Esempio n. 1
0
    void UpdateAI(const uint32 diff)
    {
                if(!pInstance)
                        return;

                ScriptedAI::UpdateAI(diff);

                UpdateTimer = pInstance->GetData(SPECHIAL_TIMER);

        if(UpdateTimer <= diff)
        {
                        switch(pInstance->GetData(PHASE_SPECHIAL))
                        {
                                case 5:
                                        DoScriptText(SAY_INTRO_GOMROK_START_1, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 6);
                                        pInstance->SetData(SPECHIAL_TIMER, 5000);
                                        break;

                                case 33:
                                        if(pInstance->GetData(PHASE_4)==DONE)
                                        {
                                                DoScriptText(SAY_JARAXXUS_OUTRO_2, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 34);
                                                pInstance->SetData(SPECHIAL_TIMER, 30500);
                                        }
                                break;
                        }
        }
                else
                {
                        UpdateTimer -= diff;
                        pInstance->SetData(SPECHIAL_TIMER, UpdateTimer);
                }
    }
    void JustDied(Unit* Killer)
    {
        if (pInstance->GetData(DATA_SACROLASH) == DONE)
        {
            DoScriptText(YELL_ALY_DEAD, me);
            pInstance->SetData(DATA_EREDAR_TWINS_EVENT, DONE);
        }
        else
            me->SetLootRecipient(NULL);

        pInstance->SetData(DATA_ALYTHESS, DONE);
    }
bool GOHello_go_main_chambers_access_panel(Player* pPlayer, GameObject* pGo)
{
    InstanceData* pInstance = pGo->GetInstanceData();

    if (!pInstance)
        return false;

    if (pGo->GetEntry() == ACCESS_PANEL_HYDRO && pInstance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
        pInstance->SetData(TYPE_HYDROMANCER_THESPIA,SPECIAL);

    if (pGo->GetEntry() == ACCESS_PANEL_MEK && pInstance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
        pInstance->SetData(TYPE_MEKGINEER_STEAMRIGGER,SPECIAL);

    return true;
}
Esempio n. 4
0
		void JustDied(Unit*)
        {
                if(pHalion->isAlive())
                    pHalion->DealDamage(pHalion, pHalion->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
				pInstance->SetData(DATA_HALION_EVENT, DONE);
                DoScriptText(SAY_DEATH, me);
        }
Esempio n. 5
0
        void EnterCombat(Unit*)
        {
                pInstance->SetData(DATA_HALION_EVENT, IN_PROGRESS);
				DoCast(me, SPELL_TWILIGHT_PRECISION);
				pHalionTwilight->SetInCombatWithZone();              
                DoScriptText(SAY_AGGRO, me);
        }
 void SetData(uint32 a, uint32 b)
 {
     if(a == 1 && b == 1 && pInstance->GetData(DATA_EREDAR_TWINS_INTRO) == NOT_STARTED)
     {
         IntroStepCounter = 0;
         pInstance->SetData(DATA_EREDAR_TWINS_INTRO, IN_PROGRESS);
     }
 }
    void Reset()
    {
        ShadowbladesTimer = 10000;
        SpecialTimer = 30000;
        ConfoundingblowTimer = 25000;
        ShadowimageTimer = 14000;
        EnrageTimer = 360000;
        DoCast(me, SPELL_SHADOWFORM);
        DoCast(me, SPELL_DUAL_WIELD);

        if (pInstance->GetData(DATA_EREDAR_TWINS_INTRO) == DONE)
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        else
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
        pInstance->SetData(DATA_SACROLASH, NOT_STARTED);
    }
Esempio n. 8
0
    void JustReachedHome()
    {
        if(pInstance)
            pInstance->SetData(DATA_HALION_EVENT, FAIL);

