//------------------------------------------------------------------------------ static void initHUD() { int windowWidth = g_width, windowHeight = g_height; // window size might not match framebuffer size on a high DPI display glfwGetWindowSize(g_window, &windowWidth, &windowHeight); g_hud.Init(windowWidth, windowHeight); g_hud.SetFrameBuffer(new GLFrameBuffer); g_hud.AddCheckBox("Cage Edges (e)", g_drawCageEdges != 0, 10, 10, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_EDGES, 'e'); g_hud.AddCheckBox("Cage Verts (r)", g_drawCageVertices != 0, 10, 30, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_VERTS, 'r'); int pulldown = g_hud.AddPullDown("Hbr Draw Mode (h)", 10, 75, 250, callbackHbrDrawMode, 'h'); g_hud.AddPullDownButton(pulldown, "None", 0, g_HbrDrawMode==kDRAW_NONE); g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_HbrDrawMode==kDRAW_VERTICES); g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_HbrDrawMode==kDRAW_WIREFRAME); g_hud.AddPullDownButton(pulldown, "Faces", 3, g_HbrDrawMode==kDRAW_FACES); g_hud.AddCheckBox("Vert IDs", g_HbrDrawVertIDs!=0, 10, 95, callbackDrawIDs, 0); g_hud.AddCheckBox("Face IDs", g_HbrDrawFaceIDs!=0, 10, 115, callbackDrawIDs, 1); g_hud.AddCheckBox("Ptex IDs", g_HbrDrawPtexIDs!=0, 10, 135, callbackDrawIDs, 2); g_hud.AddCheckBox("Edge Sharp", g_HbrDrawEdgeSharpness!=0, 10, 155, callbackDrawIDs, 3); pulldown = g_hud.AddPullDown("Vtr Draw Mode (v)", 10, 195, 250, callbackVtrDrawMode, 'v'); g_hud.AddPullDownButton(pulldown, "None", 0, g_VtrDrawMode==kDRAW_NONE); g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_VtrDrawMode==kDRAW_VERTICES); g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_VtrDrawMode==kDRAW_WIREFRAME); g_hud.AddPullDownButton(pulldown, "Faces", 3, g_VtrDrawMode==kDRAW_FACES); g_hud.AddCheckBox("Vert IDs", g_VtrDrawVertIDs!=0, 10, 215, callbackDrawIDs, 4); g_hud.AddCheckBox("Edge IDs", g_VtrDrawEdgeIDs!=0, 10, 235, callbackDrawIDs, 5); g_hud.AddCheckBox("Face IDs", g_VtrDrawFaceIDs!=0, 10, 255, callbackDrawIDs, 6); g_hud.AddCheckBox("Ptex IDs", g_VtrDrawPtexIDs!=0, 10, 275, callbackDrawIDs, 7); g_hud.AddCheckBox("Edge Sharp", g_VtrDrawEdgeSharpness!=0, 10, 295, callbackDrawIDs, 8); g_hud.AddCheckBox("Adaptive (`)", g_Adaptive!=0, 10, 320, callbackAdaptive, 0, '`'); g_hud.AddSlider("Font Scale", 0.0f, 0.1f, 0.025f, -900, -50, 100, false, callbackScale, 0); for (int i = 1; i < 11; ++i) { char level[16]; sprintf(level, "Lv. %d", i); g_hud.AddRadioButton(3, level, i==g_level, 10, 315+i*20, callbackLevel, i, '0'+(i%10)); } int shapes_pulldown = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n'); for (int i = 0; i < (int)g_shapes.size(); ++i) { g_hud.AddPullDownButton(shapes_pulldown, g_shapes[i].name.c_str(),i, (g_currentShape==i)); } if (not g_font) { g_font = new GLFont( g_hud.GetFontTexture() ); } }
