void Cleanup(Creature* infernal, InfernalPoint *point)
        {
            for (GuidVector::iterator itr = infernals.begin(); itr!= infernals.end(); ++itr)
            {
                if (*itr == infernal->GetGUID())
                {
                    infernals.erase(itr);
                    break;
                }
            }

            positions.push_back(point);
        }
Esempio n. 2
0
 void SummonedCreatureJustDied(Creature* summoned) override
 {
     m_skeletons.erase(std::remove(m_skeletons.begin(), m_skeletons.end(), summoned->GetObjectGuid()), m_skeletons.end());
 }