        GameObject *pGOTemp = GetClosestGameObjectWithEntry(me, 7999000, 100.0f);
        if(pGOTemp)
            pGOTemp->RemoveFromWorld();
    }
Esempio n. 9
0
    void EnterCombat(Unit*)
    {
        me->SummonGameObject(7999000, 3154.56, 535.418, 72.8889, 4.47206, 0, 0, 0.786772, -0.617243, 0);

        if (pInstance)
        {
            pInstance->SetData(DATA_HALION_EVENT, IN_PROGRESS);
            DoScriptText(SAY_AGGRO, me);
        }
    }
    void EnterEvadeMode()
    {
        if (pInstance->GetData(DATA_SACROLASH) == DONE)
        {
            if(Unit* Sacrolash = me->GetUnit(pInstance->GetData64(DATA_SACROLASH)))
               Sacrolash->ToCreature()->Respawn();
            pInstance->SetData(DATA_SACROLASH, NOT_STARTED);
        }

        ScriptedAI::EnterEvadeMode();
    }
    void EnterEvadeMode()
    {
        if (pInstance->GetData(DATA_ALYTHESS) == DONE)
        {
            if(Unit* Alythess = me->GetUnit(pInstance->GetData64(DATA_ALYTHESS)))
                Alythess->ToCreature()->Respawn();
            pInstance->SetData(DATA_ALYTHESS, NOT_STARTED);
        }

        ScriptedAI::EnterEvadeMode();
    }
    void Reset()
    {
        SpecialTimer = urand(15000, 19000);
        PyrogenicsTimer = 15000;
        EnrageTimer = 360000;
        FlamesearTimer = urand(10000, 15000);
        IntroYellTimer = 500;
        IntroStepCounter = 10;

        IntroDone = false;
        TrashWaveDone = false;

        DoCast(me, SPELL_FIREFORM);
        if (pInstance->GetData(DATA_EREDAR_TWINS_INTRO) == DONE)
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        else
            me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        pInstance->SetData(DATA_EREDAR_TWINS_EVENT, NOT_STARTED);
        pInstance->SetData(DATA_ALYTHESS, NOT_STARTED);

        SetAutocast(SPELL_BLAZE, 2700, true);
    }
Esempio n. 13
0
    void JustDied(Unit*)
    {
        GameObject *pGOTemp = GetClosestGameObjectWithEntry(me, 7999000, 100.0f);

        if(pGOTemp)
            pGOTemp->RemoveFromWorld();

        if (pInstance)
        {
            pInstance->SetData(DATA_HALION_EVENT, DONE);
            DoScriptText(SAY_DEATH, me);
        }
    }
Esempio n. 14
0
	void JustDied(Unit*)
	{
		if(!pInstance)
			return;
		if(Trigger1)
		{
			Trigger1->DisappearAndDie();
		}
		if(Trigger2)
		{
			Trigger2->DisappearAndDie();
		}
		DoScriptText(SAY_DEATH, me);
		pInstance->SetData(DATA_ZARITHRIAN_EVENT, DONE);
	}
Esempio n. 15
0
    bool OnUse(Player* /*pPlayer*/, GameObject* pGo) override
    {
        InstanceData* pInstance = pGo->GetInstanceData();

        if (!pInstance)
        {
            return false;
        }

        if (pInstance->GetData(TYPE_AVATAR) != IN_PROGRESS)
        {
            return false;
        }

        // Set data to special when flame is used
        pInstance->SetData(TYPE_AVATAR, SPECIAL);
        pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NO_INTERACT);

        return true;
    }
Esempio n. 16
0
bool GossipSelect_npc_tcrus_announcer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
        InstanceData* pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
        if(!pInstance)
                return false;

    if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
    {
        pPlayer->CLOSE_GOSSIP_MENU();
                pInstance->SetData(PHASE_SPECHIAL, 1);
    }

    if (uiAction == GOSSIP_ACTION_INFO_DEF+2)
    {
        pPlayer->CLOSE_GOSSIP_MENU();
                CAST_AI(npc_tcrus_announcerAI, pCreature->AI())->StartEvent();
    }

    return true;
}
Esempio n. 17
0
    void UpdateAI(const uint32 diff)
    {
                if(!pInstance)
                        return;

