Esempio n. 1
0
	value lime_image_load (value data) {
		
		ImageBuffer buffer;
		Resource resource;
		
		if (val_is_string (data)) {
			
			resource = Resource (val_string (data));
			
		} else {
			
			Bytes bytes (data);
			resource = Resource (&bytes);
			
		}
		
		#ifdef LIME_PNG
		if (PNG::Decode (&resource, &buffer)) {
			
			return buffer.Value ();
			
		}
		#endif
		
		#ifdef LIME_JPEG
		if (JPEG::Decode (&resource, &buffer)) {
			
			return buffer.Value ();
			
		}
		#endif
		
		return alloc_null ();
		
	}
Esempio n. 2
0
	value lime_png_decode_file (value data, value decodeData) {
		
		ImageBuffer imageBuffer;
		Resource resource = Resource (val_string (data));
		
		#ifdef LIME_PNG
		if (PNG::Decode (&resource, &imageBuffer, val_bool (decodeData))) {
			
			return imageBuffer.Value ();
			
		}
		#endif
		
		return alloc_null ();
		
	}
Esempio n. 3
0
	value lime_png_decode_file (HxString path, bool decodeData) {
		
		ImageBuffer imageBuffer;
		Resource resource = Resource (path.__s);
		
		#ifdef LIME_PNG
		if (PNG::Decode (&resource, &imageBuffer, decodeData)) {
			
			return imageBuffer.Value ();
			
		}
		#endif
		
		return alloc_null ();
		
	}
Esempio n. 4
0
	value lime_jpeg_decode_bytes (value data, value decodeData) {
		
		ImageBuffer imageBuffer;
		
		Bytes bytes (data);
		Resource resource = Resource (&bytes);
		
		#ifdef LIME_JPEG
		if (JPEG::Decode (&resource, &imageBuffer, val_bool (decodeData))) {
			
			return imageBuffer.Value ();
			
		}
		#endif
		
		return alloc_null ();
		
	}
Esempio n. 5
0
	value lime_png_decode_bytes (value data, bool decodeData) {
		
		ImageBuffer imageBuffer;
		
		Bytes bytes (data);
		Resource resource = Resource (&bytes);
		
		#ifdef LIME_PNG
		if (PNG::Decode (&resource, &imageBuffer, decodeData)) {
			
			return imageBuffer.Value ();
			
		}
		#endif
		
		return alloc_null ();
		
	}
Esempio n. 6
0
	value lime_renderer_read_pixels (value renderer, value rect) {
		
		Renderer* targetRenderer = (Renderer*)val_data (renderer);
		ImageBuffer buffer;
		
		if (!val_is_null (rect)) {
			
			Rectangle _rect = Rectangle (rect);
			targetRenderer->ReadPixels (&buffer, &_rect);
			
		} else {
			
			targetRenderer->ReadPixels (&buffer, NULL);
			
		}
		
		return buffer.Value ();
		
	}