void SVGRootInlineBox::layoutCharactersInTextBoxes(InlineFlowBox* start, SVGTextLayoutEngine& characterLayout) { for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) { if (child->isSVGInlineTextBox()) { ASSERT(child->renderer().isSVGInlineText()); SVGInlineTextBox* textBox = toSVGInlineTextBox(child); characterLayout.layoutInlineTextBox(textBox); } else { // Skip generated content. Node* node = child->renderer().node(); if (!node) continue; ASSERT_WITH_SECURITY_IMPLICATION(child->isInlineFlowBox()); SVGInlineFlowBox* flowBox = toSVGInlineFlowBox(child); bool isTextPath = node->hasTagName(SVGNames::textPathTag); if (isTextPath) { // Build text chunks for all <textPath> children, using the line layout algorithm. // This is needeed as text-anchor is just an additional startOffset for text paths. SVGTextLayoutEngine lineLayout(characterLayout.layoutAttributes()); layoutCharactersInTextBoxes(flowBox, lineLayout); characterLayout.beginTextPathLayout(&child->renderer(), lineLayout); } layoutCharactersInTextBoxes(flowBox, characterLayout); if (isTextPath) characterLayout.endTextPathLayout(); } } }
void SVGRootInlineBox::layoutChildBoxes(InlineFlowBox* start, FloatRect* childRect) { for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) { FloatRect boxRect; if (child->isSVGInlineTextBox()) { ASSERT(child->renderer().isSVGInlineText()); SVGInlineTextBox* textBox = toSVGInlineTextBox(child); boxRect = textBox->calculateBoundaries(); textBox->setX(boxRect.x()); textBox->setY(boxRect.y()); textBox->setLogicalWidth(boxRect.width()); textBox->setLogicalHeight(boxRect.height()); } else { // Skip generated content. if (!child->renderer().node()) continue; ASSERT_WITH_SECURITY_IMPLICATION(child->isInlineFlowBox()); SVGInlineFlowBox* flowBox = toSVGInlineFlowBox(child); layoutChildBoxes(flowBox); boxRect = flowBox->calculateBoundaries(); flowBox->setX(boxRect.x()); flowBox->setY(boxRect.y()); flowBox->setLogicalWidth(boxRect.width()); flowBox->setLogicalHeight(boxRect.height()); } if (childRect) childRect->unite(boxRect); } }
void InlineFlowBox::adjustMaxAscentAndDescent(int& maxAscent, int& maxDescent, int maxPositionTop, int maxPositionBottom) { for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { // The computed lineheight needs to be extended for the // positioned elements // see khtmltests/rendering/html_align.html if (curr->object()->isPositioned()) continue; // Positioned placeholders don't affect calculations. if (curr->yPos() == PositionTop || curr->yPos() == PositionBottom) { if (curr->yPos() == PositionTop) { if (maxAscent + maxDescent < curr->height()) maxDescent = curr->height() - maxAscent; } else { if (maxAscent + maxDescent < curr->height()) maxAscent = curr->height() - maxDescent; } if ( maxAscent + maxDescent >= kMax( maxPositionTop, maxPositionBottom ) ) break; } if (curr->isInlineFlowBox()) static_cast<InlineFlowBox*>(curr)->adjustMaxAscentAndDescent(maxAscent, maxDescent, maxPositionTop, maxPositionBottom); } }
static void placeBoxesVerticallyWithAbsBaseline(InlineFlowBox* flow, int& heightOfBlock, int& minY, int& maxY, int& baseline, int yPos) { for (InlineBox* curr = flow->firstChild(); curr; curr = curr->nextOnLine()) { if (curr->isInlineFlowBox() && !curr->object()->element()->hasTagName(aTag)) { SVGTextPositioningElement* text = static_cast<SVGTextPositioningElement*>(curr->object()->element()); baseline += (int)(text->dy()->getFirst().value()); if (text->y()->numberOfItems() > 0) baseline = (int)(text->y()->getFirst().value() - yPos); placeBoxesVerticallyWithAbsBaseline(static_cast<InlineFlowBox*>(curr), heightOfBlock, minY, maxY, baseline, yPos); } const Font& font = curr->object()->firstLineStyle()->font(); // FIXME: Is it right to always use firstLineStyle here? int ascent = font.ascent(); int position = baseline - ascent; int height = ascent + font.descent(); curr->setBaseline(ascent); curr->setYPos(position); curr->setHeight(height); if (position < minY) minY = position; if (position + height > maxY) maxY = position + height; } if (flow->isRootInlineBox()) { flow->setYPos(minY); flow->setHeight(maxY - minY); flow->setBaseline(baseline - minY); heightOfBlock += maxY - minY; } }
