Esempio n. 1
0
/* <f10ef> ../engine/sv_steam3.cpp:566 */
bool ISteamApps_BIsSubscribedApp(uint32 appid)
{
    if (CRehldsPlatformHolder::get()->SteamApps())
    {
        ISteamApps* apps = CRehldsPlatformHolder::get()->SteamApps();
        return apps->BIsSubscribedApp(appid);
    }

    return false;
}
Esempio n. 2
0
int SteamGlobal::init()
{
#if defined(CHOWDREN_FORCE_STEAM_OPEN) && defined(CHOWDREN_STEAM_APPID)
    if (SteamAPI_RestartAppIfNecessary(CHOWDREN_STEAM_APPID)) {
        return EXIT_FAILURE;
    }
#endif

    initialized = SteamAPI_Init();
    if (!initialized) {
        std::cout << "Could not initialize Steam API" << std::endl;
#ifdef CHOWDREN_FORCE_STEAM_OPEN
        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Steam error",
                                 "Could not initialize Steam API. "
                                 "Please make sure you are logged in to Steam "
                                 "before opening the game.",
                                 NULL);
        return EXIT_FAILURE;
#endif
        return 0;
    }
	std::cout << "Initialized Steam API" << std::endl;

    bool debug_achievements = getenv("CHOWDREN_DEBUG_ACHIEVEMENTS") != NULL;
    if (debug_achievements) {
    	if (!SteamUserStats()->ResetAllStats(true))
    		std::cout << "Could not reset stats" << std::endl;
    }
	if (!SteamUserStats()->RequestCurrentStats())
		std::cout << "Could not request Steam stats" << std::endl;

#ifdef CHOWDREN_STEAM_APPID
    ISteamApps * ownapp = SteamApps();
    if (!ownapp->BIsSubscribedApp(CHOWDREN_STEAM_APPID)) {
        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Steam error",
                                 "Please purchase the Steam version of the "
                                 "game if you want to play it on Steam.",
                                 NULL);
        return EXIT_FAILURE;
    }
#endif
    steam_language = SteamApps()->GetCurrentGameLanguage();
    if (steam_language.empty())
        steam_language = "english";
    steam_language[0] = toupper(steam_language[0]);
    std::cout << "Detected Steam language: " << steam_language << std::endl;
    return 0;
}
Esempio n. 3
0
bool SteamObject::is_activated()
{
#ifdef CHOWDREN_ENABLE_STEAM
    if (!global_steam_obj.initialized)
#ifdef CHOWDREN_FORCE_STEAM_OPEN
        return false;
#else
        return true;
#endif
    SteamUserStats()->RequestCurrentStats();
    ISteamApps * ownapp = SteamApps();
    return ownapp->BIsSubscribedApp(CHOWDREN_STEAM_APPID);
#else
	return true;
#endif
}