int LUAGroup::Item(lua_State *pState) { // 1 => groups table // 2 => parameter if (!lua_isstring(pState, 2)) return 0; Invoker* pInvoker = Script::GetCollector<Invoker>(pState,1); if (!pInvoker) return 0; Group* pGroup(NULL); UInt32 size = lua_objlen(pState, 2); const UInt8* id = (const UInt8*)lua_tostring(pState, 2); if (size == ID_SIZE) pGroup = pInvoker->groups(id); else if (size == (ID_SIZE * 2)) pGroup = pInvoker->groups(Util::UnformatHex((UInt8*)id, size)); SCRIPT_BEGIN(pState) if (pGroup) SCRIPT_ADD_OBJECT(Group, LUAGroup, *pGroup) SCRIPT_END return pGroup ? 1 : 0; }