void TetrahedMesh::deconnect(vector<unsigned int> adjecentList, arma::Mat<double> v, unsigned int vIndex) {
	unsigned int vInd;
	Vertex temp;
	temp.setPosition(v);

	mVertices->push_back(temp);
	vInd = mVertices->size()-1;

	for (int j = 0; j < adjecentList.size(); j++) {

		vector<unsigned int> faceIndices = mTetraheds->at(adjecentList.at(j)).getFaceInd();

			for (int i = 0; i< faceIndices.size();i++) {

				Face & face = mFaces->at(faceIndices[i]);


				HalfEdge* edge = &mHalfEdges->at(face.getEdgeInd());

				Vertex & v1 = mVertices->at(edge->getVertexInd());

				if(vecEquals(v1.getPosition(),v)) {
					//mFaces->at(faceIndices[i]).setOppositeFaceInd(-1);
					edge->setVertexInd(vInd);

					break;
				}

				edge = &mHalfEdges->at(edge->getNextInd());

				Vertex & v2 = mVertices->at(edge->getVertexInd());

					if(vecEquals(v2.getPosition(),v)) {
					//mFaces->at(faceIndices[i]).setOppositeFaceInd(-1);
					edge->setVertexInd(vInd);


					break;
				}

				edge = &mHalfEdges->at(edge->getNextInd());

				Vertex & v3 = mVertices->at(edge->getVertexInd());

					if(vecEquals(v3.getPosition(),v)) {

					edge->setVertexInd(vInd);


					break;
				}



			}
	}
}