Esempio n. 1
0
void Game::quit()
{
	m_running = false;

	// Save configuration to settings file
	IniParser config;
	config.seek_section("Wallbreaker");
	config.set("highscore",  Settings::highscore);
	config.set("app_width",  m_window.getSize().x);
	config.set("app_height", m_window.getSize().y);
	config.set("sound",      SoundSystem::isSoundEnabled());
	config.set("music",      SoundSystem::isMusicEnabled());
	config.save(m_app_dir + WB_SETTINGS_FILE);
}
Esempio n. 2
0
void UserSettings::saveToConfig(IniParser& config)
{
	config.seekSection("Settings");
	config.set("panel_on_top", panel_on_top);
	config.set("language", I18n::getInstance().getCurrentLanguage());

	config.seekSection("Player");
	config.set("current_level",       LevelManager::getInstance().getCurrent());
	config.set("last_unlocked_level", LevelManager::getInstance().getLastUnlocked());
	config.set("credits",             s_credits);
	config.set("arcade_highscore",    s_highscore);
	config.set("lvl_laser",    s_items[Item::WEAPON]);
	config.set("lvl_shield",   s_items[Item::SHIELD]);
	config.set("lvl_hull",     s_items[Item::HULL]);
	config.set("lvl_engine",   s_items[Item::ENGINE]);
	config.set("lvl_heatsink", s_items[Item::HEATSINK]);

	config.seekSection("Keyboard");
	config.set("move_up",    Input::getKeyBinding(Action::UP));
	config.set("move_down",  Input::getKeyBinding(Action::DOWN));
	config.set("move_left",  Input::getKeyBinding(Action::LEFT));
	config.set("move_right", Input::getKeyBinding(Action::RIGHT));
	config.set("laser",      Input::getKeyBinding(Action::USE_LASER));
	config.set("cooler",     Input::getKeyBinding(Action::USE_COOLER));
	config.set("missile",    Input::getKeyBinding(Action::USE_MISSILE));

	config.seekSection("Joystick");
	config.set("pause",       Input::getButtonBinding(Action::PAUSE));
	config.set("laser",       Input::getButtonBinding(Action::USE_LASER));
	config.set("cooler",      Input::getButtonBinding(Action::USE_COOLER));
	config.set("missile",     Input::getButtonBinding(Action::USE_MISSILE));
	config.set("sensitivity", Input::getJoystickDeadzone());

	config.seekSection("Audio");
	config.set("enable_music", SoundSystem::isMusicEnabled());
	config.set("music_volume", SoundSystem::getMusicVolume());
	config.set("enable_sound", SoundSystem::isSoundEnabled());
	config.set("sound_volume", SoundSystem::getSoundVolume());
}