Esempio n. 1
0
    void m_bang()
    {

        Frame frame;
        t_atom generalInfo[6];
        int num_hands, num_tools, num_gestures;
        frame = dispatcher.frame;
        num_hands = frame.hands().count();
        num_tools = frame.tools().count();
        num_gestures = frame.gestures().count();
        
        if(general_flag){
            SETFLOAT(&generalInfo[0], (float)frame.id());
            SETFLOAT(&generalInfo[1], (float)frame.timestamp());
            SETFLOAT(&generalInfo[2], (float)num_hands);
            SETFLOAT(&generalInfo[3], (float)frame.fingers().count());
            SETFLOAT(&generalInfo[4], (float)frame.tools().count());
            SETFLOAT(&generalInfo[5], (float)frame.gestures().count());
            ToOutList(0, 6, generalInfo);        
        }
        // tools
        for(int i = 0; i<num_tools; i++){
            Tool tool;
            tool = frame.tools()[i];

            t_atom toolInfo[5];
            if(tools_position_flag) {
                SETFLOAT(&toolInfo[0], i);
                SETSYMBOL(&toolInfo[1], gensym("direction"));
                SETFLOAT(&toolInfo[2], tool.direction().x);
                SETFLOAT(&toolInfo[3], tool.direction().y);
                SETFLOAT(&toolInfo[4], tool.direction().z);
                ToOutAnything(1, gensym("tool"), 5, toolInfo);
            }
            if(tools_position_flag) {
                SETFLOAT(&toolInfo[0], i);
                SETSYMBOL(&toolInfo[1], gensym("position"));
                SETFLOAT(&toolInfo[2], tool.tipPosition().x);
                SETFLOAT(&toolInfo[3], tool.tipPosition().y);
                SETFLOAT(&toolInfo[4], tool.tipPosition().z);
                ToOutAnything(1, gensym("tool"), 5, toolInfo);
            }
            if(tools_velocity_flag){
                SETFLOAT(&toolInfo[0], i);
                SETSYMBOL(&toolInfo[1], gensym("velocity"));
                SETFLOAT(&toolInfo[2], tool.tipVelocity().x);
                SETFLOAT(&toolInfo[3], tool.tipVelocity().y);
                SETFLOAT(&toolInfo[4], tool.tipVelocity().z);
                ToOutAnything(1, gensym("tool"), 5, toolInfo);
            }
            if(tools_size_flag){
                SETFLOAT(&toolInfo[0], i); 
                SETSYMBOL(&toolInfo[1], gensym("size"));
                SETFLOAT(&toolInfo[2], tool.width());
                SETFLOAT(&toolInfo[3], tool.length());
                ToOutAnything(1, gensym("tool"), 4, toolInfo);
            }
        }
        // hands and fingers
        for(int i = 0; i<num_hands; i++){
            Hand hand;
            hand = frame.hands()[i];
            int num_fingers = hand.fingers().count();
            int num_tools = hand.tools().count();
            t_atom handInfo[5];

