Esempio n. 1
0
void OutfitWindow::unequipNotInOutfit(int outfit)
{
    Inventory *inventory = PlayerInfo::getInventory();
    if (!inventory)
        return;

    for (int i = 0; i < inventory->getSize(); i++)
    {
        if (inventory->getItem(i) && inventory->getItem(i)->isEquipped())
        {
            bool found = false;
            for (int f = 0; f < OUTFIT_ITEM_COUNT; f++)
            {
                if (inventory->getItem(i)->getId() == mItems[outfit][f])
                {
                    found = true;
                    break;
                }
            }
            if (!found)
            {
                Item *item = inventory->getItem(i);

                if (item)
                    item->doEvent(Event::DoUnequip);
            }
        }
    }
}
Esempio n. 2
0
void OutfitWindow::unequipNotInOutfit(int outfit)
{
    Inventory *inventory = player_node->getInventory();
    if (!inventory)
        return;

    for (int i = 0; i < inventory->getSize(); i++)
    {
        if (inventory->getItem(i) && inventory->getItem(i)->isEquipped())
        {
            bool found = false;
            for (int f = 0; f < OUTFIT_ITEM_COUNT; f++)
            {
                if (inventory->getItem(i)->getId() == mItems[outfit][f])
                {
                    found = true;
                    break;
                }
            }
            if (!found)
            {
                Net::getInventoryHandler()->unequipItem(inventory->getItem(i));
            }
        }
    }
}