                ScriptedAI::UpdateAI(diff);

                UpdateTimer = pInstance->GetData(SPECHIAL_TIMER);

        if(UpdateTimer <= diff)
        {
                        switch(pInstance->GetData(PHASE_SPECHIAL))
                        {
                                case 34:
                                        if(pInstance->GetData(PHASE_4)==DONE)
                                        {
                                                DoScriptText(SAY_JARAXXUS_OUTRO_3, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 35);
                                                pInstance->SetData(SPECHIAL_TIMER, 27500);
                                        }
                                break;

                                case 51:
                                        if(pInstance->GetData(PHASE_5)==IN_PROGRESS)
                                        {
                                                DoScriptText(SAY_INTRO_FACTION_HORDE_2, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 52);
                                                pInstance->SetData(SPECHIAL_TIMER, 25000);
                                        }
                                break;

                                case 53:
                                                DoScriptText(SAY_INTRO_FACTION_HORDE_4, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 54);
                                                pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;
                        }
        }
                else
                {
                        UpdateTimer -= diff;
                        pInstance->SetData(SPECHIAL_TIMER, UpdateTimer);
                }
    }
    uint32 IntroStep(uint32 step)
    {
        Creature* pSacrolash = me->GetCreature(pInstance->GetData64(DATA_SACROLASH));
        if (!pSacrolash)
            return 0;

        switch (step)
        {
            case 0:
                return 0;
            case 1:
                DoScriptText(YELL_INTRO_SAC_1, pSacrolash);
                return 1000;
            case 2:
                DoScriptText(YELL_INTRO_ALY_2, me);
                return 1000;
            case 3:
                DoScriptText(YELL_INTRO_SAC_3, pSacrolash);
                return 2000;
            case 4:
                DoScriptText(YELL_INTRO_ALY_4, me);
                return 1000;
            case 5:
                DoScriptText(YELL_INTRO_SAC_5, pSacrolash);
                return 2000;
            case 6:
                DoScriptText(YELL_INTRO_ALY_6, me);
                return 1000;
            case 7:
                DoScriptText(YELL_INTRO_SAC_7, pSacrolash);
                return 3000;
            case 8:
                DoScriptText(YELL_INTRO_ALY_8, me);
                return 3000;
            case 9:
                pInstance->SetData(DATA_EREDAR_TWINS_INTRO, DONE);
                return 900000;
            default:
                return 10000;
        }
    }
Esempio n. 19
0
    bool OnUse(Player* /*pPlayer*/, GameObject* pGo) override
    {
        InstanceData* pInstance = pGo->GetInstanceData();

        if (!pInstance)
        {
            return true;
        }

        if (pInstance->GetData(TYPE_SHRINE) == DONE)
        {
            return true;
        }

        if (pInstance->GetData(TYPE_KELRIS) == DONE)
        {
            pInstance->SetData(TYPE_SHRINE, IN_PROGRESS);
            return false;
        }

        return true;
    }
Esempio n. 20
0
    void Reset()
    {
        m_uiFieryCombustionTimer = 15000;
        m_uiMeteorStrikeTimer = 30000;
        m_uiFlameBreathTimer = 15000;
        m_uiBerserkTimer = 6000000;
        m_uiTailLashTimer = 10000;

        if (pInstance->instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
            isMode25 = false;
        else
            isMode25 = true;

        bIntro = false;

        if (pInstance)
            pInstance->SetData(DATA_HALION_EVENT, NOT_STARTED);