            if(hands_direction_flag){
                // direction
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("direction"));
                SETFLOAT(&handInfo[2], hand.direction().x);
                SETFLOAT(&handInfo[3], hand.direction().y);
                SETFLOAT(&handInfo[4], hand.direction().z);
                ToOutAnything(1, gensym("hand"), 5, handInfo);
            }
            if(hands_palm_position_flag){
                // position
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("palm_position"));
                SETFLOAT(&handInfo[2], hand.palmPosition().x);
                SETFLOAT(&handInfo[3], hand.palmPosition().y);
                SETFLOAT(&handInfo[4], hand.palmPosition().z);
                ToOutAnything(1, gensym("hand"), 5, handInfo);
            }
            if(hands_palm_velocity_flag){
                // velocity
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("palm_velocity"));
                SETFLOAT(&handInfo[2], hand.palmVelocity().x);
                SETFLOAT(&handInfo[3], hand.palmVelocity().y);
                SETFLOAT(&handInfo[4], hand.palmVelocity().z);
                ToOutAnything(1, gensym("hand"), 5, handInfo);
            }
            if(hands_palm_normal_flag){
                // normal
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("palm_normal"));
                SETFLOAT(&handInfo[2], hand.palmNormal().x);
                SETFLOAT(&handInfo[3], hand.palmNormal().y);
                SETFLOAT(&handInfo[4], hand.palmNormal().z);
                ToOutAnything(1, gensym("hand"), 5, handInfo);
            }
            if(hands_sphere_radius_flag){
                // sphere radius
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("sphere_radius"));
                SETFLOAT(&handInfo[2], hand.sphereRadius());
                ToOutAnything(1, gensym("hand"), 3, handInfo);
            }
            if(hands_sphere_center_flag){
                // sphere center
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("sphere_center"));
                SETFLOAT(&handInfo[2], hand.sphereCenter().x);
                SETFLOAT(&handInfo[3], hand.sphereCenter().y);
                SETFLOAT(&handInfo[4], hand.sphereCenter().z);
                ToOutAnything(1, gensym("hand"), 5, handInfo);
            }
            if(hands_finger_count_flag){
                // finger count
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("finger_count"));
                SETFLOAT(&handInfo[2], num_fingers);
                ToOutAnything(1, gensym("hand"), 3, handInfo);
            }
            if(hands_tool_count_flag){
                // tool count
                SETFLOAT(&handInfo[0], i);
                SETSYMBOL(&handInfo[1], gensym("tool_count"));
                SETFLOAT(&handInfo[2], num_tools);
                ToOutAnything(1, gensym("hand"), 3, handInfo);
            }
            for(int j = 0; j<num_fingers; j++){
                Finger finger;
                finger = hand.fingers()[j];                    
                t_atom fingerInfo[7];
                if(fingers_direction_flag){
                    SETFLOAT(&fingerInfo[0], i); // index
                    SETSYMBOL(&fingerInfo[1], gensym("fingers"));
                    SETFLOAT(&fingerInfo[2], j);
                    SETSYMBOL(&fingerInfo[3], gensym("direction"));
                    SETFLOAT(&fingerInfo[4], finger.direction().x);
                    SETFLOAT(&fingerInfo[5], finger.direction().y);
                    SETFLOAT(&fingerInfo[6], finger.direction().z);
                    ToOutAnything(1, gensym("hand"), 7, fingerInfo);
                }
                if(fingers_position_flag){
                    SETFLOAT(&fingerInfo[0], i); // index
                    SETSYMBOL(&fingerInfo[1], gensym("fingers"));
                    SETFLOAT(&fingerInfo[2], j);
                    SETSYMBOL(&fingerInfo[3], gensym("position"));
                    SETFLOAT(&fingerInfo[4], finger.tipPosition().x);
                    SETFLOAT(&fingerInfo[5], finger.tipPosition().y);
                    SETFLOAT(&fingerInfo[6], finger.tipPosition().z);
                    ToOutAnything(1, gensym("hand"), 7, fingerInfo);
                }
                if(fingers_velocity_flag){
                    SETFLOAT(&fingerInfo[0], i); // index
                    SETSYMBOL(&fingerInfo[1], gensym("fingers"));
                    SETFLOAT(&fingerInfo[2], j);
                    SETSYMBOL(&fingerInfo[3], gensym("velocity"));
                    SETFLOAT(&fingerInfo[4], finger.tipVelocity().x);
                    SETFLOAT(&fingerInfo[5], finger.tipVelocity().y);
                    SETFLOAT(&fingerInfo[6], finger.tipVelocity().z);
                    ToOutAnything(1, gensym("hand"), 7, fingerInfo);
                }
                if(fingers_size_flag){
                    SETFLOAT(&fingerInfo[0], i); // index
                    SETSYMBOL(&fingerInfo[1], gensym("fingers"));
                    SETFLOAT(&fingerInfo[2], j);
                    SETSYMBOL(&fingerInfo[3], gensym("size"));
                    SETFLOAT(&fingerInfo[4], finger.width());
                    SETFLOAT(&fingerInfo[5], finger.length());
                    ToOutAnything(1, gensym("hand"), 6, fingerInfo);
                }
            }
        }
        t_atom gestureCountInfo[1];            
        for(int i = 0;i < num_gestures; i++){
            Gesture gesture;
            gesture = frame.gestures()[i];
            //type
            t_atom gestureTypeInfo[3];
            SETFLOAT(&gestureTypeInfo[0], i);
            SETSYMBOL(&gestureTypeInfo[1], gensym("type"));
            switch(gesture.type())
            {
                case Gesture::TYPE_INVALID:
                    SETSYMBOL(&gestureTypeInfo[2], gensym("TYPE_INVALID"));
                    break;
                case Gesture::TYPE_SWIPE:
                    SETSYMBOL(&gestureTypeInfo[2], gensym("TYPE_SWIPE"));
                    break;
                case Gesture::TYPE_CIRCLE:
                    SETSYMBOL(&gestureTypeInfo[2], gensym("TYPE_CIRCLE"));
                    break;
                case Gesture::TYPE_SCREEN_TAP:
                    SETSYMBOL(&gestureTypeInfo[2], gensym("TYPE_SCREEN_TAP"));
                    break;
                case Gesture::TYPE_KEY_TAP:
                    SETSYMBOL(&gestureTypeInfo[2], gensym("TYPE_KEY_TAP"));
                    break;
            }
            ToOutList(2, 3, gestureTypeInfo);

