int IndieLib() { // ----- IndieLib intialization ----- CIndieLib *mI = CIndieLib::instance(); if (!mI->init()) return 0; // ----- Get Window Dimensions int winWidth = mI->_window->getWidth(); int winHeight = mI->_window->getHeight(); srand(static_cast<unsigned int>(time(0))); // ----- Surface loading ----- IND_Surface *mSurfaceBack = IND_Surface::newSurface(); if (!mI->_surfaceManager->add(mSurfaceBack, "../SpaceGame/resources/Backgrounds/18.jpg", IND_OPAQUE, IND_32)) return 0; /*IND_Animation* mTestA = IND_Animation::newAnimation(); if (!mI->_animationManager->addToSurface(mTestA, "resources/animations/dust.xml", IND_ALPHA, IND_32, 255, 0, 255)) return 0; mTestA->getActualFramePos(0);*/ // Loading 2D Entities // Background IND_Entity2d* mBack = IND_Entity2d::newEntity2d(); mI->_entity2dManager->add(mBack); mBack->setSurface(mSurfaceBack); mBack->setScale((float)winWidth / mSurfaceBack->getWidth(), (float)winHeight / mSurfaceBack->getHeight()); Controls* controls = new Controls(); controls->loadSettings(); ErrorHandler* error = new ErrorHandler(); error->initialize(mI); Hud* mHud = new Hud(); mHud->createHud(mI); Menu* mMenu = new Menu(); mMenu->createMenu(mI); Save* quickSave = new Save(); if (!SoundEngine::initialize()) { error->writeError(200, 100, "Error", "SoundEngine"); } vector<Planet*> mPlanets; Ship* mShip = NULL; bool loadSave = false; float mDelta = 0.0f; IND_Timer* mTimer = new IND_Timer; mTimer->start(); while (!mI->_input->onKeyPress(IND_ESCAPE) && !mI->_input->quit() && !mMenu->isExit()) { // get delta time mDelta = mI->_render->getFrameTime() / 1000.0f; if (mI->_input->isKeyPressed(controls->getMenu())) { mMenu->show(); SoundEngine::getSoundEngine()->setAllSoundsPaused(true); } if (!mMenu->isHidden()) { mMenu->updateMenu(mHud, quickSave, mPlanets, mShip); loadSave = mHud->getLoadingText()->isShow(); } else { if (loadSave) { mDelta = 0.0; loadSave = false; SoundEngine::getSoundEngine()->setAllSoundsPaused(true); mHud->getLoadingText()->setShow(false); quickSave->loadSave(mI, mShip, mPlanets); mHud->showHud(); } if (mShip != NULL) { if (mI->_input->onKeyPress(controls->getQuickSave())) { quickSave->makeSave(mI, mShip, mPlanets); } mHud->updateHud(mShip); if (mI->_input->onKeyPress(controls->getQuickLoad())) { deleteObjects(mHud, mShip, mPlanets); loadSave = true; } if (mShip->isDestroyed()) { SoundEngine::getSoundEngine()->setAllSoundsPaused(true); mHud->updateGameOverText(mShip->getScore()); deleteObjects(mHud, mShip, mPlanets); mHud->getLoadingText()->setShow(false); mHud->getGameOverText()->setShow(true); mMenu->show(); } if(mShip!=NULL) { //----- Collisions ----- checkShipPlanetsCollisions(mI, mPlanets, mShip); checkBulletsPlanetsCollisions(mI, mPlanets, mShip); checkBulletsShipCollisions(mI, mPlanets, mShip); //----- Movement update ----- mShip->updateShip(controls, mDelta); if ((mTimer->getTicks() / 1000.0f) >= 3.0f) { mTimer->start(); mPlanets.at(rand() % mPlanets.size())->addSatellite(); } for (vector<Planet*>::iterator it = mPlanets.begin(); it != mPlanets.end(); ++it) { (*it)->updatePlanet(mDelta, (mShip->getPosX() + 0.25f * mShip->getHeight() * cos(mShip->getAngleZRadian())), (mShip->getPosY() - 0.25f * mShip->getHeight() * sin(mShip->getAngleZRadian()))); } } } } //mI->_render->showFpsInWindowTitle(); mI->_input->update(); mI->_render->beginScene(); mI->_entity2dManager->renderEntities2d(); mI->_render->endScene(); } // ----- Free ----- delete controls; delete error; delete mHud; delete mMenu; delete quickSave; mI->_surfaceManager->remove(mSurfaceBack); mI->_entity2dManager->remove(mBack); deleteObjects(mHud, mShip, mPlanets); mI->end(); return 0; }