Esempio n. 1
0
void KinectCapture::GetBodyIndexFrame(IMultiSourceFrame* pMultiFrame)
{
	IBodyIndexFrameReference* pBodyIndexFrameReference = NULL;
	IBodyIndexFrame* pBodyIndexFrame = NULL;
	pMultiFrame->get_BodyIndexFrameReference(&pBodyIndexFrameReference);
	HRESULT hr = pBodyIndexFrameReference->AcquireFrame(&pBodyIndexFrame);


	if (SUCCEEDED(hr))
	{
		if (pBodyIndex == NULL)
		{
			pBodyIndex = new BYTE[nDepthFrameHeight * nDepthFrameWidth];
		}

		UINT nBufferSize = nDepthFrameHeight * nDepthFrameWidth;
		hr = pBodyIndexFrame->CopyFrameDataToArray(nBufferSize, pBodyIndex);
	}

	SafeRelease(pBodyIndexFrame);
	SafeRelease(pBodyIndexFrameReference);
}
Esempio n. 2
0
/// Main processing function
void CBodyBasics::Update()
{
	clear = true;
	for ( int i = 0; i < BODY_COUNT; i ++ )
	{
		bodyXY[i][0] = bodyXY[i][1] = -1;
		position[i][0] = position[i][1] = -1;
		angle[i] = -1;
		distance = -1;
	}
	//每次先清空skeletonImg
	skeletonImg.setTo(0);

	//如果丢失了kinect,则不继续操作
	if (!m_pBodyFrameReader)
	{
		return;
	}

	IBodyFrame* pBodyFrame = NULL;//骨架信息
	IDepthFrame* pDepthFrame = NULL;//深度信息
	IBodyIndexFrame* pBodyIndexFrame = NULL;//背景二值图

	//记录每次操作的成功与否
	HRESULT hr = S_OK;

	//---------------------------------------获取背景二值图并显示---------------------------------
	if (SUCCEEDED(hr)){
		hr = m_pBodyIndexFrameReader->AcquireLatestFrame(&pBodyIndexFrame);//获得背景二值图信息
	}
	if (SUCCEEDED(hr)){
		BYTE *bodyIndexArray = new BYTE[cDepthHeight * cDepthWidth];//背景二值图是8为uchar,有人是黑色,没人是白色
		pBodyIndexFrame->CopyFrameDataToArray(cDepthHeight * cDepthWidth, bodyIndexArray);

		//把背景二值图画到MAT里
		uchar* skeletonData = (uchar*)skeletonImg.data;
		for (int j = 0; j < cDepthHeight * cDepthWidth; ++j){
			*skeletonData = bodyIndexArray[j]; ++skeletonData;
			*skeletonData = bodyIndexArray[j]; ++skeletonData;
			*skeletonData = bodyIndexArray[j]; ++skeletonData;
		}
		delete[] bodyIndexArray;
	}
	SafeRelease(pBodyIndexFrame);//必须要释放,否则之后无法获得新的frame数据
	//-----------------------------获取骨架并显示----------------------------
	if (SUCCEEDED(hr)){
		hr = m_pBodyFrameReader->AcquireLatestFrame(&pBodyFrame);//获取骨架信息
	}
	if (SUCCEEDED(hr))
	{
		IBody* ppBodies[BODY_COUNT] = { 0 };//每一个IBody可以追踪一个人,总共可以追踪六个人

		if (SUCCEEDED(hr))
		{
			//把kinect追踪到的人的信息,分别存到每一个IBody中
			hr = pBodyFrame->GetAndRefreshBodyData(_countof(ppBodies), ppBodies);
		}

		if (SUCCEEDED(hr))
		{
			//对每一个IBody,我们找到他的骨架信息,并且画出来
			ProcessBody(BODY_COUNT, ppBodies);
		}

		for (int i = 0; i < _countof(ppBodies); ++i)
		{
			SafeRelease(ppBodies[i]);//释放所有
		}
	}
	SafeRelease(pBodyFrame);//必须要释放,否则之后无法获得新的frame数据
	
	//-----------------------获取深度数据并显示--------------------------
	if (SUCCEEDED(hr)){
		hr = m_pDepthFrameReader->AcquireLatestFrame(&pDepthFrame);//获得深度数据
	}
	if (SUCCEEDED(hr)){
		UINT16 *depthArray = new UINT16[cDepthHeight * cDepthWidth];//深度数据是16位unsigned int
		pDepthFrame->CopyFrameDataToArray(cDepthHeight * cDepthWidth, depthArray);

