void FormController::restoreControlStateFor(HTMLFormControlElementWithState& control)
{
    // We don't save state of a control with shouldSaveAndRestoreFormControlState()
    // == false. But we need to skip restoring process too because a control in
    // another form might have the same pair of name and type and saved its state.
    if (!control.shouldSaveAndRestoreFormControlState())
        return;
    if (ownerFormForState(control))
        return;
    FormControlState state = takeStateForFormElement(control);
    if (state.valueSize() > 0)
        control.restoreFormControlState(state);
}
void FormController::restoreControlStateIn(HTMLFormElement& form)
{
    for (auto& element : form.associatedElements()) {
        if (!element->isFormControlElementWithState())
            continue;
        HTMLFormControlElementWithState* control = static_cast<HTMLFormControlElementWithState*>(element);
        if (!control->shouldSaveAndRestoreFormControlState())
            continue;
        if (ownerFormForState(*control) != &form)
            continue;
        FormControlState state = takeStateForFormElement(*control);
        if (state.valueSize() > 0)
            control->restoreFormControlState(state);
    }
}
Esempio n. 3
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OwnPtr<FormController::SavedFormStateMap> FormController::createSavedFormStateMap(const FormElementListHashSet& controlList)
{
    OwnPtr<FormKeyGenerator> keyGenerator = FormKeyGenerator::create();
    OwnPtr<SavedFormStateMap> stateMap = adoptPtr(new SavedFormStateMap);
    for (FormElementListHashSet::const_iterator it = controlList.begin(); it != controlList.end(); ++it) {
        HTMLFormControlElementWithState* control = it->get();
        if (!control->shouldSaveAndRestoreFormControlState())
            continue;
        SavedFormStateMap::AddResult result = stateMap->add(keyGenerator->formKey(*control).impl(), nullptr);
        if (result.isNewEntry)
            result.iterator->value = SavedFormState::create();
        result.iterator->value->appendControlState(control->name(), control->type(), control->saveFormControlState());
    }
    return stateMap.release();
}
Esempio n. 4
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std::unique_ptr<FormController::SavedFormStateMap> FormController::createSavedFormStateMap(const FormElementListHashSet& controlList)
{
    FormKeyGenerator keyGenerator;
    auto stateMap = std::make_unique<SavedFormStateMap>();
    for (FormElementListHashSet::const_iterator it = controlList.begin(); it != controlList.end(); ++it) {
        HTMLFormControlElementWithState* control = it->get();
        if (!control->shouldSaveAndRestoreFormControlState())
            continue;
        auto& formState = stateMap->add(keyGenerator.formKey(*control).impl(), nullptr).iterator->value;
        if (!formState)
            formState = std::make_unique<SavedFormState>();
        formState->appendControlState(control->name(), control->type(), control->saveFormControlState());
    }
    return stateMap;
}
Esempio n. 5
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void FormController::restoreControlStateIn(HTMLFormElement& form)
{
    const Vector<FormAssociatedElement*>& elements = form.associatedElements();
    for (size_t i = 0; i < elements.size(); ++i) {
        if (!elements[i]->isFormControlElementWithState())
            continue;
        HTMLFormControlElementWithState* control = static_cast<HTMLFormControlElementWithState*>(elements[i]);
        if (!control->shouldSaveAndRestoreFormControlState())
            continue;
        if (ownerFormForState(*control) != &form)
            continue;
        FormControlState state = takeStateForFormElement(*control);
        if (state.valueSize() > 0)
            control->restoreFormControlState(state);
    }
}