Esempio n. 1
0
void JavaObject::wrap(Handle<Object> jsObject)
{
	ASSERT(handle_.IsEmpty());
	ASSERT(jsObject->InternalFieldCount() > 0);
	handle_ = v8::Persistent<v8::Object>::New(jsObject);
	handle_->SetPointerInInternalField(0, this);
}
Esempio n. 2
0
v8::Handle<v8::Value> v8Sprite::RenderTo(const v8::Arguments &args) {
	HandleScope scope;

	v8Sprite *spriteWrapper = ObjectWrap::Unwrap<v8Sprite>(args.Holder());

	if (NULL == spriteWrapper) {
		return ThrowException(v8::Exception::ReferenceError(String::NewSymbol(
			"Sprite::renderTo(): NULL Holder."
		)));
	}

	// This is kinda strange, but I can't think of a simpler way to handle
	// dynamically accepting both Canvas and Window in a secure (e.g. not
	// depending on (mutable) JavaScript state to determine which to use) way.
	// We'll manually unwrap the internal pointer, and use RTTI to determine
	// which class of instance we have been passed.
	Handle<Object> instanceHandle = args[0]->ToObject();

	if (instanceHandle.IsEmpty() || 0 == instanceHandle->InternalFieldCount()) {
		return ThrowException(v8::Exception::ReferenceError(String::NewSymbol(
			"Sprite::render(): NULL destination."
		)));
	}

	ObjectWrap *instance = static_cast<ObjectWrap *>(
		instanceHandle->GetAlignedPointerFromInternalField(0)
	);

	v8Canvas *destinationCanvas = dynamic_cast<v8Canvas *>(instance);
	v8Window *destinationWindow = dynamic_cast<v8Window *>(instance);

	if (destinationCanvas) {
		spriteWrapper->sprite->renderTo(destinationCanvas->wrappedCanvas());
	}
	else {
		spriteWrapper->sprite->renderTo(destinationWindow->wrappedWindow());
	}

	return v8::Undefined();
}
Esempio n. 3
0
jsvalue JsEngine::AnyFromV8(Handle<Value> value, Handle<Object> thisArg)
{
    jsvalue v;
    
    // Initialize to a generic error.
    v.type = JSVALUE_TYPE_UNKNOWN_ERROR;
    v.length = 0;
    v.value.str = 0;
    
    if (value->IsNull() || value->IsUndefined()) {
        v.type = JSVALUE_TYPE_NULL;
    }                
    else if (value->IsBoolean()) {
        v.type = JSVALUE_TYPE_BOOLEAN;
        v.value.i32 = value->BooleanValue() ? 1 : 0;
    }
    else if (value->IsInt32()) {
        v.type = JSVALUE_TYPE_INTEGER;
        v.value.i32 = value->Int32Value();            
    }
    else if (value->IsUint32()) {
        v.type = JSVALUE_TYPE_INDEX;
        v.value.i64 = value->Uint32Value();            
    }
    else if (value->IsNumber()) {
        v.type = JSVALUE_TYPE_NUMBER;
        v.value.num = value->NumberValue();
    }
    else if (value->IsString()) {
        v = StringFromV8(value);
    }
    else if (value->IsDate()) {
        v.type = JSVALUE_TYPE_DATE;
        v.value.num = value->NumberValue();
    }
    else if (value->IsArray()) {
        Handle<Array> object = Handle<Array>::Cast(value->ToObject());
        v.length = object->Length();
        jsvalue* array = new jsvalue[v.length];
        if (array != NULL) {
            for(int i = 0; i < v.length; i++) {
                array[i] = AnyFromV8(object->Get(i));
            }
            v.type = JSVALUE_TYPE_ARRAY;
            v.value.arr = array;
        }
    }
    else if (value->IsFunction()) {
		Handle<Function> function = Handle<Function>::Cast(value);
		jsvalue* array = new jsvalue[2];
        if (array != NULL) { 
			array[0].value.ptr = new Persistent<Object>(Persistent<Function>::New(function));
			array[0].length = 0;
			array[0].type = JSVALUE_TYPE_WRAPPED;
			if (!thisArg.IsEmpty()) {
				array[1].value.ptr = new Persistent<Object>(Persistent<Object>::New(thisArg));
				array[1].length = 0;
				array[1].type = JSVALUE_TYPE_WRAPPED;
			} else {
				array[1].value.ptr = NULL;
				array[1].length = 0;
				array[1].type = JSVALUE_TYPE_NULL;
			}
	        v.type = JSVALUE_TYPE_FUNCTION;
            v.value.arr = array;
        }
    }
    else if (value->IsObject()) {
        Handle<Object> obj = Handle<Object>::Cast(value);
        if (obj->InternalFieldCount() == 1)
            v = ManagedFromV8(obj);
        else
            v = WrappedFromV8(obj);
    }

    return v;
}