std::vector<GeometryCollection> classifyRings(const GeometryCollection& rings) {
    std::vector<GeometryCollection> polygons;

    std::size_t len = rings.size();

    if (len <= 1) {
        polygons.push_back(rings);
        return polygons;
    }

    GeometryCollection polygon;
    int8_t ccw = 0;

    for (std::size_t i = 0; i < len; i++) {
        double area = signedArea(rings[i]);

        if (area == 0)
            continue;

        if (ccw == 0)
            ccw = (area < 0 ? -1 : 1);

        if (ccw == (area < 0 ? -1 : 1) && !polygon.empty()) {
            polygons.push_back(polygon);
            polygon.clear();
        }

        polygon.push_back(rings[i]);
    }

    if (!polygon.empty())
        polygons.push_back(polygon);

    return polygons;
}
/**
 * Tiles the Geometry into the given number of columns and rows
 */
void tileGeometry(Geometry* geometry, const SpatialReference* featureSRS, unsigned int numCols, unsigned int numRows, GeometryCollection& out)
{
    // Clear the output list.
    out.clear();

    Bounds b = geometry->getBounds();
    double tw = b.width() / (double)numCols;
    double th = b.height() / (double)numRows;

    // Get the average Z, since GEOS will set teh Z of new verts to that of the cropping polygon,
    // which is stupid but that's how it is.
    double z = 0.0;
    for(unsigned i=0; i<geometry->size(); ++i)
        z += geometry->at(i).z();
    z /= geometry->size();

    osg::ref_ptr<Polygon> poly = new Polygon;
    poly->resize( 4 );        

    for(int x=0; x<(int)numCols; ++x)
    {
        for(int y=0; y<(int)numRows; ++y)
        {
            (*poly)[0].set( b.xMin() + tw*(double)x,     b.yMin() + th*(double)y,     z );
            (*poly)[1].set( b.xMin() + tw*(double)(x+1), b.yMin() + th*(double)y,     z );
            (*poly)[2].set( b.xMin() + tw*(double)(x+1), b.yMin() + th*(double)(y+1), z );
            (*poly)[3].set( b.xMin() + tw*(double)x,     b.yMin() + th*(double)(y+1), z );

            osg::ref_ptr<Geometry> ringTile;
            if ( geometry->crop(poly.get(), ringTile) )
            {
                // Use an iterator since crop could return a multi-polygon
                GeometryIterator gi( ringTile.get(), false );
                while( gi.hasMore() )
                {
                    Geometry* geom = gi.next();
                    out.push_back( geom );                                                
                }
            }
        }
    }
}
/**
 * Prepares a geometry into a grid if it is too big geospatially to have a sensible local tangent plane
 * We will also tile the geometry if it just has too many points to speed up the tesselator.
 */
void prepareForTesselation(Geometry* geometry, const SpatialReference* featureSRS, double targetTileSizeDeg, unsigned int maxPointsPerTile, GeometryCollection& out)
{
    // Clear the output list.
    GeometryCollection tiles;
    
    unsigned int count = geometry->size();

    unsigned int tx = 1;
    unsigned int ty = 1;

    // Tile the geometry if it's geospatial size is too large to have a sensible local tangent plane.
    GeoExtent featureExtentDeg = GeoExtent(featureSRS, geometry->getBounds()).transform(SpatialReference::create("wgs84"));

    // Tile based on the extent
    if ( featureExtentDeg.width() > targetTileSizeDeg  || featureExtentDeg.height() > targetTileSizeDeg)
    {
        // Determine the tile size based on the extent.
        tx = ceil( featureExtentDeg.width() / targetTileSizeDeg );
        ty = ceil (featureExtentDeg.height() / targetTileSizeDeg );        
    }
    else if (count > maxPointsPerTile)
    {
        // Determine the size based on the number of points.
        unsigned numTiles = ((double)count / (double)maxPointsPerTile) + 1u;
        tx = ceil(sqrt((double)numTiles));
        ty = tx;        
    }

    if (tx == 1 && ty == 1)
    {
        // The geometry doesn't need modified so just add it to the list.
        tiles.push_back( geometry );
    }
    else
    {
        tileGeometry( geometry, featureSRS, tx, ty, tiles );
    }

    out.clear();

#if 1
    // Just copy the output tiles to the output.
    std::copy(tiles.begin(), tiles.end(), std::back_inserter(out));
#else
    // Calling this code will recursively subdivide the cells based on the number of points they have.
    // This works but it will produces a non-regular grid which doesn't render well in geocentric
    // due to the curvature of the earth so we disable it for now.
    //
    // Reduce the size of the tiles if needed.
    for (unsigned int i = 0; i < tiles.size(); i++)
    {
        if (tiles[i]->size() > maxPointsPerTile)
        {
            GeometryCollection tmp;
            downsizeGeometry(tiles[i].get(), featureSRS, maxPointsPerTile, tmp);
            std::copy(tmp.begin(), tmp.end(), std::back_inserter(out));
        }
        else
        {
            out.push_back( tiles[i].get() );
        }
    }
#endif
}