		//把深度数据画到MAT中
		uchar* depthData = (uchar*)depthImg.data;
		for (int j = 0; j < cDepthHeight * cDepthWidth; ++j){
			*depthData = depthArray[j];
			++depthData;
		}
		distance = depthArray[cDepthHeight*cDepthWidth/2 + cDepthWidth/2];
		for ( int j = 0; j < BODY_COUNT; j ++ )
		{
			if ( -1 == (bodyXY[j][0] | bodyXY[j][1]) )
			{
				continue;
			}
			double r = depthArray[cDepthWidth*bodyXY[j][1] + bodyXY[j][0]];
			position[j][0] = r * cos(angle[j]) / 1000.0;
			position[j][1] = r * sin(angle[j]) / 1000.0;
		}
		delete[] depthArray;
	}
	SafeRelease(pDepthFrame);//必须要释放,否则之后无法获得新的frame数据
	imshow("depthImg", depthImg);
	cv::waitKey(5);

}
Esempio n. 3
0
int main(int argc, char** argv)
{
   int first_time = 0;
   Size screen_size(1440, 900);//the dst image size,e.g.100x100
   Scalar text_color = Scalar(0, 255, 0);
   Scalar text_color2 = Scalar(0, 255, 255);
   Scalar text_color3 = Scalar(0, 0, 255);

   inhaler_coach coach;
   coach.control = 0;
   thread mThread(test_func, &coach);

   // 1a. Get Kinect Sensor
   cout << "Try to get default sensor" << endl;
   IKinectSensor* pSensor = nullptr;
   if (GetDefaultKinectSensor(&pSensor) != S_OK)
   {
      cerr << "Get Sensor failed" << endl;
      return -1;
   }

   // 1b. Open sensor
   cout << "Try to open sensor" << endl;
   if (pSensor->Open() != S_OK)
   {
      cerr << "Can't open sensor" << endl;
      return -1;
   }

   // 2. Color Related code
   IColorFrameReader* pColorFrameReader = nullptr;
   cv::Mat	mColorImg;
   UINT uBufferSize = 0;
   UINT uColorPointNum = 0;
   int iWidth = 0;
   int iHeight = 0;
   {
      // 2a. Get color frame source
      cout << "Try to get color source" << endl;
      IColorFrameSource* pFrameSource = nullptr;
      if (pSensor->get_ColorFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get color frame source" << endl;
         return -1;
      }

      // 2b. Get frame description
      cout << "get color frame description" << endl;
      IFrameDescription* pFrameDescription = nullptr;
      if (pFrameSource->get_FrameDescription(&pFrameDescription) == S_OK)
      {
         pFrameDescription->get_Width(&iWidth);
         pFrameDescription->get_Height(&iHeight);
      }
      pFrameDescription->Release();
      pFrameDescription = nullptr;

      // 2c. get frame reader
      cout << "Try to get color frame reader" << endl;
      if (pFrameSource->OpenReader(&pColorFrameReader) != S_OK)
      {
         cerr << "Can't get color frame reader" << endl;
         return -1;
      }

      // 2d. release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;

      // Prepare OpenCV data
      mColorImg = cv::Mat(iHeight, iWidth, CV_8UC4);
      uBufferSize = iHeight * iWidth * 4 * sizeof(BYTE);
      uColorPointNum = iHeight * iWidth;
   }
   

   // 3. Depth related code
   IDepthFrameReader* pDepthFrameReader = nullptr;
   UINT uDepthPointNum = 0;
   int iDepthWidth = 0, iDepthHeight = 0;
   cout << "Try to get depth source" << endl;
   {
      // Get frame source
      IDepthFrameSource* pFrameSource = nullptr;
      if (pSensor->get_DepthFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get depth frame source" << endl;
         return -1;
      }

      // Get frame description
      cout << "get depth frame description" << endl;
      IFrameDescription* pFrameDescription = nullptr;
      if (pFrameSource->get_FrameDescription(&pFrameDescription) == S_OK)
      {
         pFrameDescription->get_Width(&iDepthWidth);
         pFrameDescription->get_Height(&iDepthHeight);
         uDepthPointNum = iDepthWidth * iDepthHeight;
      }
      pFrameDescription->Release();
      pFrameDescription = nullptr;

      // get frame reader
      cout << "Try to get depth frame reader" << endl;
      if (pFrameSource->OpenReader(&pDepthFrameReader) != S_OK)
      {
         cerr << "Can't get depth frame reader" << endl;
         return -1;
      }

      // release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }



   // 4. Body related code
   IBodyFrameReader* pBodyFrameReader = nullptr;
   IBody** aBodyData = nullptr;
   INT32 iBodyCount = 0;
   {
      // 3a. Get frame source
      cout << "Try to get body source" << endl;
      IBodyFrameSource* pFrameSource = nullptr;
      if (pSensor->get_BodyFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get body frame source" << endl;
         return -1;
      }

