Esempio n. 1
0
Fighter* Projectile::checkHits(Fighter* other) {
	Hitbox temp = hit;
	Hitbox atkbox;
	vector<Circle> circles = temp.getCircles();
	for (uint8 n = 0; n < circles.size(); n++) {
		Circle current = circles[n];
		Circle newcircright(current.getX() + x, current.getY() + y, current.getRadius(), current.getKnockback(), current.damage);
		Circle newcircleft(64 - current.getX() + x, current.getY() + y, current.getRadius(), current.getKnockback(), current.damage);
		if (dx < 0) atkbox.addCircle(newcircright);
		else atkbox.addCircle(newcircleft);
	}
	if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
		vector<Projectile> projs = *((vector<Projectile>*)getProj());
		for(int n = 0; n < (int)projs.size(); n++) {
			if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) {
				if(!projs[n].enabled) enabled = false;
			}
		}
	}
	if (!enabled) {
		if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
			vector<Projectile> projs = *((vector<Projectile>*)getProj());
			for(int n = 0; n < (int)projs.size(); n++) {
				if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) {
					projs[n].enabled = false;
				}
			}
		}
		return other;
	}
	if (other -> respawntimer > 0) return other;
	if (other -> invincibility > 0) return other;
	if(atkbox.hits(other -> getAtkbox())) {
		if(atkbox.getHitCircle(other -> getAtkbox()).priority < other -> getAtkbox().getHitCircle(atkbox).priority) {
			if (dx < 0) other -> takeDamage(atkbox.getHitCircle(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM))), 1, owner, 0);
			else other -> takeDamage(atkbox.getHitCircle(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM))), -1, owner, 0);
		}
		else if(atkbox.getHitCircle(other -> getAtkbox()).priority == other -> getAtkbox().getHitCircle(atkbox).priority) {
			removeProj(num); 
		}
		else {
			removeProj(num);
			return other; // they win priority
		}
	}
	else if(atkbox.hits(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM)))) {
		if(other -> MYCHAR == KIRBY && PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM) == 189) {
			if(TYPE != THUNDER1 && TYPE != THUNDER2 && TYPE != THUNDER3 && TYPE != THUNDER4 && TYPE != IKESWORD) removeProj(num);
			else atkbox.enabled = false;
		}
		else if (other -> action == AIRDODGE || other -> action == ROLL || other -> action == DODGE) { /*doesn't hit*/
		}
		else if (other -> action == SHIELD) {
			other -> shieldstr -= (int)((atkbox.getHitCircle(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM))).damage));
			if(TYPE != THUNDER1 && TYPE != THUNDER2 && TYPE != THUNDER3 && TYPE != THUNDER4 && TYPE != IKESWORD) removeProj(num);
			else atkbox.enabled = false;
			if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
				vector<Projectile> projs = *((vector<Projectile>*)getProj());
				for(int n = 0; n < (int)projs.size(); n++) {
					if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) projs[n].enabled = false;
				}
			}
		}
		else if(other -> COUNTER) {
			if(TYPE != THUNDER1 && TYPE != THUNDER2 && TYPE != THUNDER3 && TYPE != THUNDER4 && TYPE != IKESWORD) removeProj(num);
			else atkbox.enabled = false;
			other -> COUNTER = false;
			if(other -> MYCHAR == IKE && (PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM) == 139 || PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM) == 140)) {
				PA_StartSpriteAnimEx(MAIN_SCREEN, other -> SPRITENUM, 143, 144, 10, ANIM_LOOP, -1);
				other -> action = ATTACK;
				other -> delay = 60/10 * 2;
				other -> freeze(30);
				other -> dx = 0;
				PA_StartSpriteAnimEx(MAIN_SCREEN, other -> SPRITENUM, 139, 139, 1, ANIM_LOOP, -1);
			}
			if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
				vector<Projectile> projs = *((vector<Projectile>*)getProj());
				for(int n = 0; n < (int)projs.size(); n++) {
					if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) projs[n].enabled = false;
				}
			}
		}
		else if(other -> CAPE) {
			dx *= -1;
			owner = other -> charnum;
			vector<Circle> temp = hit.getCircles();
			hit.reset();
			for(int n = 0; n < (int)temp.size();n++) {
				hit.addCircle(Circle(temp[n].getX(), temp[n].getY(), temp[n].getRadius(), Knockback(temp[n].getKnockback().dx * -1, temp[n].getKnockback().dy, temp[n].getKnockback().length), temp[n].damage));
			}
			if(dx > 0) PA_SetSpriteHflip(MAIN_SCREEN, num, 0);
			if(dx < 0) PA_SetSpriteHflip(MAIN_SCREEN, num, 1);
		}
		else if (other -> ABSORB && (TYPE != IKESWORD)) {
			other -> percentage -= atkbox.getHitCircle(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM))).damage;
			if(other -> percentage < 0) other -> percentage = 0;
			if(TYPE != THUNDER1 && TYPE != THUNDER2 && TYPE != THUNDER3 && TYPE != THUNDER4) removeProj(num);
			else atkbox.enabled = false;
			if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
				vector<Projectile> projs = *((vector<Projectile>*)getProj());
				for(int n = 0; n < (int)projs.size(); n++) {
					if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) projs[n].enabled = false;
				}
			}
		}
		else {
			other -> takeDamage(atkbox.getHitCircle(other -> getDefbox(PA_GetSpriteAnimFrame(MAIN_SCREEN, other -> SPRITENUM))), 1, owner, 0);
			if (TYPE != FINALCUTTER && TYPE != IKESWORD && TYPE != THUNDER1 && TYPE != THUNDER2 && TYPE != THUNDER3 && TYPE != THUNDER4) removeProj(num);
			else enabled = false;
			if(TYPE == THUNDER1 || TYPE == THUNDER2 || TYPE == THUNDER3 || TYPE == THUNDER4) {
				vector<Projectile> projs = *((vector<Projectile>*)getProj());
				for(int n = 0; n < (int)projs.size(); n++) {
					if(projs[n].owner == owner && (projs[n].TYPE == THUNDER1 || projs[n].TYPE == THUNDER2 || projs[n].TYPE == THUNDER3 || projs[n].TYPE == THUNDER4)) projs[n].enabled = false;
				}
			}
		}
	}
	return other;
}