        GameObject *pGOTemp = GetClosestGameObjectWithEntry(me, 7999000, 100.0f);
        if(pGOTemp)
            pGOTemp->RemoveFromWorld();
    }
Esempio n. 21
0
 void Reset()
 {
             pInstance->SetData(SPECHIAL_TIMER, 2000);
 }
Esempio n. 22
0
 void EnterEvadeMode()
 {
         pInstance->SetData(DATA_HALION, NOT_STARTED);
 }
Esempio n. 23
0
	void EnterCombat(Unit*)
	{
		pInstance->SetData(DATA_ZARITHRIAN_EVENT, IN_PROGRESS);
		DoScriptText(SAY_AGGRO, me);
	}
 void EnterCombat(Unit *who)
 {
     DoZoneInCombat();
     pInstance->SetData(DATA_EREDAR_TWINS_EVENT, IN_PROGRESS);
 }
Esempio n. 25
0
    void StartEvent()
    {
                pInstance = (ScriptedInstance*)me->GetInstanceData();

        if(pInstance && pInstance->GetData(PHASE_1) == NOT_STARTED
                        && pInstance->GetData(PHASE_2) == NOT_STARTED
                        && pInstance->GetData(PHASE_3) == NOT_STARTED
                        && pInstance->GetData(PHASE_4) == NOT_STARTED
                        && pInstance->GetData(PHASE_5) == NOT_STARTED
                        && pInstance->GetData(PHASE_6) == NOT_STARTED
                        && pInstance->GetData(PHASE_7) == NOT_STARTED)
        {
                        pInstance->SetData(PHASE_1, IN_PROGRESS);
                }

        if(pInstance && pInstance->GetData(PHASE_1) == DONE
                        && pInstance->GetData(PHASE_2) == DONE
                        && pInstance->GetData(PHASE_3) == DONE
                        && pInstance->GetData(PHASE_4) == NOT_STARTED
                        && pInstance->GetData(PHASE_5) == NOT_STARTED
                        && pInstance->GetData(PHASE_6) == NOT_STARTED
                        && pInstance->GetData(PHASE_7) == NOT_STARTED)
                {
            pInstance->SetData(PHASE_4, IN_PROGRESS);
        }

        if(pInstance && pInstance->GetData(PHASE_1) == DONE
                        && pInstance->GetData(PHASE_2) == DONE
                        && pInstance->GetData(PHASE_3) == DONE
                        && pInstance->GetData(PHASE_4) == DONE
                        && pInstance->GetData(PHASE_5) == NOT_STARTED
                        && pInstance->GetData(PHASE_6) == NOT_STARTED
                        && pInstance->GetData(PHASE_7) == NOT_STARTED)
        {
                        pInstance->SetData(PHASE_5, IN_PROGRESS);
                        SummonChampions();
        }

        if(pInstance && pInstance->GetData(PHASE_1) == DONE
                        && pInstance->GetData(PHASE_2) == DONE
                        && pInstance->GetData(PHASE_3) == DONE
                        && pInstance->GetData(PHASE_4) == DONE
                        && pInstance->GetData(PHASE_5) == DONE
                        && pInstance->GetData(PHASE_6) == NOT_STARTED
                        && pInstance->GetData(PHASE_7) == NOT_STARTED)
        {
            Fjola = me->SummonCreature(NPC_FJOLA, 565.11, 260.0, 397.09+4, 4.72, TEMPSUMMON_MANUAL_DESPAWN, 0);
                        Fjola->SetFlying(true);
                        Fjola->GetMotionMaster()->MovePoint(0, 579.90f, 172.35f, 394.68f);

            Eydis = me->SummonCreature(NPC_EYDIS, 563.11, 260.0, 397.09+4, 4.72, TEMPSUMMON_MANUAL_DESPAWN, 0);
                        Eydis->SetFlying(true);
                        Eydis->GetMotionMaster()->MovePoint(0, 548.57f, 172.59f, 394.68f);
            pInstance->SetData(PHASE_6, IN_PROGRESS);
        }

        if(pInstance && pInstance->GetData(PHASE_1) == DONE
                        && pInstance->GetData(PHASE_2) == DONE
                        && pInstance->GetData(PHASE_3) == DONE
                        && pInstance->GetData(PHASE_4) == DONE
                        && pInstance->GetData(PHASE_5) == DONE
                        && pInstance->GetData(PHASE_6) == DONE
                        && pInstance->GetData(PHASE_7) == NOT_STARTED)
        {
                        pInstance->SetData(PHASE_7, IN_PROGRESS);
                        pInstance->HandleGameObject(pInstance->GetData64(20), true);
        }
    }
Esempio n. 26
0
    void UpdateAI(const uint32 diff)
    {
                if(!pInstance)
                        return;

