlider->set_w(200); // good slider width sprintf(str, TempFORMAT, TempLowHigh[0], TempLowHigh[1]); TempLabel = Glui->add_statictext(str); //spinner point size; GLUI_Spinner *pointsize_spinner = Glui->add_spinner("PointSize", GLUI_SPINNER_FLOAT, &PointSize, NULL, (GLUI_Update_CB) SetPointSize); pointsize_spinner->set_float_limits(1., 10., GLUI_LIMIT_CLAMP); panel = Glui->add_panel( "Object Transformation" ); rot = Glui->add_rotation_to_panel( panel, "Rotation", (float *) RotMatrix ); // allow the object to be spun via the glui rotation widget: rot->set_spin( 1.0 ); Glui->add_column_to_panel( panel, GLUIFALSE ); scale = Glui->add_translation_to_panel( panel, "Scale", GLUI_TRANSLATION_Y , &Scale2 ); scale->set_speed( 0.005f ); Glui->add_column_to_panel( panel, GLUIFALSE ); trans = Glui->add_translation_to_panel( panel, "Trans XY", GLUI_TRANSLATION_XY, &TransXYZ[0] ); trans->set_speed( 0.05f ); Glui->add_column_to_panel( panel, GLUIFALSE ); trans = Glui->add_translation_to_panel( panel, "Trans Z", GLUI_TRANSLATION_Z , &TransXYZ[2] ); trans->set_speed( 0.05f ); Glui->add_checkbox( "Debug", &DebugOn ); panel = Glui->add_panel( "", GLUIFALSE ); Glui->add_button_to_panel( panel, "Reset", RESET, (GLUI_Update_CB) Buttons ); Glui->add_column_to_panel( panel, GLUIFALSE ); Glui->add_button_to_panel( panel, "Quit", QUIT, (GLUI_Update_CB) Buttons ); // tell glui what graphics window it needs to post a redisplay to: Glui->set_main_gfx_window( MainWindow ); // set the graphics window's idle function if needed: GLUI_Master.set_glutIdleFunc( NULL ); }