void POLY_BLOCK::fill(ScrollView* window, ScrollView::Color colour) { inT16 y; inT16 width; PB_LINE_IT *lines; ICOORDELT_LIST *segments; ICOORDELT_IT s_it; lines = new PB_LINE_IT (this); window->Pen(colour); for (y = this->bounding_box ()->bottom (); y <= this->bounding_box ()->top (); y++) { segments = lines->get_line (y); if (!segments->empty ()) { s_it.set_to_list (segments); for (s_it.mark_cycle_pt (); !s_it.cycled_list (); s_it.forward ()) { // Note different use of ICOORDELT, x coord is x coord of pixel // at the start of line segment, y coord is length of line segment // Last pixel is start pixel + length. width = s_it.data ()->y (); window->SetCursor(s_it.data ()->x (), y); window->DrawTo(s_it.data ()->x () + (float) width, y); } } } }
void make_margins( //get a line PDBLK *block, //block in image BLOCK_LINE_IT *line_it, //for old style uinT8 *pixels, //pixels to strip uinT8 margin, //white-out pixel inT16 left, //block edges inT16 right, inT16 y //line coord ) { PB_LINE_IT *lines; ICOORDELT_LIST *segments; //bits of a line ICOORDELT_IT seg_it; inT32 start; //of segment inT16 xext; //of segment int xindex; //index to pixel if (block->poly_block () != NULL) { lines = new PB_LINE_IT (block->poly_block ()); segments = lines->get_line (y); if (!segments->empty ()) { seg_it.set_to_list (segments); seg_it.mark_cycle_pt (); start = seg_it.data ()->x (); xext = seg_it.data ()->y (); for (xindex = left; xindex < right; xindex++) { if (xindex >= start && !seg_it.cycled_list ()) { xindex = start + xext - 1; seg_it.forward (); start = seg_it.data ()->x (); xext = seg_it.data ()->y (); } else pixels[xindex - left] = margin; } } else { for (xindex = left; xindex < right; xindex++) pixels[xindex - left] = margin; } delete segments; delete lines; } else { start = line_it->get_line (y, xext); for (xindex = left; xindex < start; xindex++) pixels[xindex - left] = margin; for (xindex = start + xext; xindex < right; xindex++) pixels[xindex - left] = margin; } }
// Returns a binary Pix mask with a 1 pixel for every pixel within the // block. Rotates the coordinate system by rerotation prior to rendering. Pix* PDBLK::render_mask(const FCOORD& rerotation) { TBOX rotated_box(box); rotated_box.rotate(rerotation); Pix* pix = pixCreate(rotated_box.width(), rotated_box.height(), 1); if (hand_poly != NULL) { // We are going to rotate, so get a deep copy of the points and // make a new POLY_BLOCK with it. ICOORDELT_LIST polygon; polygon.deep_copy(hand_poly->points(), ICOORDELT::deep_copy); POLY_BLOCK image_block(&polygon, hand_poly->isA()); image_block.rotate(rerotation); // Block outline is a polygon, so use a PB_LINE_IT to get the // rasterized interior. (Runs of interior pixels on a line.) PB_LINE_IT *lines = new PB_LINE_IT(&image_block); for (int y = box.bottom(); y < box.top(); ++y) { ICOORDELT_LIST* segments = lines->get_line(y); if (!segments->empty()) { ICOORDELT_IT s_it(segments); // Each element of segments is a start x and x size of the // run of interior pixels. for (s_it.mark_cycle_pt(); !s_it.cycled_list(); s_it.forward()) { int start = s_it.data()->x(); int xext = s_it.data()->y(); // Set the run of pixels to 1. pixRasterop(pix, start - rotated_box.left(), rotated_box.height() - 1 - (y - rotated_box.bottom()), xext, 1, PIX_SET, NULL, 0, 0); } } delete segments; } delete lines; } else { // Just fill the whole block as there is only a bounding box. pixRasterop(pix, 0, 0, rotated_box.width(), rotated_box.height(), PIX_SET, NULL, 0, 0); } return pix; }