                ScriptedAI::UpdateAI(diff);

                UpdateTimer = pInstance->GetData(SPECHIAL_TIMER);

        if(UpdateTimer <= diff)
        {
                        switch(pInstance->GetData(PHASE_SPECHIAL))
                        {
                                case 1:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {
                                                DoScriptText(SAY_INTRO_START, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 2);
                                                pInstance->SetData(SPECHIAL_TIMER, 70000);
                                        }
                                break;

                                case 2:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {
                                                DoScriptText(SAY_INTRO_BEGINN, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 3);
                                                pInstance->SetData(SPECHIAL_TIMER, 15000);
                                        }
                                break;

                                case 3:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {
                                                DoScriptText(SAY_INTRO_3, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 4);
                                                pInstance->SetData(SPECHIAL_TIMER, 15000);
                                        }
                                break;

                                case 4:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {
                                                Gormok = me->SummonCreature(NPC_GORMOK_IMPALER, 563.14f, 215.38f, 395.08f, 4.68f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                                                Gormok->GetMotionMaster()->MovePoint(0, 563.74f, 173.53f, 394.32f);
                                                Gormok->SetReactState(REACT_PASSIVE);
                                                Gormok->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                pInstance->SetData(PHASE_SPECHIAL, 5);
                                                pInstance->SetData(SPECHIAL_TIMER, 15000);
                                        }
                                break;

                                case 6:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {

                                                pInstance->SetData(PHASE_SPECHIAL, 7);
                                                pInstance->SetData(SPECHIAL_TIMER, 5000);
                                        }
                                break;

                                case 7:
                                        if(pInstance->GetData(PHASE_1)==0)
                                        {
                                                Creature* cre = Unit::GetCreature(*me, pInstance->GetData64(NPC_ANONSER));
                                                CAST_AI(npc_tcrus_announcerAI, cre->AI())->StartEvent();
                                                Gormok->SetReactState(REACT_AGGRESSIVE);
                                                Gormok->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                pInstance->SetData(PHASE_SPECHIAL, 8);
                                                pInstance->SetData(SPECHIAL_TIMER, 6000);
                                        }
                                break;

                                case 8:
                                        if(pInstance->GetData(PHASE_1)==IN_PROGRESS)
                                        {
                                                pInstance->SetData(PHASE_SPECHIAL, 9);
                                                pInstance->SetData(SPECHIAL_TIMER, 500);
                                        }
                                        break;

                                case 9:
                                        if(pInstance->GetData(PHASE_2)==IN_PROGRESS)
                                        {
                                                DoScriptText(SAY_INTRO_DREADSCALE, me);
                                                Dreadscale = me->SummonCreature(NPC_DREADSCALE,562.354675, 215.781113, 395.087036, 4.725680,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000);
                                                Dreadscale->SetReactState(REACT_PASSIVE);
                                                Dreadscale->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                Dreadscale->GetMotionMaster()->MovePoint(0, 563.74f, 173.53f, 394.32f);
                                                Acidmaw = me->SummonCreature(NPC_ACIDMAW,546.526184, 157.534195, 394.320557, 4.725680,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000);
                                                Acidmaw->SetVisibility(VISIBILITY_OFF);
                                                Acidmaw->SetReactState(REACT_PASSIVE);
                                                pInstance->SetData(PHASE_SPECHIAL, 10);
                                                pInstance->SetData(SPECHIAL_TIMER, 25000);
                                        }
                                break;