      // 3b. Get the number of body
      if (pFrameSource->get_BodyCount(&iBodyCount) != S_OK)
      {
         cerr << "Can't get body count" << endl;
         return -1;
      }
      cout << " > Can trace " << iBodyCount << " bodies" << endl;
      aBodyData = new IBody*[iBodyCount];
      for (int i = 0; i < iBodyCount; ++i)
         aBodyData[i] = nullptr;

      // 3c. get frame reader
      cout << "Try to get body frame reader" << endl;
      if (pFrameSource->OpenReader(&pBodyFrameReader) != S_OK)
      {
         cerr << "Can't get body frame reader" << endl;
         return -1;
      }

      // 3d. release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }
   


   // 4. Body Index releated code
   IBodyIndexFrameReader* pBIFrameReader = nullptr;
   cout << "Try to get body index source" << endl;
   {
      // Get frame source
      IBodyIndexFrameSource* pFrameSource = nullptr;
      if (pSensor->get_BodyIndexFrameSource(&pFrameSource) != S_OK)
      {
         cerr << "Can't get body index frame source" << endl;
         return -1;
      }

      // get frame reader
      cout << "Try to get body index frame reader" << endl;
      if (pFrameSource->OpenReader(&pBIFrameReader) != S_OK)
      {
         cerr << "Can't get depth frame reader" << endl;
         return -1;
      }

      // release Frame source
      cout << "Release frame source" << endl;
      pFrameSource->Release();
      pFrameSource = nullptr;
   }



   // 5. background
   cv::Mat imgBG(iHeight, iWidth, CV_8UC3);
   imgBG.setTo(0);







   // 4. get CoordinateMapper
   ICoordinateMapper* pCoordinateMapper = nullptr;
   if (pSensor->get_CoordinateMapper(&pCoordinateMapper) != S_OK)
   {
      cout << "Can't get coordinate mapper" << endl;
      return -1;
   }

   // Enter main loop
   UINT16* pDepthPoints = new UINT16[uDepthPointNum];
   BYTE*	pBodyIndex = new BYTE[uDepthPointNum];
   DepthSpacePoint* pPointArray = new DepthSpacePoint[uColorPointNum];

   cv::namedWindow("Inhaler Coach");
   while (true)
   {
      // 4a. Get last frame
      IColorFrame* pColorFrame = nullptr;
      if (pColorFrameReader->AcquireLatestFrame(&pColorFrame) == S_OK)
      {
         pColorFrame->CopyConvertedFrameDataToArray(uBufferSize, mColorImg.data, ColorImageFormat_Bgra);
         pColorFrame->Release();
         pColorFrame = nullptr;
      }
      cv::Mat mImg = mColorImg.clone();
     
      // 8b. read depth frame
      IDepthFrame* pDepthFrame = nullptr;
      if (pDepthFrameReader->AcquireLatestFrame(&pDepthFrame) == S_OK)
      {
         pDepthFrame->CopyFrameDataToArray(uDepthPointNum, pDepthPoints);
         pDepthFrame->Release();
         pDepthFrame = nullptr;
      }


      // 8c. read body index frame
      IBodyIndexFrame* pBIFrame = nullptr;
      if (pBIFrameReader->AcquireLatestFrame(&pBIFrame) == S_OK)
      {
         pBIFrame->CopyFrameDataToArray(uDepthPointNum, pBodyIndex);
         pBIFrame->Release();
         pBIFrame = nullptr;
      }

#ifdef COACH_DEBUG
      cv::Mat imgTarget = imgBG.clone();
      // 9b. map color to depth
      if (pCoordinateMapper->MapColorFrameToDepthSpace(uDepthPointNum, pDepthPoints, uColorPointNum, pPointArray) == S_OK)
      {
         for (int y = 0; y < imgTarget.rows; ++y)
         {
            for (int x = 0; x < imgTarget.cols; ++x)
            {
               // ( x, y ) in color frame = rPoint in depth frame
               const DepthSpacePoint& rPoint = pPointArray[y * imgTarget.cols + x];

               // check if rPoint is in range
               if (rPoint.X >= 0 && rPoint.X < iDepthWidth && rPoint.Y >= 0 && rPoint.Y < iDepthHeight)
               {
                  // fill color from color frame if this pixel is user
                  int iIdx = (int)rPoint.X + iDepthWidth * (int)rPoint.Y;
                  if (pBodyIndex[iIdx] < 6)
                  {
                     cv::Vec4b& rPixel = mImg.at<cv::Vec4b>(y, x);
                     imgTarget.at<cv::Vec3b>(y, x) = cv::Vec3b(rPixel[0], rPixel[1], rPixel[2]);
                  }
               }
            }
         }
      }
#else
   cv::Mat imgTarget = mImg.clone();
#endif




      // 4b. Get body data
      IBodyFrame* pBodyFrame = nullptr;
      if (pBodyFrameReader->AcquireLatestFrame(&pBodyFrame) == S_OK)
      {

