Esempio n. 1
0
bool GameLayerMapBorder::init()
{
    GameLayerBase::init();
    setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
     _mapGrid = nullptr;    
    _quads = nullptr;
    GameLayerMapBorder::initQuadMap();
   // if(!_itemBorderLine) = new ItemModel();
    static ItemModel itemline;
    itemline.setType(TypeBorderLine);
    _itemBorderLine =&itemline;
   // _itemBorderLine->setType(111);
    return true;
}