                                case 10:
                                        if(pInstance->GetData(PHASE_2)==IN_PROGRESS)
                                        {
                                                Acidmaw->SetVisibility(VISIBILITY_ON);
                                                Acidmaw->CastSpell(Acidmaw, 35177, false);
                                                Acidmaw->SetReactState(REACT_AGGRESSIVE);
                                                Dreadscale->SetReactState(REACT_AGGRESSIVE);
                                                Dreadscale->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                pInstance->SetData(PHASE_SPECHIAL, 11);
                                                pInstance->SetData(SPECHIAL_TIMER, 5000);
                                        }
                                break;

                                case 11:
                                        if(pInstance->GetData(PHASE_3)==IN_PROGRESS)
                                        {
                                                IceHowl = me->SummonCreature(NPC_ICEHOWL, 563.14f, 215.38f, 395.08f, 4.68f, TEMPSUMMON_DEAD_DESPAWN, 600000);
                                                IceHowl->GetMotionMaster()->MovePoint(0, 563.74f, 173.53f, 394.32f);
                                                IceHowl->SetReactState(REACT_PASSIVE);
                                                IceHowl->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                DoScriptText(SAY_INTRO_EISHEULER, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 12);
                                                pInstance->SetData(SPECHIAL_TIMER, 20000);
                                        }
                                break;

                                case 12:
                                        if(pInstance->GetData(PHASE_3)==IN_PROGRESS)
                                        {
                                                IceHowl->SetReactState(REACT_AGGRESSIVE);
                                                IceHowl->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                                pInstance->SetData(PHASE_SPECHIAL, 13);
                                                pInstance->SetData(SPECHIAL_TIMER, 500);
                                        }
                                break;

                                case 13:
                                        if(pInstance->GetData(PHASE_3)==DONE)
                                        {
                                                DoScriptText(-1999930, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 14);
                                                pInstance->SetData(SPECHIAL_TIMER, 500);
                                        }
                                break;

                                case 15:
                                        DoScriptText(SAY_JARAXXUS_INTRO_1, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 16);
                                        Fizzle = me->SummonCreature(NPC_FIZZLEBANG, 564.008057, 176.066330, 394.372772, 4.719572, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                                        pInstance->SetData(SPECHIAL_TIMER, 500);
                                break;

                                case 29:
                                        DoScriptText(SAY_JARAXXUS_INTRO_7, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 30);
                                        pInstance->SetData(SPECHIAL_TIMER, 10000);
                                break;

                                case 30:
                                        if (Creature* pJaraxxus = GetClosestCreatureWithEntry(me, NPC_LORD_JARAXXUS, 100.0f))
                                        Jaraxxus = pJaraxxus;
                                        Jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                        Jaraxxus->SetReactState(REACT_AGGRESSIVE);
                                        pInstance->SetData(PHASE_SPECHIAL, 31);
                                        pInstance->SetData(SPECHIAL_TIMER, 5000);
                                break;

                                case 31:
                                        if(pInstance->GetData(PHASE_4)==IN_PROGRESS)
                                        {
                                                pInstance->SetData(PHASE_SPECHIAL, 32);
                                                pInstance->SetData(SPECHIAL_TIMER, 5000);
                                        }
                                break;

                                case 32:
                                        if(pInstance->GetData(PHASE_4)==DONE)
                                        {
                                                DoScriptText(SAY_JARAXXUS_OUTRO_1, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 33);
                                                pInstance->SetData(SPECHIAL_TIMER, 45500);
                                        }
                                break;

                                case 35:
                                        if(pInstance->GetData(PHASE_4)==DONE)
                                        {
                                                DoScriptText(SAY_JARAXXUS_OUTRO_4, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 36);
                                                pInstance->SetData(SPECHIAL_TIMER, 15500);
                                        }
                                break;

                                case 37:
                                                DoScriptText(SAY_INTRO_LICHTKING_1, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 38);
                                                pInstance->SetData(SPECHIAL_TIMER, 36000);
                                break;

                                case 38:
                                                Lichking = me->SummonCreature(NPC_LICH_KING, 564.008057, 176.066330, 394.372772, 4.719572);
                                                Lichking->GetMotionMaster()->MovePoint(0, 563.955444f, 140.563583f, 393.836548f);
                                                Lichking->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
                                                pInstance->SetData(PHASE_SPECHIAL, 39);
                                                pInstance->SetData(SPECHIAL_TIMER, 500);
                                break;