            //state
            t_atom gestureStateInfo[3];
            SETFLOAT(&gestureStateInfo[0], i);
            SETSYMBOL(&gestureStateInfo[1], gensym("state"));
            switch(gesture.state())
            {
                case Gesture::STATE_INVALID:
                    SETSYMBOL(&gestureStateInfo[2], gensym("STATE_INVALID"));
                    break;
                case Gesture::STATE_START:
                    SETSYMBOL(&gestureStateInfo[2], gensym("TYPE_START"));
                    break;
                case Gesture::STATE_UPDATE:
                    SETSYMBOL(&gestureStateInfo[2], gensym("STATE_UPDATE"));
                    break;
                case Gesture::STATE_STOP:
                    SETSYMBOL(&gestureStateInfo[2], gensym("TYPE_STOP"));
                    break;
            }
            ToOutList(2, 3, gestureStateInfo);

            t_atom gestureDurationInfo[3];
            SETFLOAT(&gestureDurationInfo[0], i);
            SETSYMBOL(&gestureDurationInfo[1], gensym("duration"));
            SETFLOAT(&gestureDurationInfo[2], gesture.duration());
            ToOutList(2, 3, gestureDurationInfo);

            t_atom gestureIdInfo[3];
            SETFLOAT(&gestureIdInfo[0], i);
            SETSYMBOL(&gestureIdInfo[1], gensym("id"));
            SETFLOAT(&gestureIdInfo[2], gesture.id());
            ToOutList(2, 3, gestureIdInfo);

        }
    }
Esempio n. 2
0
/*----------------------------------------------------------------------------------------------------*/
void Gestures::sendGesture(const Gesture& pGesture) {
    if ( !pGesture.isValid() ) {
        return;
    }

    Gesture::Type type = pGesture.type();
    Gesture::State state = pGesture.state();
    int64_t duration = pGesture.duration();

    Leap::Vector position;
    Leap::Vector direction;
    float progress = 0;
    float speed = 0;
    float radius = 0;
    std::string typeKey;
    std::string stateName;

