HRESULT DWriteCreateResources(HDC hdc, wchar_t *text, HFONT hfont) { HRESULT hr = S_OK; // If the DirectWrite factory doesn't exist, create the resources, // only create these resources once. if (!g_pDWriteFactory) { HWND hwnd; RECT r; // DirectWrite variables. IDWriteFontFamily* pFontFamily = NULL; IDWriteFont* pFont = NULL; IDWriteLocalizedStrings* pFamilyNames = NULL; // Logical (GDI) font. LOGFONT lf = {}; UINT32 length = 0; UINT32 index = 0; float fontSize = 0; // length of the string UINT32 textLength = 0; wchar_t *name = NULL; // Get a handle to the DC and the window rect. hwnd = WindowFromDC(hdc); GetClientRect(hwnd, &r); // Calculate the string length. textLength = UINT32(wcslen(text)); // Create the DirectWrite factory. hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&g_pDWriteFactory) ); // Create a GDI interop interface. if (SUCCEEDED(hr)) { hr = g_pDWriteFactory->GetGdiInterop(&g_pGdiInterop); } if (SUCCEEDED(hr)) { // Get a logical font from the font handle. GetObject(hfont, sizeof(LOGFONT), &lf); } // Convert to a DirectWrite font. if (SUCCEEDED(hr)) { hr = g_pGdiInterop->CreateFontFromLOGFONT(&lf, &pFont); } // Get the font family. if (SUCCEEDED(hr)) { hr = pFont->GetFontFamily(&pFontFamily); } // Get a list of localized family names. if (SUCCEEDED(hr)) { hr = pFontFamily->GetFamilyNames(&pFamilyNames); } // Select the first locale. This is OK, because we are not displaying the family name. index = 0; // Get the length of the family name. if (SUCCEEDED(hr)) { hr = pFamilyNames->GetStringLength(index, &length); } if (SUCCEEDED(hr)) { // Allocate a new string. name = new (std::nothrow) wchar_t[length+1]; if (name == NULL) { hr = E_OUTOFMEMORY; } } // Get the actual family name. if (SUCCEEDED(hr)) { hr = pFamilyNames->GetString(index, name, length+1); } if (SUCCEEDED(hr)) { // Calculate the font size. fontSize = (float) -MulDiv(lf.lfHeight, 96, GetDeviceCaps(hdc, LOGPIXELSY)); } // Create a text format using the converted font information. if (SUCCEEDED(hr)) { hr = g_pDWriteFactory->CreateTextFormat( name, // Font family name. NULL, pFont->GetWeight(), pFont->GetStyle(), pFont->GetStretch(), fontSize, L"en-us", &g_pTextFormat ); } // Create a text layout. if (SUCCEEDED(hr)) { hr = g_pDWriteFactory->CreateTextLayout( text, textLength, g_pTextFormat, 1024.0f, 480.0f, &g_pTextLayout ); } // Underline and strikethrough are part of a LOGFONT structure, but are not // part of a DWrite font object so we must set them using the text layout. if(lf.lfUnderline) { DWRITE_TEXT_RANGE textRange = {0, textLength}; g_pTextLayout->SetUnderline(true, textRange); } if(lf.lfStrikeOut) { DWRITE_TEXT_RANGE textRange = {0, textLength}; g_pTextLayout->SetStrikethrough(true, textRange); } // Create a bitmap render target for our custom renderer. if (SUCCEEDED(hr)) { hr = g_pGdiInterop->CreateBitmapRenderTarget(hdc, r.right, r.bottom, &g_pBitmapRenderTarget); } // Create default rendering params for our custom renderer. if (SUCCEEDED(hr)) { hr = g_pDWriteFactory->CreateRenderingParams(&g_pRenderingParams); } if (SUCCEEDED(hr)) { // Initialize the custom renderer class. g_pGdiTextRenderer = new (std::nothrow) GdiTextRenderer(g_pBitmapRenderTarget, g_pRenderingParams); } // Clean up local interfaces. SafeRelease(&pFontFamily); SafeRelease(&pFont); SafeRelease(&pFamilyNames); } return hr; }
HRESULT DWriteContext::SetLOGFONT(const LOGFONTW &logFont, float fontSize) { // Most of this function is copy from: http://msdn.microsoft.com/en-us/library/windows/desktop/dd941783(v=vs.85).aspx HRESULT hr = S_OK; IDWriteFont *font = NULL; IDWriteFontFamily *fontFamily = NULL; IDWriteLocalizedStrings *localizedFamilyNames = NULL; if (SUCCEEDED(hr)) { hr = mGdiInterop->CreateFontFromLOGFONT(&logFont, &font); } // Get the font family to which this font belongs. if (SUCCEEDED(hr)) { hr = font->GetFontFamily(&fontFamily); } // Get the family names. This returns an object that encapsulates one or // more names with the same meaning but in different languages. if (SUCCEEDED(hr)) { hr = fontFamily->GetFamilyNames(&localizedFamilyNames); } // Get the family name at index zero. If we were going to display the name // we'd want to try to find one that matched the use locale, but for // purposes of creating a text format object any language will do. wchar_t familyName[100]; if (SUCCEEDED(hr)) { hr = localizedFamilyNames->GetString(0, familyName, ARRAYSIZE(familyName)); } if (SUCCEEDED(hr)) { // If no font size was passed in use the lfHeight of the LOGFONT. if (fontSize == 0) { // Convert from pixels to DIPs. fontSize = PixelsToDipsY(logFont.lfHeight); if (fontSize < 0) { // Negative lfHeight represents the size of the em unit. fontSize = -fontSize; } else { // Positive lfHeight represents the cell height (ascent + // descent). DWRITE_FONT_METRICS fontMetrics; font->GetMetrics(&fontMetrics); // Convert the cell height (ascent + descent) from design units // to ems. float cellHeight = static_cast<float>( fontMetrics.ascent + fontMetrics.descent) / fontMetrics.designUnitsPerEm; // Divide the font size by the cell height to get the font em // size. fontSize /= cellHeight; } } } // The text format includes a locale name. Ideally, this would be the // language of the text, which may or may not be the same as the primary // language of the user. However, for our purposes the user locale will do. wchar_t localeName[LOCALE_NAME_MAX_LENGTH]; if (SUCCEEDED(hr)) { if (GetUserDefaultLocaleName(localeName, LOCALE_NAME_MAX_LENGTH) == 0) hr = HRESULT_FROM_WIN32(GetLastError()); } if (SUCCEEDED(hr)) { // Create the text format object. hr = mDWriteFactory->CreateTextFormat( familyName, NULL, // no custom font collection font->GetWeight(), font->GetStyle(), font->GetStretch(), fontSize, localeName, &mTextFormat); } if (SUCCEEDED(hr)) { mFontWeight = static_cast<DWRITE_FONT_WEIGHT>(logFont.lfWeight); mFontStyle = logFont.lfItalic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL; } SafeRelease(&localizedFamilyNames); SafeRelease(&fontFamily); SafeRelease(&font); return hr; }