void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
    status_t status;

    const uint32_t seq = 15;
    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_KEYBOARD;
    const int32_t action = AKEY_EVENT_ACTION_DOWN;
    const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM;
    const int32_t keyCode = AKEYCODE_ENTER;
    const int32_t scanCode = 13;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t repeatCount = 1;
    const nsecs_t downTime = 3;
    const nsecs_t eventTime = 4;

    status = mPublisher->publishKeyEvent(seq, deviceId, source, action, flags,
                                         keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
    ASSERT_EQ(OK, status)
            << "publisher publishKeyEvent should return OK";

    uint32_t consumeSeq;
    InputEvent* event;
    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
            << "consumer should have returned a key event";

    KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
    EXPECT_EQ(seq, consumeSeq);
    EXPECT_EQ(deviceId, keyEvent->getDeviceId());
    EXPECT_EQ(source, keyEvent->getSource());
    EXPECT_EQ(action, keyEvent->getAction());
    EXPECT_EQ(flags, keyEvent->getFlags());
    EXPECT_EQ(keyCode, keyEvent->getKeyCode());
    EXPECT_EQ(scanCode, keyEvent->getScanCode());
    EXPECT_EQ(metaState, keyEvent->getMetaState());
    EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
    EXPECT_EQ(downTime, keyEvent->getDownTime());
    EXPECT_EQ(eventTime, keyEvent->getEventTime());

    status = mConsumer->sendFinishedSignal(seq, true);
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    uint32_t finishedSeq = 0;
    bool handled = false;
    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";
    ASSERT_EQ(seq, finishedSeq)
            << "publisher receiveFinishedSignal should have returned the original sequence number";
    ASSERT_TRUE(handled)
            << "publisher receiveFinishedSignal should have set handled to consumer's reply";
}
status_t NativeInputEventSender::sendMotionEvent(uint32_t seq, const MotionEvent* event) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq);
    }

    uint32_t publishedSeq;
    for (size_t i = 0; i <= event->getHistorySize(); i++) {
        publishedSeq = mNextPublishedSeq++;
        status_t status = mInputPublisher.publishMotionEvent(publishedSeq,
                event->getDeviceId(), event->getSource(),
                event->getAction(), event->getActionButton(), event->getFlags(),
                event->getEdgeFlags(), event->getMetaState(), event->getButtonState(),
                event->getXOffset(), event->getYOffset(),
                event->getXPrecision(), event->getYPrecision(),
                event->getDownTime(), event->getHistoricalEventTime(i),
                event->getPointerCount(), event->getPointerProperties(),
                event->getHistoricalRawPointerCoords(0, i));
        if (status) {
            ALOGW("Failed to send motion event sample on channel '%s'.  status=%d",
                    getInputChannelName(), status);
            return status;
        }
    }
    mPublishedSeqMap.add(publishedSeq, seq);
    return OK;
}
void NativeInputEventSender::dispose() {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName());
    }

    mMessageQueue->getLooper()->removeFd(mInputPublisher.getChannel()->getFd());
}
void InputPublisherAndConsumerTest::Initialize() {
    status_t status;

    status = mPublisher->initialize();
    ASSERT_EQ(OK, status)
            << "publisher initialize should return OK";

    status = mConsumer->initialize();
    ASSERT_EQ(OK, status)
            << "consumer initialize should return OK";
}
status_t NativeInputEventSender::receiveFinishedSignals(JNIEnv* env) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName());
    }