//------------------------------------------------------------------------------ static void initHUD() { int windowWidth = g_width, windowHeight = g_height; int frameBufferWidth = g_width, frameBufferHeight = g_height; // window size might not match framebuffer size on a high DPI display glfwGetWindowSize(g_window, &windowWidth, &windowHeight); glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight); g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight); g_hud.AddCheckBox("Control edges (H)", g_controlMeshDisplay.GetEdgesDisplay(), 10, 10, callbackCheckBox, kHUD_CB_DISPLAY_CONTROL_MESH_EDGES, 'h'); g_hud.AddCheckBox("Control vertices (J)", g_controlMeshDisplay.GetVerticesDisplay(), 10, 30, callbackCheckBox, kHUD_CB_DISPLAY_CONTROL_MESH_VERTS, 'j'); int pulldown = g_hud.AddPullDown("Far Draw Mode (W)", 10, 195, 250, callbackFarDrawMode, 'w'); g_hud.AddPullDownButton(pulldown, "Vertices", 0, g_FarDrawMode==kDRAW_VERTICES); g_hud.AddPullDownButton(pulldown, "Wireframe", 1, g_FarDrawMode==kDRAW_WIREFRAME); g_hud.AddPullDownButton(pulldown, "Faces", 2, g_FarDrawMode==kDRAW_FACES); g_hud.AddCheckBox("Vert IDs", g_FarDrawVertIDs!=0, 10, 215, callbackDrawIDs, 0); g_hud.AddCheckBox("Edge IDs", g_FarDrawEdgeIDs!=0, 10, 235, callbackDrawIDs, 1); g_hud.AddCheckBox("Face IDs", g_FarDrawFaceIDs!=0, 10, 255, callbackDrawIDs, 2); g_hud.AddCheckBox("Ptex IDs", g_FarDrawPtexIDs!=0, 10, 275, callbackDrawIDs, 3); g_hud.AddCheckBox("Edge Sharp", g_FarDrawEdgeSharpness!=0, 10, 295, callbackDrawIDs, 4); g_hud.AddCheckBox("Gregory Basis", g_FarDrawGregogyBasis!=0, 10, 315, callbackDrawIDs, 5); g_hud.AddCheckBox("Use Stencils (S)", g_useStencils!=0, 10, 350, callbackUseStencils, 0, 's'); g_hud.AddCheckBox("Adaptive (`)", g_Adaptive!=0, 10, 370, callbackAdaptive, 0, '`'); g_hud.AddSlider("Font Scale", 0.0f, 0.1f, 0.01f, -900, -50, 100, false, callbackScale, 0); for (int i = 1; i < 11; ++i) { char level[16]; sprintf(level, "Lv. %d", i); g_hud.AddRadioButton(3, level, i==g_level, 10, 380+i*20, callbackLevel, i, '0'+(i%10)); } int shapes_pulldown = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n'); for (int i = 0; i < (int)g_shapes.size(); ++i) { g_hud.AddPullDownButton(shapes_pulldown, g_shapes[i].name.c_str(),i, (g_currentShape==i)); } g_hud.AddCheckBox("FVar Verts", g_FarDrawFVarVerts!=0, 300, 10, callbackDrawIDs, 10); g_hud.AddCheckBox("FVar Patches", g_FarDrawFVarPatches!=0, 300, 30, callbackDrawIDs, 11); g_hud.AddSlider("FVar Tess", 1.0f, 10.0f, (float)g_FarDrawFVarPatchTess, 300, 50, 25, true, callbackFVarTess, 0); int fvar_pulldown = g_hud.AddPullDown("FVar Interpolation (i)", 300, 90, 250, callbackFVarInterpolation, 'i'); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_NONE", SdcOptions::FVAR_LINEAR_NONE, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_NONE); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_ONLY", SdcOptions::FVAR_LINEAR_CORNERS_ONLY, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_ONLY); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_PLUS1", SdcOptions::FVAR_LINEAR_CORNERS_PLUS1, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_PLUS1); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_CORNERS_PLUS2", SdcOptions::FVAR_LINEAR_CORNERS_PLUS2, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_CORNERS_PLUS2); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_BOUNDARIES", SdcOptions::FVAR_LINEAR_BOUNDARIES, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_BOUNDARIES); g_hud.AddPullDownButton(fvar_pulldown, "FVAR_LINEAR_ALL", SdcOptions::FVAR_LINEAR_ALL, g_fvarInterpolation==SdcOptions::FVAR_LINEAR_ALL); if (not g_font) { g_font = new GLFont( g_hud.GetFontTexture() ); } }