bool GameLayerMapBorder::init() { GameLayerBase::init(); setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); _mapGrid = nullptr; _quads = nullptr; GameLayerMapBorder::initQuadMap(); // if(!_itemBorderLine) = new ItemModel(); static ItemModel itemline; itemline.setType(TypeBorderLine); _itemBorderLine =&itemline; // _itemBorderLine->setType(111); return true; }