void SVGRootInlineBox::layoutChildBoxes(InlineFlowBox* start) { for (InlineBox* child = start->firstChild(); child; child = child->nextOnLine()) { if (child->isSVGInlineTextBox()) { ASSERT(child->renderer()); ASSERT(child->renderer()->isSVGInlineText()); SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(child); IntRect boxRect = textBox->calculateBoundaries(); textBox->setX(boxRect.x()); textBox->setY(boxRect.y()); textBox->setLogicalWidth(boxRect.width()); textBox->setLogicalHeight(boxRect.height()); } else { ASSERT(child->isInlineFlowBox()); // Skip generated content. if (!child->renderer()->node()) continue; SVGInlineFlowBox* flowBox = static_cast<SVGInlineFlowBox*>(child); layoutChildBoxes(flowBox); IntRect boxRect = flowBox->calculateBoundaries(); flowBox->setX(boxRect.x()); flowBox->setY(boxRect.y()); flowBox->setLogicalWidth(boxRect.width()); flowBox->setLogicalHeight(boxRect.height()); } } }
void InlineFlowBox::determineSpacingForFlowBoxes(bool lastLine, RenderObject* endObject) { // All boxes start off open. They will not apply any margins/border/padding on // any side. bool includeLeftEdge = false; bool includeRightEdge = false; RenderFlow* flow = static_cast<RenderFlow*>(object()); if (!flow->firstChild()) includeLeftEdge = includeRightEdge = true; // Empty inlines never split across lines. else if (parent()) { // The root inline box never has borders/margins/padding. bool ltr = flow->style()->direction() == LTR; // Check to see if all initial lines are unconstructed. If so, then // we know the inline began on this line. if (!flow->firstLineBox()->isConstructed()) { if (ltr && flow->firstLineBox() == this) includeLeftEdge = true; else if (!ltr && flow->lastLineBox() == this) includeRightEdge = true; } // In order to determine if the inline ends on this line, we check three things: // (1) If we are the last line and we don't have a continuation(), then we can // close up. // (2) If the last line box for the flow has an object following it on the line (ltr, // reverse for rtl), then the inline has closed. // (3) The line may end on the inline. If we are the last child (climbing up // the end object's chain), then we just closed as well. if (!flow->lastLineBox()->isConstructed()) { if (ltr) { if (!nextLineBox() && ((lastLine && !object()->continuation()) || nextOnLineExists() || onEndChain(endObject))) includeRightEdge = true; } else { if ((!prevLineBox() || !prevLineBox()->isConstructed()) && ((lastLine && !object()->continuation()) || prevOnLineExists() || onEndChain(endObject))) includeLeftEdge = true; } } } setEdges(includeLeftEdge, includeRightEdge); // Recur into our children. for (InlineBox* currChild = firstChild(); currChild; currChild = currChild->nextOnLine()) { if (currChild->isInlineFlowBox()) { InlineFlowBox* currFlow = static_cast<InlineFlowBox*>(currChild); currFlow->determineSpacingForFlowBoxes(lastLine, endObject); } } }
int InlineFlowBox::getFlowSpacingWidth() const { int totWidth = marginBorderPaddingLeft() + marginBorderPaddingRight(); for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->isInlineFlowBox()) totWidth += static_cast<InlineFlowBox*>(curr)->getFlowSpacingWidth(); } return totWidth; }
static void invalidateLineBoxPaintOffsetsInternal(PaintController& paintController, InlineFlowBox* inlineBox) { paintController.invalidatePaintOffset(*inlineBox); for (InlineBox* child = inlineBox->firstChild(); child; child = child->nextOnLine()) { if (!child->lineLayoutItem().isText() && child->boxModelObject().hasSelfPaintingLayer()) continue; if (child->isInlineFlowBox()) invalidateLineBoxPaintOffsetsInternal(paintController, toInlineFlowBox(child)); else paintController.invalidatePaintOffset(*child); } }
