bool BulletFactory::Suck(float mDelta,Evertable * ever,const char * str){ queue<Bullet*> temp; //const char * type("bonus"); while(!current.empty()){ Bullet * Bob = current.front(); current.pop(); IND_Entity2d * ent = ever->getEntity(); IND_Entity2d * ent2 = Bob->getEntity(); if((Bob->isEverted() == false) && mI->_entity2dManager->isCollision(ent,str,ent2,"bonus")){ float ydiff = ent2->getPosY() - ent->getPosY(); float xdiff = ent2->getPosX() - ent->getPosX(); float strength = xdiff*xdiff+ydiff*ydiff; float xrate = xdiff*xdiff/strength; float yrate = 1-xrate; if(ydiff < 0){ yrate = -yrate; } if(xdiff < 0){ xrate = -xrate; } Bob->setXY(ent2->getPosX()-xrate*300*mDelta,ent2->getPosY()-yrate*300*mDelta); if(strength < 20){ mScore->addtoScore(10); disappear(Bob); } else { temp.push(Bob); } } else { temp.push(Bob); } } current = temp; return true; }
/* ====================================== Listen for possible changes that the selected backdrop (the one where the cursos is over) can suffer ====================================== */ void Listener::ListenHoverBackDrop () { static int mMouseClickX; static int mMouseClickY; IND_Entity2d *mBackDropOver = mBackDropNodeOver->GetEntity(); // -------------------- Translate the selected backdrop image -------------------- static float mInitialPosX, mInitialPosY; float mNewPosX, mNewPosY; if (!mIsRotatingBackDrop && !mIsScalingBackDrop) { if (mI->_input->onMouseButtonPress(IND_MBUTTON_LEFT)) { mMouseClickX = (int) mPosBrushX; mMouseClickY = (int) mPosBrushY; mInitialPosX = mBackDropOver->getPosX(); mInitialPosY = mBackDropOver->getPosY(); } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_LEFT)) { mNewPosX = mInitialPosX + (mPosBrushX - mMouseClickX); mNewPosY = mInitialPosY + (mPosBrushY - mMouseClickY); mBackDropOver->setPosition (mNewPosX, mNewPosY, mBackDropOver->getPosZ()); mIsTranslatingBackDrop = true; } if (mI->_input->onMouseButtonRelease(IND_MBUTTON_LEFT)) { mIsTranslatingBackDrop = false; } } // -------------------- Translate pixel by pixel -------------------- if (mI->_input->onKeyPress (IND_F)) { mBackDropOver->setPosition (mBackDropOver->getPosX() - 1, mBackDropOver->getPosY(), mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_G)) { mBackDropOver->setPosition (mBackDropOver->getPosX() + 1, mBackDropOver->getPosY(), mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_C)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY() - 1, mBackDropOver->getPosZ()); } if (mI->_input->onKeyPress (IND_V)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY() + 1, mBackDropOver->getPosZ()); } // -------------------- Scale the selected backdrop image -------------------- static float mInitialScale; float mNewScale; static int mInitialRegionX, mInitialRegionY; int mNewRegionX, mNewRegionY; if (!mIsRotatingBackDrop && !mIsTranslatingBackDrop) { if (mI->_input->onMouseButtonPress (IND_MBUTTON_RIGHT) && mI->_input->isKeyPressed (IND_LSHIFT)) { mMouseClickX = (int) mPosBrushX; if (!mBackDropOver->ifWrap()) { mInitialScale = mBackDropOver->getScaleX(); } else { mInitialRegionX = mBackDropOver->getRegionWidth(); mInitialRegionY = mBackDropOver->getRegionHeight(); } } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_RIGHT) && mI->_input->isKeyPressed(IND_LSHIFT)) { mIsScalingBackDrop = true; if (!mBackDropOver->ifWrap()) { mNewScale = mInitialScale + ((mPosBrushX - mMouseClickX) / 1000); if (mNewScale < 0.05f) mNewScale = 0.1f; mBackDropOver->setScale (mNewScale, mNewScale); } else { mNewRegionX = mInitialRegionX + ((int) mPosBrushX - mMouseClickX); mNewRegionY = mInitialRegionY + ((int) mPosBrushX - mMouseClickX); mBackDropOver->setRegion (0, 0, (int) mNewRegionX, (int) mNewRegionY); } } if (mI->_input->onMouseButtonRelease (IND_MBUTTON_RIGHT)) { mIsScalingBackDrop = false; } } // -------------------- Rotate the selected backdrop image -------------------- static float mInitialAngle; float mNewAngle; if (!mIsTranslatingBackDrop && !mIsScalingBackDrop) { if (mI->_input->onMouseButtonPress (IND_MBUTTON_RIGHT)) { mMouseClickX = (int) mPosBrushX; mInitialAngle = mBackDropOver->getAngleZ(); } if (mI->_input->isMouseButtonPressed (IND_MBUTTON_RIGHT)) { mNewAngle = mInitialAngle + (mPosBrushX - mMouseClickX); mBackDropOver->setAngleXYZ (0, 0, mNewAngle); mIsRotatingBackDrop = true; } if (mI->_input->onMouseButtonRelease (IND_MBUTTON_RIGHT)) { mIsRotatingBackDrop = false; } } // -------------------- Flip backdrop image -------------------- if (mI->_input->onKeyPress(IND_T)) { (mBackDropOver->getMirrorX() == true) ? mBackDropOver->setMirrorX (false) : mBackDropOver->setMirrorX (true); } if (mI->_input->onKeyPress(IND_Y)) { (mBackDropOver->getMirrorY() == true) ? mBackDropOver->setMirrorY (false) : mBackDropOver->setMirrorY (true); } // -------------------- Transparency -------------------- if (mI->_input->isKeyPressed (IND_U, 5)) { if (mBackDropOver->getTransparency() > 0) mBackDropOver->setTransparency (mBackDropOver->getTransparency() - 1); } if (mI->_input->isKeyPressed (IND_I, 5)) { if (mBackDropOver->getTransparency() < 255) mBackDropOver->setTransparency (mBackDropOver->getTransparency() + 1); } // -------------------- Tiling -------------------- if (mI->_input->onKeyPress(IND_L) && !mI->_input->isKeyPressed (IND_LCTRL)) { (mBackDropOver->ifWrap() == true) ? mBackDropOver->toggleWrap (false) : mBackDropOver->toggleWrap (true); mBackDropOver->setRegion (0, 0, mBackDropOver->getSurface()->getWidth(), mBackDropOver->getSurface()->getHeight()); } // -------------------- Tinting -------------------- if (mI->_input->isKeyPressed(IND_SPACE)) { mBackDropOver->setTint ((BYTE) mMouseX, (BYTE) mMouseY, (BYTE) mMouseX); mIsTintingBackDrop = true; } if (mI->_input->onKeyRelease(IND_SPACE)) { mIsTintingBackDrop = false; } // -------------------- Z ordering -------------------- if (mI->_input->onKeyPress(IND_Z)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY(), mBackDropOver->getPosZ() - 1); } if (mI->_input->onKeyPress(IND_X)) { mBackDropOver->setPosition (mBackDropOver->getPosX(), mBackDropOver->getPosY(), mBackDropOver->getPosZ() + 1); } // -------------------- Clone -------------------- if (mI->_input->isKeyPressed(IND_LSHIFT) && mI->_input->onMouseButtonPress (IND_MBUTTON_LEFT)) { mMap->CloneNode (mBackDropNodeOver); // Clone node } // -------------------- Delete -------------------- if (mI->_input->onKeyPress(IND_DELETE)) { mMap->DeleteNode (mBackDropNodeOver); // Erase the node from the map vector } }