    ScopedLocalRef<jobject> senderObj(env, NULL);
    bool skipCallbacks = false;
    for (;;) {
        uint32_t publishedSeq;
        bool handled;
        status_t status = mInputPublisher.receiveFinishedSignal(&publishedSeq, &handled);
        if (status) {
            if (status == WOULD_BLOCK) {
                return OK;
            }
            ALOGE("channel '%s' ~ Failed to consume finished signals.  status=%d",
                    getInputChannelName(), status);
            return status;
        }

        ssize_t index = mPublishedSeqMap.indexOfKey(publishedSeq);
        if (index >= 0) {
            uint32_t seq = mPublishedSeqMap.valueAt(index);
            mPublishedSeqMap.removeItemsAt(index);

            if (kDebugDispatchCycle) {
                ALOGD("channel '%s' ~ Received finished signal, seq=%u, handled=%s, "
                        "pendingEvents=%zu.",
                        getInputChannelName(), seq, handled ? "true" : "false",
                        mPublishedSeqMap.size());
            }

            if (!skipCallbacks) {
                if (!senderObj.get()) {
                    senderObj.reset(jniGetReferent(env, mSenderWeakGlobal));
                    if (!senderObj.get()) {
                        ALOGW("channel '%s' ~ Sender object was finalized "
                                "without being disposed.", getInputChannelName());
                        return DEAD_OBJECT;
                    }
                }

                env->CallVoidMethod(senderObj.get(),
                        gInputEventSenderClassInfo.dispatchInputEventFinished,
                        jint(seq), jboolean(handled));
                if (env->ExceptionCheck()) {
                    ALOGE("Exception dispatching finished signal.");
                    skipCallbacks = true;
                }
            }
        }
    }
}
status_t NativeInputEventSender::sendKeyEvent(uint32_t seq, const KeyEvent* event) {
    if (kDebugDispatchCycle) {
        ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq);
    }

    uint32_t publishedSeq = mNextPublishedSeq++;
    status_t status = mInputPublisher.publishKeyEvent(publishedSeq,
            event->getDeviceId(), event->getSource(), event->getAction(), event->getFlags(),
            event->getKeyCode(), event->getScanCode(), event->getMetaState(),
            event->getRepeatCount(), event->getDownTime(), event->getEventTime());
    if (status) {
        ALOGW("Failed to send key event on channel '%s'.  status=%d",
                getInputChannelName(), status);
        return status;
    }
    mPublishedSeqMap.add(publishedSeq, seq);
    return OK;
}
void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
    status_t status;

    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_KEYBOARD;
    const int32_t action = AKEY_EVENT_ACTION_DOWN;
    const int32_t flags = AKEY_EVENT_FLAG_FROM_SYSTEM;
    const int32_t keyCode = AKEYCODE_ENTER;
    const int32_t scanCode = 13;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t repeatCount = 1;
    const nsecs_t downTime = 3;
    const nsecs_t eventTime = 4;

    status = mPublisher->publishKeyEvent(deviceId, source, action, flags,
            keyCode, scanCode, metaState, repeatCount, downTime, eventTime);
    ASSERT_EQ(OK, status)
            << "publisher publishKeyEvent should return OK";

    status = mPublisher->sendDispatchSignal();
    ASSERT_EQ(OK, status)
            << "publisher sendDispatchSignal should return OK";

    status = mConsumer->receiveDispatchSignal();
    ASSERT_EQ(OK, status)
            << "consumer receiveDispatchSignal should return OK";

    InputEvent* event;
    status = mConsumer->consume(& mEventFactory, & event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_KEY, event->getType())
            << "consumer should have returned a key event";

    KeyEvent* keyEvent = static_cast<KeyEvent*>(event);
    EXPECT_EQ(deviceId, keyEvent->getDeviceId());
    EXPECT_EQ(source, keyEvent->getSource());
    EXPECT_EQ(action, keyEvent->getAction());
    EXPECT_EQ(flags, keyEvent->getFlags());
    EXPECT_EQ(keyCode, keyEvent->getKeyCode());
    EXPECT_EQ(scanCode, keyEvent->getScanCode());
    EXPECT_EQ(metaState, keyEvent->getMetaState());
    EXPECT_EQ(repeatCount, keyEvent->getRepeatCount());
    EXPECT_EQ(downTime, keyEvent->getDownTime());
    EXPECT_EQ(eventTime, keyEvent->getEventTime());

    status = mConsumer->sendFinishedSignal();
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    status = mPublisher->receiveFinishedSignal();
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";

    status = mPublisher->reset();
    ASSERT_EQ(OK, status)
            << "publisher reset should return OK";
}
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
        size_t samplesToAppendBeforeDispatch, size_t samplesToAppendAfterDispatch) {
    status_t status;

