Esempio n. 1
0
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");

    std::string plName;
    recvPacket >> plName;

    if(!normalizePlayerName(plName))
        return;

    Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 plGuid;
    MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);

    if(!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(plGuid == GetPlayer()->GetGUID())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
        return;
    }

    //allow to promote only to lower rank than member's rank
    //guildmaster's rank = 0
    //GetPlayer()->GetRank() + 1 is highest rank that current player can promote to
    if(GetPlayer()->GetRank() + 1 >= slot->RankId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
        return;
    }

    uint32 newRankId = slot->RankId - 1;                    //when promoting player, rank is decreased

    WorldPacket data(SMSG_GUILD_EVENT, (2+30));             // guess size
    data << (uint8)GE_PROMOTION;
    data << (uint8)3;                                       // strings count
    data << GetPlayer()->GetName();
    data << plName;
    data << guild->GetRankName(newRankId);
    guild->BroadcastPacket(&data);

    guild->ChangeRank(plGuid, newRankId);
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
}
Esempio n. 2
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    std::string name;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(!normalizePlayerName(name))
        return;

    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if( oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 newLeaderGUID;
    MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;                                       // strings count
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
Esempio n. 3
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    std::string name;
    recvPacket >> name;

    Player *oldLeader = GetPlayer();

    if(!normalizePlayerName(name))
        return;

    Guild *guild = sObjectMgr.GetGuildById(oldLeader->GetGuildId());

    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    uint64 newLeaderGUID;
    MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    guild->BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->GetName(), name, "");
}
Esempio n. 4
0
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");

    std::string plName;
    recvPacket >> plName;

    if(!normalizePlayerName(plName))
        return;

    Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 plGuid;
    MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(plGuid == GetPlayer()->GetGUID())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
        return;
    }

    //do not allow to demote same or higher rank
    if(GetPlayer()->GetRank() >= slot->RankId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_RANK_TOO_HIGH_S);
        return;
    }

    //do not allow to demote lowest rank
    if(slot->RankId >= guild->GetLowestRank())
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_ALREADY_LOWEST_RANK_S);
        return;
    }

    uint32 newRankId = slot->RankId + 1;                    //when demoting player, rank is increased

    guild->ChangeRank(plGuid, newRankId);
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);

    WorldPacket data(SMSG_GUILD_EVENT, (2+30));             // guess size
    data << (uint8)GE_DEMOTION;
    data << (uint8)3;                                       // strings count
    data << GetPlayer()->GetName();
    data << plName;
    data << guild->GetRankName(slot->RankId);
    guild->BroadcastPacket(&data);
}
Esempio n. 5
0
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
    DEBUG_LOG("WORLD: Received CMSG_GUILD_DEMOTE");

    std::string plName;
    recvPacket >> plName;

    if(!normalizePlayerName(plName))
        return;

    Guild* guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    uint64 plGuid;
    MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(plGuid == GetPlayer()->GetGUID())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_NAME_INVALID);
        return;
    }

    // do not allow to demote same or higher rank
    if(GetPlayer()->GetRank() >= slot->RankId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_HIGH_S);
        return;
    }

    // do not allow to demote lowest rank
    if(slot->RankId >= guild->GetLowestRank())
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, ERR_GUILD_RANK_TOO_LOW_S);
        return;
    }

    uint32 newRankId = slot->RankId + 1;                    //when demoting player, rank is increased

    guild->ChangeRank(plGuid, newRankId);
    // Put record into guild log
    guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);

    guild->BroadcastEvent(GE_DEMOTION, 0, 3, _player->GetName(), plName, guild->GetRankName(slot->RankId));
}
Esempio n. 6
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string name;
    Player *newLeader;
    uint64 newLeaderGUID;
    uint32 newLeaderGuild;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(name.empty())
        return;

    normalizePlayerName(name);
    //CharacterDatabase.escape_string(name);                          // prevent SQL injection - normal name don't must changed by this call

    newLeader = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
    if(newLeader)
    {
        newLeaderGUID = newLeader->GetGUID();
        newLeaderGuild = newLeader->GetGuildId();
    }
    else
    {
        newLeaderGUID = objmgr.GetPlayerGUIDByName(name);
        newLeaderGuild = Player::GetGuildIdFromDB(newLeaderGUID);
    }
    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    else if(!newLeaderGUID)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
        return;
    }
    if(oldLeader->GetGuildId() != newLeaderGuild)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }
    if(oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
Esempio n. 7
0
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string plName;
    uint64 plGuid;
    uint32 plGuildId;
    uint32 plRankId;
    Player *player;
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");

    recvPacket >> plName;

    if(plName.empty())
        return;

    normalizePlayerName(plName);
    //CharacterDatabase.escape_string(plName);                        // prevent SQL injection - normal name don't must changed by this call

    player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
    guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
    if(player)
    {
        plGuid = player->GetGUID();
        plGuildId = player->GetGuildId();
        plRankId = player->GetRank();
    }
    else
    {
        plGuid = objmgr.GetPlayerGUIDByName(plName);
        plGuildId = Player::GetGuildIdFromDB(plGuid);
        plRankId = Player::GetRankFromDB(plGuid);
    }

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if( !plGuid )
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
        return;
    }

    if(plGuid == GetPlayer()->GetGUID())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
        return;
    }

    if(GetPlayer()->GetGuildId() != plGuildId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    if((plRankId+1) >= guild->GetNrRanks() || plRankId <= this->GetPlayer()->GetRank())
        return;

    guild->ChangeRank(plGuid, (plRankId+1));

    WorldPacket data(SMSG_GUILD_EVENT, (2+30));             // guess size
    data << (uint8)GE_DEMOTION;
    data << (uint8)3;
    data << GetPlayer()->GetName();
    data << plName;
    data << guild->GetRankName(plRankId+1);
    guild->BroadcastPacket(&data);
}