void Matte::EnableStuff() { if (pblock) { IParamMap2 *map = pblock->GetMap(); if (map) { map->Enable(matte_reflection_amount, reflmap?TRUE:FALSE); map->Enable(matte_affect_alpha, opaque?FALSE:TRUE); } } }
void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t) { if (id == kConeAngleUseSquare) { IParamMap2* pmap = ((IParamBlock2*)((ConeAngleManipulator*)owner)->GetReference(PBLOCK_REF_NO))->GetMap(); if (pmap) pmap->Enable(kConeAngleAspect, v.i); } }
void Set(PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t) // set from v { Matte* p = (Matte*)owner; if (p!=NULL) { IParamMap2 *map = p->pblock->GetMap(); if (map) { switch (id) { case matte_opaque_alpha: map->Enable(matte_affect_alpha, v.i? FALSE: TRUE); break; case matte_reflection_map: map->Enable(matte_reflection_amount, v.r?TRUE: FALSE); break; } } } }
void Gradient::EnableStuff() { if (pblock) { IParamMap2 *map = pblock->GetMap(); pblock->GetValue( grad_noise_type, 0, noiseType, FOREVER ); if (map) { map->Enable(grad_levels, noiseType==NOISE_REGULAR?FALSE:TRUE); } } }
void BerconWood::EnableStuff() { if (pblock) { IParamMap2 *map = pblock->GetMap(); if (map) { // Update values we need to know pblock->GetValue( use_distortion, 0, useDistortion, FOREVER); pblock->GetValue( lock_grain, 0, lockGrain, FOREVER); // Update parameters map->Enable(noise_color3, lockGrain?FALSE:TRUE); map->Enable(noise_map3, lockGrain?FALSE:TRUE); map->Enable(noise_map3_on, lockGrain?FALSE:TRUE); map->Enable(distortion_str, useDistortion); map->Enable(distortion_map, useDistortion); map->Enable(distortion_map2, useDistortion); } } }
void BerconNoise::EnableStuff() { if (pblock) { IParamMap2 *map = pblock->GetMap(); if (map) { // Update values we need to know pblock->GetValue( use_distortion, 0, useDistortion, FOREVER); pblock->GetValue( noise_function_type, 0, noiseFunction, FOREVER); pblock->GetValue( fractal_type, 0, fractalFunction, FOREVER); // Update parameters map->Enable(noise_phase, noiseFunction==2||noiseFunction==5?TRUE:FALSE); map->Enable(worley_F1, noiseFunction==6?TRUE:FALSE); map->Enable(worley_F2, noiseFunction==6?TRUE:FALSE); map->Enable(worley_F3, noiseFunction==6?TRUE:FALSE); map->Enable(worley_F4, noiseFunction==6?TRUE:FALSE); map->Enable(worley_distance, noiseFunction==6?TRUE:FALSE); map->Enable(worley_spread, noiseFunction==6?TRUE:FALSE); map->Enable(fractal_levels, fractalFunction!=0?TRUE:FALSE); map->Enable(fractal_lacunarity, fractalFunction>2?TRUE:FALSE); map->Enable(fractal_h, fractalFunction>2?TRUE:FALSE); map->Enable(fractal_offset, fractalFunction>4?TRUE:FALSE); map->Enable(fractal_gain, fractalFunction>5?TRUE:FALSE); map->Enable(distortion_str, useDistortion); map->Enable(distortion_map, useDistortion); map->Enable(distortion_map2, useDistortion); } } }