    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
    const int32_t action = AMOTION_EVENT_ACTION_MOVE;
    const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
    const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const float xOffset = -10;
    const float yOffset = -20;
    const float xPrecision = 0.25;
    const float yPrecision = 0.5;
    const nsecs_t downTime = 3;
    const size_t pointerCount = 3;
    const int32_t pointerIds[pointerCount] = { 2, 0, 1 };

    Vector<nsecs_t> sampleEventTimes;
    Vector<PointerCoords> samplePointerCoords;

    for (size_t i = 0; i <= samplesToAppendAfterDispatch + samplesToAppendBeforeDispatch; i++) {
        sampleEventTimes.push(i + 10);
        for (size_t j = 0; j < pointerCount; j++) {
            samplePointerCoords.push();
            samplePointerCoords.editTop().x = 100 * i + j;
            samplePointerCoords.editTop().y = 200 * i + j;
            samplePointerCoords.editTop().pressure = 0.5 * i + j;
            samplePointerCoords.editTop().size = 0.7 * i + j;
            samplePointerCoords.editTop().touchMajor = 1.5 * i + j;
            samplePointerCoords.editTop().touchMinor = 1.7 * i + j;
            samplePointerCoords.editTop().toolMajor = 2.5 * i + j;
            samplePointerCoords.editTop().toolMinor = 2.7 * i + j;
            samplePointerCoords.editTop().orientation = 3.5 * i + j;
        }
    }

    status = mPublisher->publishMotionEvent(deviceId, source, action, flags, edgeFlags,
            metaState, xOffset, yOffset, xPrecision, yPrecision,
            downTime, sampleEventTimes[0], pointerCount, pointerIds, samplePointerCoords.array());
    ASSERT_EQ(OK, status)
            << "publisher publishMotionEvent should return OK";

    for (size_t i = 0; i < samplesToAppendBeforeDispatch; i++) {
        size_t sampleIndex = i + 1;
        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
                samplePointerCoords.array() + sampleIndex * pointerCount);
        ASSERT_EQ(OK, status)
                << "publisher appendMotionEvent should return OK";
    }

    status = mPublisher->sendDispatchSignal();
    ASSERT_EQ(OK, status)
            << "publisher sendDispatchSignal should return OK";

    for (size_t i = 0; i < samplesToAppendAfterDispatch; i++) {
        size_t sampleIndex = i + 1 + samplesToAppendBeforeDispatch;
        status = mPublisher->appendMotionSample(sampleEventTimes[sampleIndex],
                samplePointerCoords.array() + sampleIndex * pointerCount);
        ASSERT_EQ(OK, status)
                << "publisher appendMotionEvent should return OK";
    }

    status = mConsumer->receiveDispatchSignal();
    ASSERT_EQ(OK, status)
            << "consumer receiveDispatchSignal should return OK";

    InputEvent* event;
    status = mConsumer->consume(& mEventFactory, & event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
            << "consumer should have returned a motion event";

    size_t lastSampleIndex = samplesToAppendBeforeDispatch + samplesToAppendAfterDispatch;

    MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
    EXPECT_EQ(deviceId, motionEvent->getDeviceId());
    EXPECT_EQ(source, motionEvent->getSource());
    EXPECT_EQ(action, motionEvent->getAction());
    EXPECT_EQ(flags, motionEvent->getFlags());
    EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
    EXPECT_EQ(metaState, motionEvent->getMetaState());
    EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
    EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
    EXPECT_EQ(downTime, motionEvent->getDownTime());
    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
    EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
    EXPECT_EQ(lastSampleIndex, motionEvent->getHistorySize());