         // 4b. get Body data
         if (pBodyFrame->GetAndRefreshBodyData(iBodyCount, aBodyData) == S_OK)
         {
            // 4c. for each body
            for (int i = 0; i < iBodyCount; ++i)
            {
               IBody* pBody = aBodyData[i];

               // check if is tracked
               BOOLEAN bTracked = false;
               if ((pBody->get_IsTracked(&bTracked) == S_OK) && bTracked)
               {
                  // get joint position
                  Joint aJoints[JointType::JointType_Count];
                  if (pBody->GetJoints(JointType::JointType_Count, aJoints) == S_OK)
                  {
                     
                     if (coach.state == 0){
                        coach.state = 1;
                        if (first_time == 0){
                           first_time = 1;
                           PlaySound(TEXT("welcome.wav"), NULL, SND_FILENAME);
                        }
                     }
#ifdef COACH_DEBUG               
                     DrawLine(imgTarget, aJoints[JointType_SpineBase], aJoints[JointType_SpineMid], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_SpineMid], aJoints[JointType_SpineShoulder], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_Neck], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_Neck], aJoints[JointType_Head], pCoordinateMapper);

                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_ShoulderLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ShoulderLeft], aJoints[JointType_ElbowLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ElbowLeft], aJoints[JointType_WristLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_WristLeft], aJoints[JointType_HandLeft], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_HandLeft], aJoints[JointType_HandTipLeft], pCoordinateMapper);
                     //DrawLine(imgTarget, aJoints[JointType_HandLeft], aJoints[JointType_ThumbLeft], pCoordinateMapper);

                     DrawLine(imgTarget, aJoints[JointType_SpineShoulder], aJoints[JointType_ShoulderRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ShoulderRight], aJoints[JointType_ElbowRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_ElbowRight], aJoints[JointType_WristRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_WristRight], aJoints[JointType_HandRight], pCoordinateMapper);
                     DrawLine(imgTarget, aJoints[JointType_HandRight], aJoints[JointType_HandTipRight], pCoordinateMapper);
                     //DrawLine(imgTarget, aJoints[JointType_HandRight], aJoints[JointType_ThumbRight], pCoordinateMapper);
#endif
                     ColorSpacePoint q;
                     ColorSpacePoint head;
                     //ColorSpacePoint w;

                     pCoordinateMapper->MapCameraPointToColorSpace(aJoints[JointType_Head].Position, &head);
                     // check shaking
                     coach.shaking_detection(aJoints, pCoordinateMapper);
                     q = coach.position_checking(aJoints, pCoordinateMapper);
#ifdef COACH_DEBUG
                     circle(imgTarget, cv::Point(q.X, q.Y), 10, Scalar(0, 255, 255), 10, 8, 0);
                     //circle(imgTarget, cv::Point(q.X, q.Y), 10, Scalar(0, 255, 255), 10, 8, 0);
                     rectangle(imgTarget, Point(head.X - 50, head.Y - 40), Point(head.X + 50, head.Y + 90), Scalar(0, 255, 255), 1, 8, 0);
                     //circle(imgTarget, cv::Point(w.X, w.Y), 10, Scalar(255, 0, 255), 10, 8, 0);
#endif
                     coach.state_change_rule();
                  }
               }               
            }
         }
         else
         {
            cerr << "Can't read body data" << endl;
         }

         // 4e. release frame
         pBodyFrame->Release();
      }


      switch (coach.state){
         case 0: putText(imgTarget, "CMU Inhaler Coaching System", Point(120, 120), FONT_HERSHEY_DUPLEX, 2, text_color); break;
         case 1: putText(imgTarget, "Please shake the inhaler", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 2: putText(imgTarget, "Shaking detected", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 3: putText(imgTarget, "Please put the inhaler in front of your mouth", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 4: putText(imgTarget, "Position check OK", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color2); break;
         case 5: putText(imgTarget, "You forget to shake the inhaler first!!!", Point(20, 120), FONT_HERSHEY_DUPLEX, 2, text_color3); break;
      }

      // show image
      Mat dst;
      resize(imgTarget, dst, screen_size);
      imshow("Coach", dst);
      // 4c. check keyboard input
      if (cv::waitKey(30) == VK_ESCAPE){
         break;
      }
   }
   mThread.join();
   
   // 3. delete body data array
   delete[] aBodyData;

   // 3. release frame reader
   cout << "Release body frame reader" << endl;
   pBodyFrameReader->Release();
   pBodyFrameReader = nullptr;

   // 2. release color frame reader
   cout << "Release color frame reader" << endl;
   pColorFrameReader->Release();
   pColorFrameReader = nullptr;

   // 1c. Close Sensor
   cout << "close sensor" << endl;
   pSensor->Close();

   // 1d. Release Sensor
   cout << "Release sensor" << endl;
   pSensor->Release();
   pSensor = nullptr;

   return 0;
}