static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); uint32 counter = 0; for (uint8 i = 0; i < 15; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(DifficultyID(i)); for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } handler->PSendSysMessage("player binds: %d", counter); counter = 0; if (Group* group = player->GetGroup()) { for (uint8 i = 0; i < 15; ++i) { Group::BoundInstancesMap &binds = group->GetBoundInstances(DifficultyID(i)); for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } } handler->PSendSysMessage("group binds: %d", counter); return true; }
static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); char* map = strtok((char*)args, " "); char* pDiff = strtok(NULL, " "); int8 diff = -1; if (pDiff) diff = atoi(pDiff); uint16 counter = 0; uint16 MapId = 0; if (strcmp(map, "all")) { MapId = uint16(atoi(map)); if (!MapId) return false; } for (uint8 i = 0; i < 15; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(DifficultyID(i)); for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) { InstanceSave* save = itr->second.save; if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) { std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); player->UnbindInstance(itr, DifficultyID(i)); counter++; } else ++itr; } } handler->PSendSysMessage("instances unbound: %d", counter); return true; }
static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); uint32 counter = 0; for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for (Player::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter); counter = 0; if (Group* group = player->GetGroup()) { for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Group::BoundInstancesMap &binds = group->GetBoundInstances(Difficulty(i)); for (Group::BoundInstancesMap::const_iterator itr = binds.begin(); itr != binds.end(); ++itr) { InstanceSave* save = itr->second.save; std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str()); counter++; } } } handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter); return true; }
static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args) { if (!*args) return false; Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); char* map = strtok((char*)args, " "); char* pDiff = strtok(NULL, " "); int8 diff = -1; if (pDiff) diff = atoi(pDiff); uint16 counter = 0; uint16 MapId = 0; if (strcmp(map, "all")) { MapId = uint16(atoi(map)); if (!MapId) return false; } for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i)); for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end();) { InstanceSave* save = itr->second.save; if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) { uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime(); uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0); std::string timeleft = GetTimeString(ttr); handler->PSendSysMessage("unbinding map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : "")); sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUIDLow(), itr->first, Difficulty(i), true, player); itr = m_boundInstances.begin(); counter++; } else ++itr; } } handler->PSendSysMessage("instances unbound: %d", counter); return true; }
static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->getSelectedPlayer(); if (!player) player = handler->GetSession()->GetPlayer(); uint32 counter = 0; for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) { BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(player->GetGUIDLow(), Difficulty(i)); for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr) { InstanceSave* save = itr->second.save; uint32 resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime(); uint32 ttr = (resetTime >= time(NULL) ? resetTime - time(NULL) : 0); std::string timeleft = GetTimeString(ttr); handler->PSendSysMessage("map: %d, inst: %d, perm: %s, diff: %d, canReset: %s, TTR: %s%s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str(), (itr->second.extended ? " (extended)" : "")); counter++; } } handler->PSendSysMessage("player binds: %d", counter); return true; }
bool OnUse(Player* player, Item* item, SpellCastTargets const& /*targets*/) { if(!player) return false; uint16 counter = 0; uint16 MapId = 0; int8 diff = -1; for(uint8 i = 0; i < MAX_DIFFICULTY; ++i) { Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) { InstanceSave *save = itr->second.save; if(itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficulty())) { std::string timeleft = GetTimeStringA(save->GetResetTime() - time(NULL)); sLog->outDetail("unbinding map: %d inst: %d perm: %s diff: %d canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty(), save->CanReset() ? "yes" : "no", timeleft.c_str()); player->UnbindInstance(itr, Difficulty(i)); counter++; } else ++itr; } } sLog->outDetail("instances unbound: %d", counter); if(counter) player->DestroyItemCount(item->GetEntry(),1,true); return true; }