    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        EXPECT_EQ(pointerIds[i], motionEvent->getPointerId(i));
    }

    for (size_t sampleIndex = 0; sampleIndex < lastSampleIndex; sampleIndex++) {
        SCOPED_TRACE(sampleIndex);
        EXPECT_EQ(sampleEventTimes[sampleIndex],
                motionEvent->getHistoricalEventTime(sampleIndex));
        for (size_t i = 0; i < pointerCount; i++) {
            SCOPED_TRACE(i);
            size_t offset = sampleIndex * pointerCount + i;
            EXPECT_EQ(samplePointerCoords[offset].x,
                    motionEvent->getHistoricalRawX(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].y,
                    motionEvent->getHistoricalRawY(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].x + xOffset,
                    motionEvent->getHistoricalX(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].y + yOffset,
                    motionEvent->getHistoricalY(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].pressure,
                    motionEvent->getHistoricalPressure(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].size,
                    motionEvent->getHistoricalSize(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].touchMajor,
                    motionEvent->getHistoricalTouchMajor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].touchMinor,
                    motionEvent->getHistoricalTouchMinor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].toolMajor,
                    motionEvent->getHistoricalToolMajor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].toolMinor,
                    motionEvent->getHistoricalToolMinor(i, sampleIndex));
            EXPECT_EQ(samplePointerCoords[offset].orientation,
                    motionEvent->getHistoricalOrientation(i, sampleIndex));
        }
    }

    SCOPED_TRACE(lastSampleIndex);
    EXPECT_EQ(sampleEventTimes[lastSampleIndex], motionEvent->getEventTime());
    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        size_t offset = lastSampleIndex * pointerCount + i;
        EXPECT_EQ(samplePointerCoords[offset].x, motionEvent->getRawX(i));
        EXPECT_EQ(samplePointerCoords[offset].y, motionEvent->getRawY(i));
        EXPECT_EQ(samplePointerCoords[offset].x + xOffset, motionEvent->getX(i));
        EXPECT_EQ(samplePointerCoords[offset].y + yOffset, motionEvent->getY(i));
        EXPECT_EQ(samplePointerCoords[offset].pressure, motionEvent->getPressure(i));
        EXPECT_EQ(samplePointerCoords[offset].size, motionEvent->getSize(i));
        EXPECT_EQ(samplePointerCoords[offset].touchMajor, motionEvent->getTouchMajor(i));
        EXPECT_EQ(samplePointerCoords[offset].touchMinor, motionEvent->getTouchMinor(i));
        EXPECT_EQ(samplePointerCoords[offset].toolMajor, motionEvent->getToolMajor(i));
        EXPECT_EQ(samplePointerCoords[offset].toolMinor, motionEvent->getToolMinor(i));
        EXPECT_EQ(samplePointerCoords[offset].orientation, motionEvent->getOrientation(i));
    }

    status = mConsumer->sendFinishedSignal();
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    status = mPublisher->receiveFinishedSignal();
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";

    status = mPublisher->reset();
    ASSERT_EQ(OK, status)
            << "publisher reset should return OK";
}
status_t NativeInputEventSender::initialize() {
    int receiveFd = mInputPublisher.getChannel()->getFd();
    mMessageQueue->getLooper()->addFd(receiveFd, 0, ALOOPER_EVENT_INPUT, this, NULL);
    return OK;
}
 const char* getInputChannelName() {
     return mInputPublisher.getChannel()->getName().string();
 }
void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent() {
    status_t status;

    const uint32_t seq = 15;
    const int32_t deviceId = 1;
    const int32_t source = AINPUT_SOURCE_TOUCHSCREEN;
    const int32_t action = AMOTION_EVENT_ACTION_MOVE;
    const int32_t actionButton = 0;
    const int32_t flags = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
    const int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_TOP;
    const int32_t metaState = AMETA_ALT_LEFT_ON | AMETA_ALT_ON;
    const int32_t buttonState = AMOTION_EVENT_BUTTON_PRIMARY;
    const float xOffset = -10;
    const float yOffset = -20;
    const float xPrecision = 0.25;
    const float yPrecision = 0.5;
    const nsecs_t downTime = 3;
    const size_t pointerCount = 3;
    const nsecs_t eventTime = 4;
    PointerProperties pointerProperties[pointerCount];
    PointerCoords pointerCoords[pointerCount];
    for (size_t i = 0; i < pointerCount; i++) {
        pointerProperties[i].clear();
        pointerProperties[i].id = (i + 2) % pointerCount;
        pointerProperties[i].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER;

