void PhysicalLayerMonitor::ChangeState(IMonitorState* apState)
{
	LOG_BLOCK(LEV_DEBUG, mpState->ConvertToString() << " -> " << apState->ConvertToString() << " : " << mpPhys->ConvertStateToString());
	IMonitorState* pLast = mpState;

	CriticalSection cs(&mLock);
	mpState = apState;
	if(pLast->GetState() != apState->GetState()) {
		for(ObserverSet::iterator i = mObservers.begin(); i != mObservers.end(); ++i) (*i)->OnStateChange(apState->GetState());

		// signaling this way makes sure we're free and clear of the event that causes this
		// before someone else and deletes
		if(mpState->GetState() == PLS_SHUTDOWN) mpTimerSrc->Post(boost::bind(&PhysicalLayerMonitor::DoFinalShutdown, this));
	}
}
Esempio n. 2
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void PhysicalLayerMonitor::ChangeState(IMonitorState* apState)
{
	LOG_BLOCK(LEV_DEBUG, mpState->ConvertToString() << " -> " << apState->ConvertToString() << " : " << mpPhys->ConvertStateToString());
	IMonitorState* pLast = mpState;

	std::unique_lock<std::mutex> lock(mMutex);
	mpState = apState;
	if(pLast->GetState() != apState->GetState()) {

		this->OnStateChange(mpState->GetState());

		// signaling this way makes sure we're free and clear of the event that causes this
		// before someone else and deletes
		if(mpState->GetState() == CS_SHUTDOWN) mpPhys->GetExecutor()->Post(std::bind(&PhysicalLayerMonitor::DoFinalShutdown, this));
	}
}