int TileMapBinder::getTile(lua_State* L) { StackChecker checker(L, "TileMapBinder::getTile", 3); Binder binder(L); TileMap* tilemap = static_cast<TileMap*>(binder.getInstance("TileMap", 1)); int x = luaL_checkinteger(L, 2) - 1; int y = luaL_checkinteger(L, 3) - 1; int tx, ty, flip; GStatus status; tilemap->get(x, y, &tx, &ty, &flip, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } if (TileMap::isEmpty(tx, ty)) { lua_pushnil(L); lua_pushnil(L); lua_pushnil(L); } else { lua_pushinteger(L, tx + 1); lua_pushinteger(L, ty + 1); lua_pushinteger(L, flip); } return 3; }
int SpriteBinder::removeChild(lua_State* L) { StackChecker checker(L, "SpriteBinder::removeChild", 0); Binder binder(L); Sprite* sprite = static_cast<Sprite*>(binder.getInstance("Sprite", 1)); Sprite* child = static_cast<Sprite*>(binder.getInstance("Sprite", 2)); GStatus status; int index = sprite->getChildIndex(child, &status); if (status.error() == true) return luaL_error(L, status.errorString()); lua_pushnil(L); lua_setfield(L, 2, "__parent"); // child.__parent = nil lua_getfield(L, 1, "__children"); // push sprite.__children lua_pushlightuserdata(L, child); lua_pushnil(L); lua_rawset(L, -3); // sprite.__children[sprite] = nil lua_pop(L, 1); // pop sprite.__children sprite->removeChild(index); return 0; }
void ApplicationManager::loadLuaFiles() { std::vector<std::string> luafiles; G_FILE* fis = g_fopen("luafiles.txt", "rt"); if (fis) { char line[1024]; while (true) { if (g_fgets(line, 1024, fis) == NULL) break; size_t len = strlen(line); if (len > 0 && line[len - 1] == 0xa) line[--len] = 0; if (len > 0 && line[len - 1] == 0xd) line[--len] = 0; if (len > 0) luafiles.push_back(line); } g_fclose(fis); } GStatus status; for (size_t i = 0; i < luafiles.size(); ++i) { application_->loadFile(luafiles[i].c_str(), &status); if (status.error()) break; } if (!status.error()) { gapplication_enqueueEvent(GAPPLICATION_START_EVENT, NULL, 0); application_->tick(&status); } if (status.error()) luaError(status.errorString()); }
int TileMapBinder::clearTile(lua_State* L) { StackChecker checker(L, "TileMapBinder::clearTile", 0); Binder binder(L); TileMap* tilemap = static_cast<TileMap*>(binder.getInstance("TileMap", 1)); int x = luaL_checkinteger(L, 2) - 1; int y = luaL_checkinteger(L, 3) - 1; GStatus status; tilemap->set(x, y, TileMap::EMPTY_TILE, TileMap::EMPTY_TILE, 0, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } return 0; }
int SpriteBinder::set(lua_State* L) { StackChecker checker(L, "SpriteBinder::set", 0); Binder binder(L); Sprite* sprite = static_cast<Sprite*>(binder.getInstance("Sprite", 1)); const char* param = luaL_checkstring(L, 2); lua_Number value = luaL_checknumber(L, 3); GStatus status; sprite->set(param, value, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } return 0; }
int SpriteBinder::get(lua_State* L) { StackChecker checker(L, "SpriteBinder::get", 1); Binder binder(L); Sprite* sprite = static_cast<Sprite*>(binder.getInstance("Sprite", 1)); const char* param = luaL_checkstring(L, 2); GStatus status; float value = sprite->get(param, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } lua_pushnumber(L, value); return 1; }
int SpriteBinder::getChildIndex(lua_State* L) { StackChecker checker(L, "SpriteBinder::getChildIndex", 1); Binder binder(L); Sprite* sprite = static_cast<Sprite*>(binder.getInstance("Sprite", 1)); Sprite* child = static_cast<Sprite*>(binder.getInstance("Sprite", 2)); GStatus status; int index = sprite->getChildIndex(child, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } lua_pushinteger(L, index + 1); return 1; }
int FontBinder::create(lua_State* L) { StackChecker checker(L, "FontBinder::create", 1); LuaApplication* luaapplication = static_cast<LuaApplication*>(luaL_getdata(L)); Application* application = luaapplication->getApplication(); const char* glympfile = luaL_checkstring(L, 1); const char* imagefile = luaL_checkstring(L, 2); bool smoothing = lua_toboolean(L, 3) != 0; Binder binder(L); GStatus status; Font *font = new Font(application, glympfile, imagefile, smoothing, &status); if (status.error()) { delete font; return luaL_error(L, status.errorString()); } binder.pushInstance("Font", font); return 1; }
int TileMapBinder::setTile(lua_State* L) { StackChecker checker(L, "TileMapBinder::setTile", 0); Binder binder(L); TileMap* tilemap = static_cast<TileMap*>(binder.getInstance("TileMap", 1)); int x = luaL_checkinteger(L, 2) - 1; int y = luaL_checkinteger(L, 3) - 1; int tx = luaL_checkinteger(L, 4) - 1; int ty = luaL_checkinteger(L, 5) - 1; int flip = luaL_optinteger(L, 6, 0); GStatus status; tilemap->set(x, y, tx, ty, flip, &status); if (status.error() == true) { luaL_error(L, status.errorString()); return 0; } return 0; }
void ApplicationManager::drawFrame() { if (networkManager_) networkManager_->tick(); // if we're in app mode, skip the first 10 frames as black screen // because a pattern like surfaceChanged(a,b), drawFrame, drawFrame, drawFrame, ..., surfaceChanged(b,a) is possible // and we want to execute lua files after getting the final device resolution if (player_ == false) { if (nframe_++ < 10) { glClearColor(0, 0, 0, 1); glClear (GL_COLOR_BUFFER_BIT); return; } } if (player_ == false) { if (applicationStarted_ == false) { if (!appName.empty()) play(appName.c_str()); else { loadProperties(); loadLuaFiles(); } skipFirstEnterFrame_ = true; /* bool licensed = (licenseKey_[15] == 'f' && licenseKey_[16] == 'f'); if (licensed) { loadLuaFiles(); skipFirstEnterFrame_ = true; } else { application_->getApplication()->setBackgroundColor(0, 0, 0); splashScreen_ = new SplashScreen(application_->getApplication()); application_->getApplication()->stage()->addChild(splashScreen_); splashScreen_->unref(); } */ applicationStarted_ = true; } /* if (splashScreen_ && splashScreen_->isFinished()) { application_->getApplication()->stage()->removeChild(splashScreen_); splashScreen_ = NULL; application_->getApplication()->setBackgroundColor(1, 1, 1); loadLuaFiles(); skipFirstEnterFrame_ = true; }*/ } if (skipFirstEnterFrame_ == true) { skipFirstEnterFrame_ = false; } else { GStatus status; application_->enterFrame(&status); if (status.error()) luaError(status.errorString()); gaudio_AdvanceStreamBuffers(); } application_->clearBuffers(); application_->renderScene(1); drawIPs(); }