void InlineFlowBox::computeLogicalBoxHeights(int& maxPositionTop, int& maxPositionBottom, int& maxAscent, int& maxDescent, bool strictMode) { if (isRootInlineBox()) { // Examine our root box. setHeight(object()->lineHeight(m_firstLine)); bool isTableCell = object()->isTableCell(); if (isTableCell) { RenderTableCell* tableCell = static_cast<RenderTableCell*>(object()); setBaseline(tableCell->RenderBlock::baselinePosition(m_firstLine)); } else setBaseline(object()->baselinePosition(m_firstLine)); if (hasTextChildren() || strictMode) { int ascent = baseline(); int descent = height() - ascent; if (maxAscent < ascent) maxAscent = ascent; if (maxDescent < descent) maxDescent = descent; } } for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->object()->isPositioned()) continue; // Positioned placeholders don't affect calculations. curr->setHeight(curr->object()->lineHeight(m_firstLine)); curr->setBaseline(curr->object()->baselinePosition(m_firstLine)); curr->setYPos(curr->object()->verticalPositionHint(m_firstLine)); if (curr->yPos() == PositionTop) { if (maxPositionTop < curr->height()) maxPositionTop = curr->height(); } else if (curr->yPos() == PositionBottom) { if (maxPositionBottom < curr->height()) maxPositionBottom = curr->height(); } else if (curr->hasTextChildren() || strictMode) { int ascent = curr->baseline() - curr->yPos(); int descent = curr->height() - ascent; if (maxAscent < ascent) maxAscent = ascent; if (maxDescent < descent) maxDescent = descent; } if (curr->isInlineFlowBox()) static_cast<InlineFlowBox*>(curr)->computeLogicalBoxHeights(maxPositionTop, maxPositionBottom, maxAscent, maxDescent, strictMode); } }
void SVGTextQuery::collectTextBoxesInFlowBox(InlineFlowBox* flowBox) { if (!flowBox) return; for (InlineBox* child = flowBox->firstChild(); child; child = child->nextOnLine()) { if (child->isInlineFlowBox()) { // Skip generated content. if (!child->renderer()->node()) continue; collectTextBoxesInFlowBox(toInlineFlowBox(child)); continue; } if (child->isSVGInlineTextBox()) m_textBoxes.append(toSVGInlineTextBox(child)); } }
static void collectTextBoxesInFlowBox(InlineFlowBox* flowBox, Vector<SVGInlineTextBox*>& textBoxes) { if (!flowBox) return; for (InlineBox* child = flowBox->firstChild(); child; child = child->nextOnLine()) { if (child->isInlineFlowBox()) { // Skip generated content. if (!child->layoutObject().node()) continue; collectTextBoxesInFlowBox(toInlineFlowBox(child), textBoxes); continue; } if (child->isSVGInlineTextBox()) textBoxes.append(toSVGInlineTextBox(child)); } }
void InlineFlowBox::shrinkBoxesWithNoTextChildren(int topPos, int bottomPos) { // First shrink our kids. for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->object()->isPositioned()) continue; // Positioned placeholders don't affect calculations. if (curr->isInlineFlowBox()) static_cast<InlineFlowBox*>(curr)->shrinkBoxesWithNoTextChildren(topPos, bottomPos); } // See if we have text children. If not, then we need to shrink ourselves to fit on the line. if (!hasTextDescendant()) { if (yPos() < topPos) setYPos(topPos); if (yPos() + height() > bottomPos) setHeight(bottomPos - yPos()); if (baseline() > height()) setBaseline(height()); } }
void SVGTextChunkLayoutInfo::recursiveBuildTextChunks(InlineFlowBox* start) { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> buildTextChunks(start=%p)\n", start); #endif for (InlineBox* curr = start->firstChild(); curr; curr = curr->nextOnLine()) { if (curr->renderer()->isText()) { InlineTextBox* textBox = static_cast<InlineTextBox*>(curr); unsigned length = textBox->len(); ASSERT(length > 0); #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Handle inline text box (%p) with %i characters (start: %i, end: %i), handlingTextPath=%i\n", textBox, length, textBox->start(), textBox->end(), (int) m_handlingTextPath); #endif RenderText* text = textBox->textRenderer(); ASSERT(text); ASSERT(text->node()); SVGTextContentElement* textContent = 0; Node* node = text->node()->parent(); while (node && node->isSVGElement() && !textContent) { if (static_cast<SVGElement*>(node)->isTextContent()) textContent = static_cast<SVGTextContentElement*>(node); else node = node->parentNode(); } ASSERT(textContent); // Start new character range for the first chunk bool isFirstCharacter = m_svgTextChunks.isEmpty() && m_chunk.start == m_charsIt && m_chunk.start == m_chunk.end; if (isFirstCharacter) { ASSERT(m_chunk.boxes.isEmpty()); m_chunk.boxes.append(SVGInlineBoxCharacterRange()); } else ASSERT(!m_chunk.boxes.isEmpty()); // Walk string to find out new chunk positions, if existent for (unsigned i = 0; i < length; ++i) { ASSERT(m_charsIt != m_charsEnd); SVGInlineBoxCharacterRange& range = m_chunk.boxes.last(); if (range.isOpen()) { range.box = curr; range.startOffset = !i ? 