void BerconTile::EnableStuff(TimeValue t) { if (pblock) { IParamMap2 *map = pblock->GetMap(); if (map) { // Update values we need to know //pblock->GetValue( tile_style, 0, tilingType, FOREVER); pblock->GetValue( use_distortion, 0, useDistortion, FOREVER); // Update parameters map->Enable(soften_rad, tileParam.tileBlur!=0?TRUE:FALSE); map->Enable(round_rad, tileParam.tileRound); map->Enable(tile_height, tileParam.tilingType != 1); map->Enable(tile_width2, tileParam.tilingType != 1); map->Enable(tile_height2, tileParam.tilingType != 1); map->Enable(pb_uv_channel, tileParam.mapUV); map->Enable(pb_auto, tileParam.mapUV); map->Enable(pb_rotUV, tileParam.mapUV); map->Enable(pb_uv_channel, tileParam.mapUV); map->Enable(pb_randX, tileParam.mapUV); map->Enable(pb_randY, tileParam.mapUV); map->Enable(pb_randSX, tileParam.mapUV); map->Enable(pb_randSY, tileParam.mapUV && (!tileParam.lock)); map->Enable(pb_lock, tileParam.mapUV); map->Enable(pb_flipX, tileParam.mapUV); map->Enable(pb_flipY, tileParam.mapUV); map->Enable(pb_randRot, tileParam.mapUV && (tileParam.rotUV==3)); map->Enable(pb_center_channel, tileParam.center); map->Enable(noise_color3, lockEdge?FALSE:TRUE); map->Enable(noise_map3, lockEdge?FALSE:TRUE); map->Enable(noise_map3_on, lockEdge?FALSE:TRUE); map->Enable(distortion_str, useDistortion); map->Enable(distortion_map, useDistortion); map->Enable(distortion_map2, useDistortion); int type = berconXYZ.isRealworld(); setSpinnerType(map, t, tile_width, IDC_TILEWIDTH_EDIT, IDC_TILEWIDTH_SPIN, type); setSpinnerType(map, t, tile_height, IDC_TILEHEIGHT_EDIT, IDC_TILEHEIGHT_SPIN, type); setSpinnerType(map, t, edge_width, IDC_EDGEWIDTH_EDIT, IDC_EDGEWIDTH_SPIN, type); setSpinnerType(map, t, edge_height, IDC_EDGEHEIGHT_EDIT, IDC_EDGEHEIGHT_SPIN, type); setSpinnerType(map, t, soften_rad, IDC_SOFTENRAD_EDIT, IDC_SOFTENRAD_SPIN, type); setSpinnerType(map, t, round_rad, IDC_CORNER_EDIT, IDC_CORNER_SPIN, type); } } }
void BerconGradient::EnableStuff() { if (!pblock) return; IParamMap2 *map = pblock->GetMap(); if (map) { // Update values TimeValue t = GetCOREInterface()->GetTime(); pblockGetValue(pb_type, p_type); pblockGetValue(pb_dison, p_disOn); pblockGetValue(pb_gradient_normal, p_normalType); pblockGetValue(pb_gradient_normal2, p_normalFunction); // Key params map->Enable(pb_keyTex, gradient->selected==-1?FALSE:TRUE); map->Enable(pb_keyPos, gradient->selected==-1?FALSE:TRUE); map->Enable(pb_keyCol, gradient->selected==-1?FALSE:TRUE); // Random map->Enable(pb_seed, p_type==5?TRUE:FALSE); map->Enable(pb_rand_obj, p_type==5?TRUE:FALSE); map->Enable(pb_rand_mat, p_type==5?TRUE:FALSE); map->Enable(pb_rand_par, p_type==5?TRUE:FALSE); map->Enable(pb_rand_tile, p_type==5?TRUE:FALSE); // Mapped map->Enable(pb_maptex, p_type==4?TRUE:FALSE); // Distortion map->Enable(pb_disstr, p_disOn?TRUE:FALSE); map->Enable(pb_distex, p_disOn?TRUE:FALSE); // Normal / Distance map->Enable(pb_gradient_normal, p_type==1||p_type==2?TRUE:FALSE); map->Enable(pb_gradient_normal2, p_type==1?TRUE:FALSE); map->Enable(pb_ior, p_type==1&&p_normalFunction==2?TRUE:FALSE); map->Enable(pb_node, (p_type==1||p_type==2)&&(p_normalType==10||p_normalType==11)?TRUE:FALSE); // UVW map->Enable(pb_gradient_uvw, p_type==0?TRUE:FALSE); } }