Esempio n. 1
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OVR_EXPORT ovrPosef ovrHmd_GetEyePose(ovrHmd hmd, ovrEyeType eye)
{
    HMDState* hmds = (HMDState*)hmd;
    if (!hmds) return ovrPosef();

    hmds->checkBeginFrameTimingScope("ovrHmd_GetEyePose");
    return hmds->TimeManager.GetEyePredictionPose(hmd, eye);
}
Esempio n. 2
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OVR_EXPORT void ovrHmd_AddDistortionTimeMeasurement(ovrHmd hmddesc, double distortionTimeSeconds)
{
    if (!hmddesc)
        return;
    HMDState* hmds = (HMDState*)hmddesc->Handle;

    hmds->checkBeginFrameTimingScope("ovrHmd_GetTimewarpEyeMatrices");   
    hmds->TimeManager.AddDistortionTimeMeasurement(distortionTimeSeconds);
}
Esempio n. 3
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OVR_EXPORT void ovrHmd_EndFrameTiming(ovrHmd hmddesc)
{
    HMDState* hmds = (HMDState*)hmddesc->Handle;
    if (!hmds) return;

    // Debug state checks: Must be in BeginFrameTiming, on the same thread.
    hmds->checkBeginFrameTimingScope("ovrHmd_EndTiming");
   // MA TBD: Correct chek or not?
   // ThreadChecker::Scope checkScope(&hmds->RenderAPIThreadChecker, "ovrHmd_EndFrame");

    hmds->TimeManager.EndFrame();   
    hmds->BeginFrameTimingCalled = false;
}
Esempio n. 4
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ovrPosef ovrHmd_GetHmdPosePerEye(ovrHmd hmd, ovrEyeType eye)
{
    HMDState* hmds = (HMDState*)hmd->Handle;
    if (!hmds) return ovrPosef();    

    // This isn't a great place, but since we removed ovrHmd_BeginEyeRender...
    // Only process latency tester for drawing the left eye (assumes left eye is drawn first)
    if (hmds->pRenderer && eye == 0)
    {
        hmds->LatencyTestActive = hmds->ProcessLatencyTest(hmds->LatencyTestDrawColor);
    }

    hmds->checkBeginFrameTimingScope("ovrHmd_GetEyePose");
    return hmds->TimeManager.GetEyePredictionPose(hmd, eye);
}
Esempio n. 5
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OVR_EXPORT void ovrHmd_GetEyeTimewarpMatrices(ovrHmd hmddesc, ovrEyeType eye,
                                              ovrPosef renderPose, ovrMatrix4f twmOut[2])
{
    if (!hmddesc)
        return;
    HMDState* hmds = (HMDState*)hmddesc->Handle;

    // Debug checks: BeginFrame was called, on the same thread.
    hmds->checkBeginFrameTimingScope("ovrHmd_GetTimewarpEyeMatrices");   

    hmds->TimeManager.GetTimewarpMatrices(hmddesc, eye, renderPose, twmOut);

    /*
    // MA: Took this out because new latency test approach just sames
    //     the sample times in FrameTimeManager.
    // TODO: if no timewarp, then test latency in begin eye render
    if (eye == 0)
    {        
        hmds->ProcessLatencyTest2(hmds->LatencyTest2DrawColor, -1.0f);
    }
    */
}
Esempio n. 6
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OVR_EXPORT void ovrHmd_EndFrameTiming(ovrHmd hmddesc)
{
    HMDState* hmds = (HMDState*)hmddesc->Handle;
    if (!hmds) return;

    // Debug state checks: Must be in BeginFrameTiming, on the same thread.
    hmds->checkBeginFrameTimingScope("ovrHmd_EndTiming");
   // MA TBD: Correct check or not?
   // ThreadChecker::Scope checkScope(&hmds->RenderAPIThreadChecker, "ovrHmd_EndFrame");

    hmds->TimeManager.EndFrame();   
    hmds->BeginFrameTimingCalled = false;

    bool dk2LatencyTest = (hmds->EnabledHmdCaps & ovrHmdCap_DynamicPrediction) != 0;
    if (dk2LatencyTest)
    {
        Util::FrameTimeRecordSet recordset;
        hmds->TheLatencyTestStateReader.GetRecordSet(recordset);
        hmds->TimeManager.UpdateFrameLatencyTrackingAfterEndFrame( hmds->LatencyTest2DrawColor,
            recordset);
    }
}