0 : i - 1; #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " | -> Range is open! box=%p, startOffset=%i\n", range.box, range.startOffset); #endif } // If a new (or the first) chunk has been started, record it's text-anchor and writing mode. if (m_assignChunkProperties) { m_assignChunkProperties = false; m_chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle()); m_chunk.isTextPath = m_handlingTextPath; m_chunk.anchor = text->style()->svgStyle()->textAnchor(); m_chunk.textLength = textContent->textLength().value(textContent); m_chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust(); #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " | -> Assign chunk properties, isVerticalText=%i, anchor=%i\n", m_chunk.isVerticalText, m_chunk.anchor); #endif } if (i > 0 && !isFirstCharacter && m_charsIt->newTextChunk) { // Close mid chunk & character range ASSERT(!range.isOpen()); ASSERT(!range.isClosed()); range.endOffset = i; closeTextChunk(); #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " | -> Close mid-text chunk, at endOffset: %i and starting new mid chunk!\n", range.endOffset); #endif // Prepare for next chunk, if we're not at the end startTextChunk(); if (i + 1 == length) { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " | -> Record last chunk of inline text box!\n"); #endif startTextChunk(); SVGInlineBoxCharacterRange& range = m_chunk.boxes.last(); m_assignChunkProperties = false; m_chunk.isVerticalText = isVerticalWritingMode(text->style()->svgStyle()); m_chunk.isTextPath = m_handlingTextPath; m_chunk.anchor = text->style()->svgStyle()->textAnchor(); m_chunk.textLength = textContent->textLength().value(textContent); m_chunk.lengthAdjust = (ELengthAdjust) textContent->lengthAdjust(); range.box = curr; range.startOffset = i; ASSERT(!range.isOpen()); ASSERT(!range.isClosed()); } } // This should only hold true for the first character of the first chunk if (isFirstCharacter) isFirstCharacter = false; ++m_charsIt; } #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Finished inline text box!\n"); #endif SVGInlineBoxCharacterRange& range = m_chunk.boxes.last(); if (!range.isOpen() && !range.isClosed()) { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Last range not closed - closing with endOffset: %i\n", length); #endif // Current text chunk is not yet closed. Finish the current range, but don't start a new chunk. range.endOffset = length; if (m_charsIt != m_charsEnd) { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Not at last character yet!\n"); #endif // If we're not at the end of the last box to be processed, and if the next // character starts a new chunk, then close the current chunk and start a new one. if (m_charsIt->newTextChunk) { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Next character starts new chunk! Closing current chunk, and starting a new one...\n"); #endif closeTextChunk(); startTextChunk(); } else { // Just start a new character range m_chunk.boxes.append(SVGInlineBoxCharacterRange()); #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Next character does NOT start a new chunk! Starting new character range...\n"); #endif } } else { #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Closing final chunk! Finished processing!\n"); #endif // Close final chunk, once we're at the end of the last box closeTextChunk(); } } } else { ASSERT(curr->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(curr); // Skip generated content. if (!flowBox->renderer()->node()) continue; bool isTextPath = flowBox->renderer()->node()->hasTagName(SVGNames::textPathTag); #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " -> Handle inline flow box (%p), isTextPath=%i\n", flowBox, (int) isTextPath); #endif if (isTextPath) m_handlingTextPath = true; recursiveBuildTextChunks(flowBox); if (isTextPath) m_handlingTextPath = false; } } #if DEBUG_CHUNK_BUILDING > 1 fprintf(stderr, " <- buildTextChunks(start=%p)\n", start); #endif }