    ////

    if ( type == Gesture::TYPE_CIRCLE ) {
        CircleGesture circle = (CircleGesture)pGesture;
        position = circle.center();
        progress = circle.progress();
        radius = circle.radius();
        typeKey = GestureKey::Circle;
    }
    else if ( type == Gesture::TYPE_SWIPE ) {
        SwipeGesture swipe = (SwipeGesture)pGesture;
        position = swipe.startPosition();
        direction = swipe.direction();
        speed = swipe.speed();
        typeKey = GestureKey::Swipe;
    }
    else if ( type == Gesture::TYPE_KEY_TAP ) {
        KeyTapGesture keyTap = (KeyTapGesture)pGesture;
        position = keyTap.position();
        direction = keyTap.direction();
        progress = keyTap.progress();
        typeKey = GestureKey::KeyTap;
    }
    else if ( type == Gesture::TYPE_SCREEN_TAP ) {
        ScreenTapGesture screenTap = (ScreenTapGesture)pGesture;
        position = screenTap.position();
        direction = screenTap.direction();
        progress = screenTap.progress();
        typeKey = GestureKey::ScreenTap;
    }
    else {
        std::cout << "[LEAP] Unsupported gesture type: " << type << std::endl;
        return;
    }

    ////

    switch ( state ) {
    case Gesture::STATE_INVALID:
        stateName = "Invalid";
        break;

    case Gesture::STATE_START:
        stateName = "Start";
        break;

    case Gesture::STATE_UPDATE:
        stateName = "Update";
        break;

    case Gesture::STATE_STOP:
        stateName = "Stop";
        break;

    default:
        std::cout << "[LEAP] Unsupported state type: " << state << std::endl;
        return;
    }

    ////

    std::cout << "GESTURE MESSAGE" <<
              "\n - type: " << type << " (" << typeKey << ")" <<
              "\n - stat: " << state << " (" << stateName << ")" <<
              "\n - dura: " << duration <<
              "\n - pos:  " << position <<
              "\n - dir:  " << direction <<
              "\n - prog: " << progress <<
              "\n - radi: " << radius <<
              "\n - spd:  " << speed <<
              "\n" << std::endl;
}
Esempio n. 3
0
    FREObject LNLeapDevice::getFrame() {
        
        Frame frame = controller->frame();
        
        // TODO: Only continue with valid Frame?
        
        FREObject freCurrentFrame;
        FRENewObject( (const uint8_t*) "com.leapmotion.leap.Frame", 0, NULL, &freCurrentFrame, NULL);
        
        FREObject freFrameId;
        FRENewObjectFromInt32((int32_t) frame.id(), &freFrameId);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "id", freFrameId, NULL);
        
        const Vector frameTranslation = frame.translation(lastFrame);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "translationVector", createVector3(frameTranslation.x, frameTranslation.y, frameTranslation.z), NULL);
        
        const Matrix frameRotation = frame.rotationMatrix(lastFrame);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "rotation", createMatrix(
                     createVector3(frameRotation.xBasis[0], frameRotation.xBasis[1], frameRotation.xBasis[2]),
                     createVector3(frameRotation.yBasis[0], frameRotation.yBasis[1], frameRotation.yBasis[2]),
                     createVector3(frameRotation.zBasis[0], frameRotation.zBasis[1], frameRotation.zBasis[2]),
                     createVector3(frameRotation.origin[0], frameRotation.origin[1], frameRotation.origin[2])
        ), NULL);
        
        FREObject freFrameScaleFactor;
        FRENewObjectFromDouble(frame.scaleFactor(lastFrame), &freFrameScaleFactor);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "scaleFactorNumber", freFrameScaleFactor, NULL);
        
        FREObject freTimestamp;
        FRENewObjectFromInt32((int32_t) frame.timestamp(), &freTimestamp);
        FRESetObjectProperty(freCurrentFrame, (const uint8_t*) "timestamp", freTimestamp, NULL);
        
        std::map<int, FREObject> freHandsMap;
        if (!frame.hands().empty()) {
            
            FREObject freHands;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "hands", &freHands, NULL);
            
            for(int i = 0; i < frame.hands().count(); i++) {
                const Hand hand = frame.hands()[i];
                
                FREObject freHand;
                FRENewObject( (const uint8_t*) "com.leapmotion.leap.Hand", 0, NULL, &freHand, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "frame", freCurrentFrame, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "direction", createVector3(hand.direction()[0], hand.direction()[1], hand.direction()[2]), NULL);
                