        pointerCoords[i].clear();
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_X, 100 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_Y, 200 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_PRESSURE, 0.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_SIZE, 0.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, 1.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, 1.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.5 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, 2.7 * i);
        pointerCoords[i].setAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, 3.5 * i);
    }

    status = mPublisher->publishMotionEvent(seq, deviceId, source, action, actionButton,
                                            flags, edgeFlags, metaState, buttonState, xOffset, yOffset, xPrecision, yPrecision,
                                            downTime, eventTime, pointerCount,
                                            pointerProperties, pointerCoords);
    ASSERT_EQ(OK, status)
            << "publisher publishMotionEvent should return OK";

    uint32_t consumeSeq;
    InputEvent* event;
    status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, -1, &consumeSeq, &event);
    ASSERT_EQ(OK, status)
            << "consumer consume should return OK";

    ASSERT_TRUE(event != NULL)
            << "consumer should have returned non-NULL event";
    ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, event->getType())
            << "consumer should have returned a motion event";

    MotionEvent* motionEvent = static_cast<MotionEvent*>(event);
    EXPECT_EQ(seq, consumeSeq);
    EXPECT_EQ(deviceId, motionEvent->getDeviceId());
    EXPECT_EQ(source, motionEvent->getSource());
    EXPECT_EQ(action, motionEvent->getAction());
    EXPECT_EQ(flags, motionEvent->getFlags());
    EXPECT_EQ(edgeFlags, motionEvent->getEdgeFlags());
    EXPECT_EQ(metaState, motionEvent->getMetaState());
    EXPECT_EQ(buttonState, motionEvent->getButtonState());
    EXPECT_EQ(xPrecision, motionEvent->getXPrecision());
    EXPECT_EQ(yPrecision, motionEvent->getYPrecision());
    EXPECT_EQ(downTime, motionEvent->getDownTime());
    EXPECT_EQ(eventTime, motionEvent->getEventTime());
    EXPECT_EQ(pointerCount, motionEvent->getPointerCount());
    EXPECT_EQ(0U, motionEvent->getHistorySize());

    for (size_t i = 0; i < pointerCount; i++) {
        SCOPED_TRACE(i);
        EXPECT_EQ(pointerProperties[i].id, motionEvent->getPointerId(i));
        EXPECT_EQ(pointerProperties[i].toolType, motionEvent->getToolType(i));

        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
                  motionEvent->getRawX(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
                  motionEvent->getRawY(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X) + xOffset,
                  motionEvent->getX(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y) + yOffset,
                  motionEvent->getY(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
                  motionEvent->getPressure(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
                  motionEvent->getSize(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
                  motionEvent->getTouchMajor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
                  motionEvent->getTouchMinor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
                  motionEvent->getToolMajor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
                  motionEvent->getToolMinor(i));
        EXPECT_EQ(pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION),
                  motionEvent->getOrientation(i));
    }

    status = mConsumer->sendFinishedSignal(seq, false);
    ASSERT_EQ(OK, status)
            << "consumer sendFinishedSignal should return OK";

    uint32_t finishedSeq = 0;
    bool handled = true;
    status = mPublisher->receiveFinishedSignal(&finishedSeq, &handled);
    ASSERT_EQ(OK, status)
            << "publisher receiveFinishedSignal should return OK";
    ASSERT_EQ(seq, finishedSeq)
            << "publisher receiveFinishedSignal should have returned the original sequence number";
    ASSERT_FALSE(handled)
            << "publisher receiveFinishedSignal should have set handled to consumer's reply";
}