void ObjectPool::SetBWbools(const char* filename, int NumOfObject) { HGE *hge = hgeCreate(HGE_VERSION); HTEXTURE pic = hge->Texture_Load(filename); int width = hge->Texture_GetWidth(pic); int height = hge->Texture_GetHeight(pic); BWpic bwpic; bwpic.width = width; bwpic.height = height; bwpic.bools = (bool**)malloc(sizeof(bool*)*width); for (int i = 0; i < width; i++) bwpic.bools[i] = (bool*)malloc(sizeof(bool)*height); DWORD *color = hge->Texture_Lock(pic); for (int i = 0; i < width; i++) for (int j = 0; j < height;j++) if (GETR(color[j*width + i]) == 0 && GETG(color[j*width + i]) == 0 && GETB(color[j*width + i]) == 0) bwpic.bools[j][i] = true; else bwpic.bools[j][i] = false; bwpic.number = NumOfObject; hge->Texture_Unlock(pic); hge->Texture_Free(pic); BWpics.push_back(bwpic); BWpics.shrink_to_fit(); }
Missile::~Missile() { HGE* hge = hgeCreate(HGE_VERSION); hge->Texture_Free(tex_); hge->Release(); }