void
ColorDisplay::draw(GraphicContext& gc)
{
  gc.fill_rect(Rect(Point(get_rect().get_width()/3,
                          get_rect().get_height()/3),
                    Size(2*get_rect().get_width()/3,
                         2*get_rect().get_height()/3)),
               Color(128, 128, 128));

  gc.fill_rect(Rect(Point(get_rect().get_width()/3+1,
                          get_rect().get_height()/3+1),
                    Size(2*get_rect().get_width()/3-2,
                         2*get_rect().get_height()/3-2)),
               Color(background.r, background.g, background.b));

  gc.fill_rect(Rect(Point(0, 0),
                    Size(2*get_rect().get_width()/3,
                         2*get_rect().get_height()/3)),
               Color(128, 128, 128));
                 
  gc.fill_rect(Rect(Point(1, 1),
                    Size(2*get_rect().get_width()/3-2,
                         2*get_rect().get_height()/3-2)),
               Color(foreground.r, foreground.g, foreground.b));

  if (0)
    std::cout << "Color: " << (int)foreground.r << " " << (int)foreground.g << " " << (int)foreground.b << std::endl;
}
Esempio n. 2
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void
TextView::draw(GraphicContext& gc)
{
    if (1)
        gc.fill_rect(Rect(0, 0, get_rect().get_width(), get_rect().get_height()),
                     Color(64, 64, 64));

    // FIXME: move font handling in GraphicContext
    TTY_Blit(tty, gc.get_surface(), get_rect().left, get_rect().top);
}