static std::string BuildGameName(const GameListItem& game) { // Lang needs to be consistent DiscIO::IVolume::ELanguage const lang = DiscIO::IVolume::LANGUAGE_ENGLISH; std::string name(game.GetName(lang)); if (game.GetRevision() != 0) return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")"; else return name + " (" + game.GetUniqueID() + ")"; }
static std::string BuildGameName(const GameListItem& game) { // Lang needs to be consistent auto const lang = 0; std::string name(game.GetName(lang)); if (game.GetRevision() != 0) return name + " (" + game.GetUniqueID() + ", Revision " + std::to_string((long long)game.GetRevision()) + ")"; else return name + " (" + game.GetUniqueID() + ")"; }
static std::string BuildGameName(const GameListItem& game) { // Lang needs to be consistent DiscIO::IVolume::ELanguage const lang = DiscIO::IVolume::LANGUAGE_ENGLISH; std::vector<std::string> info; if (!game.GetUniqueID().empty()) info.push_back(game.GetUniqueID()); if (game.GetRevision() != 0) { std::string rev_str = "Revision "; info.push_back(rev_str + std::to_string((long long)game.GetRevision())); } std::string name(game.GetName(lang)); if (name.empty()) name = game.GetName(); int disc_number = game.GetDiscNumber() + 1; std::string lower_name = name; std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower); if (disc_number > 1 && lower_name.find(std::string(wxString::Format("disc %i", disc_number))) == std::string::npos && lower_name.find(std::string(wxString::Format("disc%i", disc_number))) == std::string::npos) { std::string disc_text = "Disc "; info.push_back(disc_text + std::to_string(disc_number)); } if (info.empty()) return name; std::ostringstream ss; std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", ")); ss << info.back(); return name + " (" + ss.str() + ")"; }