                                case 40:
                                                DoScriptText(SAY_INTRO_LICHTKING_3, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 41);
                                                pInstance->SetData(SPECHIAL_TIMER, 10500);
                                break;

                                case 50:
                                if(pInstance->GetData(PHASE_5)==IN_PROGRESS)
                                {
                                        DoScriptText(SAY_INTRO_FACTION_HORDE_1, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 51);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                }
                                break;

                                case 52:
                                        DoScriptText(SAY_INTRO_FACTION_HORDE_3, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 53);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;

                                case 54:
                                if(pInstance->GetData(PHASE_5)==DONE)
                                {
                                        DoScriptText(SAY_OUTRO_FACTION, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 55);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                }
                                break;

                                case 57:
                                        DoScriptText(SAY_INTRO_TWINS, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 58);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;

                                case 58:
                                        DoScriptText(SAY_INTRO_BEGINN, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 59);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;
                        }
        }
                else
                {
                        UpdateTimer -= diff;
                        pInstance->SetData(SPECHIAL_TIMER, UpdateTimer);
                }
    }
Esempio n. 27
0
    void UpdateAI(const uint32 diff)
    {
                if(!pInstance)
                        return;

                ScriptedAI::UpdateAI(diff);

                UpdateTimer = pInstance->GetData(SPECHIAL_TIMER);

        if(UpdateTimer <= diff)
        {
                        switch(pInstance->GetData(PHASE_SPECHIAL))
                        {
                                case 39:
                                                DoScriptText(SAY_INTRO_LICHTKING_2, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 40);
                                                pInstance->SetData(SPECHIAL_TIMER, 24500);
                                break;

                                case 41:
                                                me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_TALK);
                                                pInstance->SetData(PHASE_SPECHIAL, 42);
                                                pInstance->SetData(SPECHIAL_TIMER, 31500);
                                break;

                                case 42:
                                                me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
                                                DoScriptText(SAY_INTRO_LICHTKING_4, me);
                                                pInstance->SetData(PHASE_SPECHIAL, 43);
                                                pInstance->SetData(SPECHIAL_TIMER, 70000);
                                break;

                                case 43:
                                                me->CastSpell(me,72262,false);
                                                pInstance->SetData(PHASE_SPECHIAL, 44);
                                                pInstance->SetData(SPECHIAL_TIMER, 12000);
                                break;

                                case 44:
                                                pInstance->SetData(PHASE_SPECHIAL, 45);
                                                pInstance->SetData(SPECHIAL_TIMER, 18000);
                                break;

                                case 45:
                                                pInstance->HandleGameObject(pInstance->GetData64(20), true);
                                                pInstance->SetData(PHASE_SPECHIAL, 46);
                                                pInstance->SetData(SPECHIAL_TIMER, 2500);
                                break;

                                case 46:
                                                DoScriptText(SAY_INTRO_LICHTKING_5, me);
                                                me->ForcedDespawn();
                                                pInstance->SetData(PHASE_SPECHIAL, 47);
                                                pInstance->SetData(SPECHIAL_TIMER, 15500);
                                break;
                        }
        }
                else
                {
                        UpdateTimer -= diff;
                        pInstance->SetData(SPECHIAL_TIMER, UpdateTimer);
                }
    }
Esempio n. 28
0
    void UpdateAI(const uint32 diff)
    {
                if(!pInstance)
                        return;

                ScriptedAI::UpdateAI(diff);

                UpdateTimer = pInstance->GetData(SPECHIAL_TIMER);

        if(UpdateTimer <= diff)
        {
                        switch(pInstance->GetData(PHASE_SPECHIAL))
                        {
                                case 16:
                                        pInstance->SetData(PHASE_SPECHIAL, 17);
                                        pInstance->SetData(SPECHIAL_TIMER, 11000);
                                break;