void InlineFlowBox::placeBoxesVertically(int y, int maxHeight, int maxAscent, bool strictMode, int& topPosition, int& bottomPosition) { if (isRootInlineBox()) { setYPos(y + maxAscent - baseline());// Place our root box. // CSS2: 10.8.1 - line-height on the block level element specifies the *minimum* // height of the generated line box if (hasTextChildren() && maxHeight < object()->lineHeight(m_firstLine)) maxHeight = object()->lineHeight(m_firstLine); } for (InlineBox* curr = firstChild(); curr; curr = curr->nextOnLine()) { if (curr->object()->isPositioned()) continue; // Positioned placeholders don't affect calculations. // Adjust boxes to use their real box y/height and not the logical height (as dictated by // line-height). if (curr->isInlineFlowBox()) static_cast<InlineFlowBox*>(curr)->placeBoxesVertically(y, maxHeight, maxAscent, strictMode, topPosition, bottomPosition); bool childAffectsTopBottomPos = true; if (curr->yPos() == PositionTop) curr->setYPos(y); else if (curr->yPos() == PositionBottom) curr->setYPos(y + maxHeight - curr->height()); else { if (!strictMode && !curr->hasTextDescendant()) childAffectsTopBottomPos = false; curr->setYPos(curr->yPos() + y + maxAscent - curr->baseline()); } int newY = curr->yPos(); int newHeight = curr->height(); int newBaseline = curr->baseline(); int overflowTop = 0; int overflowBottom = 0; if (curr->isInlineTextBox() || curr->isInlineFlowBox()) { const QFontMetrics &fm = curr->object()->fontMetrics( m_firstLine ); #ifdef APPLE_CHANGES newBaseline = fm.ascent(); newY += curr->baseline() - newBaseline; newHeight = newBaseline+fm.descent(); #else // only adjust if the leading delta is superior to the font's natural leading if ( kAbs(fm.ascent() - curr->baseline()) > fm.leading()/2 ) { int ascent = fm.ascent()+fm.leading()/2; newBaseline = ascent; newY += curr->baseline() - newBaseline; newHeight = fm.lineSpacing(); } #endif for (ShadowData* shadow = curr->object()->style()->textShadow(); shadow; shadow = shadow->next) { overflowTop = kMin(overflowTop, shadow->y - shadow->blur); overflowBottom = kMax(overflowBottom, shadow->y + shadow->blur); } if (curr->isInlineFlowBox()) { newHeight += curr->object()->borderTop() + curr->object()->paddingTop() + curr->object()->borderBottom() + curr->object()->paddingBottom(); newY -= curr->object()->borderTop() + curr->object()->paddingTop(); newBaseline += curr->object()->borderTop() + curr->object()->paddingTop(); } } else { newY += curr->object()->marginTop(); newHeight = curr->height() - (curr->object()->marginTop() + curr->object()->marginBottom()); overflowTop = curr->object()->overflowTop(); overflowBottom = curr->object()->overflowHeight() - newHeight; } curr->setYPos(newY); curr->setHeight(newHeight); curr->setBaseline(newBaseline); if (childAffectsTopBottomPos) { topPosition = kMin(topPosition, newY + overflowTop); bottomPosition = kMax(bottomPosition, newY + newHeight + overflowBottom); } } if (isRootInlineBox()) { const QFontMetrics &fm = object()->fontMetrics( m_firstLine ); #ifdef APPLE_CHANGES setHeight(fm.ascent()+fm.descent()); setYPos(yPos() + baseline() - fm.ascent()); setBaseline(fm.ascent()); #else if ( kAbs(fm.ascent() - baseline()) > fm.leading()/2 ) { int ascent = fm.ascent()+fm.leading()/2; setHeight(fm.lineSpacing()); setYPos(yPos() + baseline() - ascent); setBaseline(ascent); } #endif if (hasTextDescendant() || strictMode) { if (yPos() < topPosition) topPosition = yPos(); if (yPos() + height() > bottomPosition) bottomPosition = yPos() + height(); } } }