Esempio n. 1
0
uint32_t GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
    uint32_t key = 0;
    int numAttributes = drawEffect.getVertexAttribIndexCount();
    SkASSERT(numAttributes <= 2);
    const int* attributeIndices = drawEffect.getVertexAttribIndices();
    for (int a = 0; a < numAttributes; ++a) {
        uint32_t value = attributeIndices[a] << 3 * a;
        SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap
        key |= value;
    }
    return key;
}
Esempio n. 2
0
GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrDrawEffect& drawEffect) {
    EffectKey key = 0;

    int numAttributes = drawEffect.getVertexAttribIndexCount();
    GrAssert(numAttributes <= 2);
    const int* attributeIndices = drawEffect.getVertexAttribIndices();
    for (int index = 0; index < numAttributes; ++index) {
        EffectKey value = attributeIndices[index] << 3*index;
        GrAssert(0 == (value & key)); // keys for each attribute ought not to overlap
        key |= value;
    }

    return key;
}