Esempio n. 1
0
GPUProgram* GPUProgramManager::getCompiledProgram(int uniformsCode, int attributesCode) {
#ifdef C_CODE
  for (std::map<std::string, GPUProgram*>::iterator it = _programs.begin(); it != _programs.end(); ++it) {
    //#warning GPUProgram getUniformsCode avoid call
    GPUProgram* p = it->second;
    if (p->getUniformsCode() == uniformsCode && p->getAttributesCode() == attributesCode) {
      return p;
    }
  }
#endif
#ifdef JAVA_CODE
  for (final GPUProgram p : _programs.values()) {
    if ((p.getUniformsCode() == uniformsCode) && (p.getAttributesCode() == attributesCode)) {
      return p;
    }
  }
#endif
  return NULL;
}
Esempio n. 2
0
GPUProgram* GPUProgramManager::getProgram(GL* gl, int uniformsCode, int attributesCode) {
  GPUProgram* p = getCompiledProgram(uniformsCode, attributesCode);
  if (p == NULL) {
    p = getNewProgram(gl, uniformsCode, attributesCode);
    if (p == NULL) {
      ILogger::instance()->logError("Problem at compiling program.");
      return NULL;
    }

    //#warning AVOID getAttributesCode and getUniformsCode calls
    if (p->getAttributesCode() != attributesCode ||
        p->getUniformsCode() != uniformsCode) {
      //#warning GIVE MORE DETAIL
      ILogger::instance()->logError("New compiled program does not match GL state.");
    }
  }

  p->addReference();

  return p;
}