                                case 17:
                                        me->GetMotionMaster()->MovePoint(0, 563.296753,147.057114,394.149200);
                                        pInstance->SetData(PHASE_SPECHIAL, 18);
                                        pInstance->SetData(SPECHIAL_TIMER, 30000);
                                break;

                                case 18:
                                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 1);
                                        DoScriptText(SAY_JARAXXUS_INTRO_2, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 19);
                                        pInstance->SetData(SPECHIAL_TIMER, 45000);
                                break;

                                case 19:
                                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 27);
                                        DoScriptText(SAY_JARAXXUS_INTRO_3, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 20);
                                        pInstance->SetData(SPECHIAL_TIMER, 16000);
                                break;

                                case 20:
                                        me->SummonGameObject(184006, 563.296753,147.057114,394.149200,4.709139, 0, 0, 0, 0, 150);
                                        pInstance->SetData(PHASE_SPECHIAL, 21);
                                        pInstance->SetData(SPECHIAL_TIMER, 16000);
                                break;

                                case 21:
                                        //WilfredPortal = me->SummonCreature(CREATURE_JARAXXUS_PORTAL_TRIGGER, 563.830933, 127.890533, 393.918182,1.579980,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,180000);
                                        pInstance->SetData(PHASE_SPECHIAL, 22);
                                        pInstance->SetData(SPECHIAL_TIMER, 16000);
                                break;

                                case 22:
                                        //me->CastSpell(WilfredPortal, SPELL_WILFRED_CAST_PORTAL, true);
                                        pInstance->SetData(PHASE_SPECHIAL, 23);
                                        pInstance->SetData(SPECHIAL_TIMER, 16000);
                                break;

                                case 23:
                                        //me->CastSpell(WilfredPortal, SPELL_WILFRED_CAST_PORTAL, true);
                                        pInstance->SetData(PHASE_SPECHIAL, 24);
                                        pInstance->SetData(SPECHIAL_TIMER, 14000);
                                break;

                                case 24:
                                        //WilfredPortal->CastSpell(WilfredPortal, SPELL_WILFRED_PORTAL, false);
                                        pInstance->SetData(PHASE_SPECHIAL, 25);
                                        pInstance->SetData(SPECHIAL_TIMER, 9000);
                                break;

                                case 25:
                                        Jaraxxus = me->SummonCreature(NPC_LORD_JARAXXUS,563.830933, 127.890533, 393.918182,1.579980,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,180000);
                                        Jaraxxus->RemoveAurasDueToSpell(SPELL_ROOTET_JARAXXUS);
                                        Jaraxxus->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
                                        Jaraxxus->GetMotionMaster()->MovePoint(0, 563.780945, 132.052063, 393.918182);
                                        Jaraxxus->SetReactState(REACT_PASSIVE);
                                        pInstance->SetData(PHASE_SPECHIAL, 26);
                                        pInstance->SetData(SPECHIAL_TIMER, 35000);
                                break;

                                case 26:
                                        //WilfredPortal->ForcedDespawn();
                                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 1);
                                        DoScriptText(SAY_JARAXXUS_INTRO_4, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 27);
                                        pInstance->SetData(SPECHIAL_TIMER, 45000);
                                break;

                                case 27:
                                        DoScriptText(SAY_JARAXXUS_INTRO_5, Jaraxxus);
                                        me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
                                        pInstance->SetData(PHASE_SPECHIAL, 28);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;

                                case 28:
                                        Jaraxxus->CastSpell(me, 67888, true);
                                        Jaraxxus->Kill(me);
                                        DoScriptText(SAY_JARAXXUS_INTRO_6, me);
                                        pInstance->SetData(PHASE_SPECHIAL, 29);
                                        pInstance->SetData(SPECHIAL_TIMER, 25000);
                                break;
                        }
        }
                else
                {
                        UpdateTimer -= diff;
                        pInstance->SetData(SPECHIAL_TIMER, UpdateTimer);
                }
    }