                FREObject freHandId;
                FRENewObjectFromInt32(hand.id(), &freHandId);
                FRESetObjectProperty(freHand, (const uint8_t*) "id", freHandId, NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmNormal", createVector3(hand.palmNormal()[0], hand.palmNormal()[1], hand.palmNormal()[2]), NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmPosition", createVector3(hand.palmPosition()[0], hand.palmPosition()[1], hand.palmPosition()[2]), NULL);
                FRESetObjectProperty(freHand, (const uint8_t*) "palmVelocity", createVector3(hand.palmVelocity()[0], hand.palmVelocity()[1], hand.palmVelocity()[2]), NULL);
                
                const Matrix rotation = hand.rotationMatrix(lastFrame);
                FRESetObjectProperty(freHand, (const uint8_t*) "rotation", createMatrix(
                                     createVector3(rotation.xBasis[0], rotation.xBasis[1], rotation.xBasis[2]),
                                     createVector3(rotation.yBasis[0], rotation.yBasis[1], rotation.yBasis[2]),
                                     createVector3(rotation.zBasis[0], rotation.zBasis[1], rotation.zBasis[2]),
                                     createVector3(rotation.origin[0], rotation.origin[1], rotation.origin[2])
                ), NULL);
                
                FREObject freScaleFactor;
                FRENewObjectFromDouble(hand.scaleFactor(lastFrame), &freScaleFactor);
                FRESetObjectProperty(freHand, (const uint8_t*) "scaleFactorNumber", freScaleFactor, NULL);
                
                FRESetObjectProperty(freHand, (const uint8_t*) "sphereCenter", createVector3(hand.sphereCenter()[0], hand.sphereCenter()[1], hand.sphereCenter()[2]), NULL);
                
                FREObject freSphereRadius;
                FRENewObjectFromDouble(hand.sphereRadius(), &freSphereRadius);
                FRESetObjectProperty(freHand, (const uint8_t*) "sphereRadius", freSphereRadius, NULL);
                
                const Vector translation = hand.translation(lastFrame);
                FRESetObjectProperty(freHand, (const uint8_t*) "translationVector", createVector3(translation.x, translation.y, translation.z), NULL);
                
                FRESetArrayElementAt(freHands, i, freHand);
                
                freHandsMap[hand.id()] = freHand;
            }
        }
        
        std::map<int, FREObject> frePointablesMap;
        if(!frame.pointables().empty()) {
            
            FREObject frePointables;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "pointables", &frePointables, NULL);
            
            for(int i = 0; i < frame.pointables().count(); i++) {
                const Pointable pointable = frame.pointables()[i];
                
                FREObject frePointable;
                if(pointable.isTool()) {
                    FRENewObject( (const uint8_t*) "com.leapmotion.leap.Tool", 0, NULL, &frePointable, NULL);
                } else {
                    FRENewObject( (const uint8_t*) "com.leapmotion.leap.Finger", 0, NULL, &frePointable, NULL);
                }
                
                FRESetObjectProperty(frePointable, (const uint8_t*) "frame", freCurrentFrame, NULL);
                
                FREObject frePointableId;
                FRENewObjectFromInt32(pointable.id(), &frePointableId);
                FRESetObjectProperty(frePointable, (const uint8_t*) "id", frePointableId, NULL);
                
                FREObject frePointableLength;
                FRENewObjectFromDouble(pointable.length(), &frePointableLength);
                FRESetObjectProperty(frePointable, (const uint8_t*) "length", frePointableLength, NULL);

                FREObject frePointableWidth;
                FRENewObjectFromDouble(pointable.width(), &frePointableWidth);
                FRESetObjectProperty(frePointable, (const uint8_t*) "width", frePointableWidth, NULL);

                FRESetObjectProperty(frePointable, (const uint8_t*) "direction", createVector3(pointable.direction().x, pointable.direction().y, pointable.direction().z), NULL);
                FRESetObjectProperty(frePointable, (const uint8_t*) "tipPosition", createVector3(pointable.tipPosition().x, pointable.tipPosition().y, pointable.tipPosition().z), NULL);
                FRESetObjectProperty(frePointable, (const uint8_t*) "tipVelocity", createVector3(pointable.tipVelocity().x, pointable.tipVelocity().y, pointable.tipVelocity().z), NULL);
                
                //map to hand & back
                if(pointable.hand().isValid()) {
                    FREObject freHand = freHandsMap[pointable.hand().id()];
                    FRESetObjectProperty(frePointable, (const uint8_t*) "hand", freHand, NULL);
                    
                    FREObject frePointables;
                    FREGetObjectProperty(freHand, (const uint8_t*) "pointables", &frePointables, NULL);
                    
                    uint32_t numPointables;
                    FREGetArrayLength(frePointables, &numPointables);
                    FRESetArrayElementAt(frePointables, numPointables, frePointable);
                    
                    FREObject freSpecificHandPointables;
                    if(pointable.isTool()) {
                        FREGetObjectProperty(freHand, (const uint8_t*) "tools", &freSpecificHandPointables, NULL);
                    } else {
                        FREGetObjectProperty(freHand, (const uint8_t*) "fingers", &freSpecificHandPointables, NULL);
                    }
                    uint32_t numSpecificHandTools;
                    FREGetArrayLength(freSpecificHandPointables, &numSpecificHandTools);
                    FRESetArrayElementAt(freSpecificHandPointables, numSpecificHandTools, frePointable);
                }
                
                //push it in current frame
                FRESetArrayElementAt(frePointables, i, frePointable);
                
                //specific
                FREObject freSpecificPointables;
                if(pointable.isTool()) {
                    FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "tools", &freSpecificPointables, NULL);
                } else {
                    FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "fingers", &freSpecificPointables, NULL);
                }
                uint32_t numSpecificTools;
                FREGetArrayLength(freSpecificPointables, &numSpecificTools);
                FRESetArrayElementAt(freSpecificPointables, numSpecificTools, frePointable);
                frePointablesMap[pointable.id()] = frePointable;
            }
        }
        
        if(!frame.gestures().empty()) {
            
            FREObject freGestures;
            FREGetObjectProperty(freCurrentFrame, (const uint8_t*) "gesturesVector", &freGestures, NULL);
            
            for(int i = 0; i < frame.gestures().count(); i++) {
                const Gesture gesture = frame.gestures()[i];
                
                int state;
                switch (gesture.state()) {
                    case Gesture::STATE_INVALID:
                        state = 0;
                        break;
                    case Gesture::STATE_START:
                        state = 1;
                        break;
                    case Gesture::STATE_UPDATE:
                        state = 2;
                        break;
                    case Gesture::STATE_STOP:
                        state = 3;
                        break;
                        
                    default:
                        break;
                }
                
                int type;
                FREObject freGesture;
                switch (gesture.type()) {
                    case Gesture::TYPE_SWIPE:
                    {
                        type = 5;
                        SwipeGesture swipe = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.SwipeGesture", 0, NULL, &freGesture, NULL);
                        
                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(swipe.direction().x, swipe.direction().y, swipe.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(swipe.position().x, swipe.position().y, swipe.position().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "startPosition", createVector3(swipe.startPosition().x, swipe.startPosition().y, swipe.startPosition().z), NULL);
                        
                        FREObject freSwipeGestureSpeed;
                        FRENewObjectFromDouble(swipe.speed(), &freSwipeGestureSpeed);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "speed", freSwipeGestureSpeed, NULL);

                        break;
                    }
                    case Gesture::TYPE_CIRCLE:
                    {
                        type = 6;
                        CircleGesture circle = gesture;

                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.CircleGesture", 0, NULL, &freGesture, NULL);
                        
                        FRESetObjectProperty(freGesture, (const uint8_t*) "center", createVector3(circle.center().x, circle.center().y, circle.center().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "normal", createVector3(circle.normal().x, circle.normal().y, circle.normal().z), NULL);
                        
                        FREObject freCircleGestureProgress;
                        FRENewObjectFromDouble(circle.progress(), &freCircleGestureProgress);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "progress", freCircleGestureProgress, NULL);
                        
                        FREObject freCircleGestureRadius;
                        FRENewObjectFromDouble(circle.radius(), &freCircleGestureRadius);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "radius", freCircleGestureRadius, NULL);
                    
                        FREObject frePointable = frePointablesMap[circle.pointable().id()];
                        if(frePointable != NULL)
                        {
                            FRESetObjectProperty(freGesture, (const uint8_t*) "pointable", frePointable, NULL);
                        }

                        break;
                    }
                    case Gesture::TYPE_SCREEN_TAP:
                    {
                        type = 7;
                        ScreenTapGesture screentap = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.ScreenTapGesture", 0, NULL, &freGesture, NULL);

                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(screentap.direction().x, screentap.direction().y, screentap.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(screentap.position().x, screentap.position().y, screentap.position().z), NULL);

                        break;
                    }
                    case Gesture::TYPE_KEY_TAP:
                    {
                        type = 8;
                        KeyTapGesture tap = gesture;
                        
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.KeyTapGesture", 0, NULL, &freGesture, NULL);

                        FRESetObjectProperty(freGesture, (const uint8_t*) "direction", createVector3(tap.direction().x, tap.direction().y, tap.direction().z), NULL);
                        FRESetObjectProperty(freGesture, (const uint8_t*) "position", createVector3(tap.position().x, tap.position().y, tap.position().z), NULL);
                        
                        break;
                    }
                    default:
                    {
                        type = 4;
                        FRENewObject( (const uint8_t*) "com.leapmotion.leap.Gesture", 0, NULL, &freGesture, NULL);
                        break;
                    }
                }
                
                FREObject freGestureState;
                FRENewObjectFromInt32(state, &freGestureState);
                FRESetObjectProperty(freGesture, (const uint8_t*) "state", freGestureState, NULL);
                
                FREObject freGestureType;
                FRENewObjectFromInt32(type, &freGestureType);
                FRESetObjectProperty(freGesture, (const uint8_t*) "type", freGestureType, NULL);

                FREObject freGestureDuration;
                FRENewObjectFromInt32((int32_t) gesture.duration(), &freGestureDuration);
                FRESetObjectProperty(freGesture, (const uint8_t*) "duration", freGestureDuration, NULL);
                
                FREObject freGestureDurationSeconds;
                FRENewObjectFromDouble(gesture.durationSeconds(), &freGestureDurationSeconds);
                FRESetObjectProperty(freGesture, (const uint8_t*) "durationSeconds", freGestureDurationSeconds, NULL);
                
                FRESetObjectProperty(freGesture, (const uint8_t*) "frame", freCurrentFrame, NULL);
                
                FREObject freGestureId;
                FRENewObjectFromInt32(gesture.id(), &freGestureId);
                FRESetObjectProperty(freGesture, (const uint8_t*) "id", freGestureId, NULL);
                
                if (!gesture.hands().empty()) {
                    
                    FREObject freGestureHands;
                    FREGetObjectProperty(freGesture, (const uint8_t*) "hands", &freGestureHands, NULL);
                    
                    for(int i = 0; i < gesture.hands().count(); i++) {
                        const Hand hand = gesture.hands()[i];
                        
                        FREObject freHand = freHandsMap[hand.id()];
                        FRESetArrayElementAt(freGestureHands, i, freHand);
                    }
                }
                
                if (!gesture.pointables().empty()) {
                    
                    FREObject freGesturePointables;
                    FREGetObjectProperty(freGesture, (const uint8_t*) "pointables", &freGesturePointables, NULL);
                    
                    for(int i = 0; i < gesture.pointables().count(); i++) {
                        const Pointable pointable = gesture.pointables()[i];
                        
                        FREObject frePointable = frePointablesMap[pointable.id()];
                        FRESetArrayElementAt(freGesturePointables, i, frePointable);
                    }
                }
                
                //push it in current gesture vector
                FRESetArrayElementAt(freGestures, i, freGesture);
            }
        }
        
        lastFrame = frame;
        
        return freCurrentFrame;
    }