Esempio n. 1
0
static inline void
dumpArbProgramUniforms(JSONWriter &json, GLenum target, const char *prefix)
{
    if (!glIsEnabled(target)) {
        return;
    }

    GLint program_parameters = 0;
    glGetProgramivARB(target, GL_PROGRAM_PARAMETERS_ARB, &program_parameters);
    if (!program_parameters) {
        return;
    }

    GLint max_program_local_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &max_program_local_parameters);
    for (GLint index = 0; index < max_program_local_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramLocalParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.local[%i]", prefix, index);

        json.beginMember(name);
        json.beginArray();
        json.writeFloat(params[0]);
        json.writeFloat(params[1]);
        json.writeFloat(params[2]);
        json.writeFloat(params[3]);
        json.endArray();
        json.endMember();
    }

    GLint max_program_env_parameters = 0;
    glGetProgramivARB(target, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &max_program_env_parameters);
    for (GLint index = 0; index < max_program_env_parameters; ++index) {
        GLdouble params[4] = {0, 0, 0, 0};
        glGetProgramEnvParameterdvARB(target, index, params);

        if (!params[0] && !params[1] && !params[2] && !params[3]) {
            continue;
        }

        char name[256];
        snprintf(name, sizeof name, "%sprogram.env[%i]", prefix, index);

        json.beginMember(name);
        json.beginArray();
        json.writeFloat(params[0]);
        json.writeFloat(params[1]);
        json.writeFloat(params[2]);
        json.writeFloat(params[3]);
        json.endArray();
        json.endMember();
    }
}
Esempio n. 2
0
static void
dumpAttrib(JSONWriter &json,
           const AttribDesc &desc,
           const GLbyte *data)
{
    assert(desc);

    if (desc.numRows > 1) {
        json.beginArray();
    }

    for (GLint row = 0; row < desc.numRows; ++row) {
        if (desc.numCols > 1) {
            json.beginArray();
        }

        for (GLint col = 0; col < desc.numCols; ++col) {
            union {
                const GLbyte *rawvalue;
                const GLfloat *fvalue;
                const GLdouble *dvalue;
                const GLint *ivalue;
                const GLuint *uivalue;
            } u;

            u.rawvalue = data + row*desc.rowStride + col*desc.colStride;

            switch (desc.elemType) {
            case GL_FLOAT:
                json.writeFloat(*u.fvalue);
                break;
            case GL_DOUBLE:
                json.writeFloat(*u.dvalue);
                break;
            case GL_INT:
                json.writeInt(*u.ivalue);
                break;
            case GL_UNSIGNED_INT:
                json.writeInt(*u.uivalue);
                break;
            case GL_BOOL:
                json.writeBool(*u.uivalue);
                break;
            default:
                assert(0);
                json.writeNull();
                break;
            }
        }

        if (desc.numCols > 1) {
            json.endArray();
        }
    }

    if (desc.numRows > 1) {
        json.endArray();
    }
}
Esempio n. 3
0
static void
dumpAttribArray(JSONWriter &json,
                const std::string & name,
                const AttribDesc &desc,
                const GLbyte *data)
{
    json.beginMember(name);
    if (desc.size > 1) {
        json.beginArray();
    }

    for (GLint i = 0; i < desc.size; ++i) {
        const GLbyte *row = data + desc.arrayStride*i;

        dumpAttrib(json, desc, row);
    }

    if (desc.size > 1) {
        json.endArray();
    }
    json.endMember();
}
Esempio n. 4
0
static void
dumpBlendState(JSONWriter &json, ID3D11DeviceContext *pDeviceContext)
{
    com_ptr<ID3D11BlendState> pBlendState;
    FLOAT BlendFactor[4];
    UINT SampleMask;

    pDeviceContext->OMGetBlendState(&pBlendState, BlendFactor, &SampleMask);

    json.beginMember("BlendState");
    dumpStateObjectDesc(json, pBlendState);
    json.endMember(); // BlendState
    
    json.beginMember("BlendFactor");
    json.beginArray();
    json.writeFloat(BlendFactor[0]);
    json.writeFloat(BlendFactor[1]);
    json.writeFloat(BlendFactor[2]);
    json.writeFloat(BlendFactor[3]);
    json.endArray();
    json.endMember(); // BlendFactor

    json.writeIntMember("SampleMask", SampleMask);
}
Esempio n. 5
0
static inline void
dumpTransformFeedback(JSONWriter &json, GLint program)
{
    GLint transform_feedback_varyings = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYINGS, &transform_feedback_varyings);
    if (!transform_feedback_varyings) {
        return;
    }

    GLint max_name_length = 0;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &max_name_length);
    std::vector<GLchar> name(max_name_length);

    GLint buffer_mode = GL_INTERLEAVED_ATTRIBS;
    glGetProgramiv(program, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, &buffer_mode);

    std::vector<TransformFeedbackAttrib> attribs(transform_feedback_varyings);

    // Calculate the offsets and strides of each attribute according to
    // the value of GL_TRANSFORM_FEEDBACK_BUFFER_MODE
    GLsizei cum_attrib_offset = 0;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];

        GLsizei length = 0;
        GLsizei size = 0;
        GLenum type = GL_NONE;
        glGetTransformFeedbackVarying(program, slot, max_name_length, &length, &size, &type, &name[0]);

        attrib.name = &name[0];

        const AttribDesc & desc = attrib.desc = AttribDesc(type, size);
        if (!desc) {
            return;
        }

        attrib.size = desc.arrayStride;

        switch (buffer_mode) {
        case GL_INTERLEAVED_ATTRIBS:
            attrib.offset = cum_attrib_offset;
            break;
        case GL_SEPARATE_ATTRIBS:
            attrib.offset = 0;
            attrib.stride = desc.arrayStride;
            break;
        default:
            assert(0);
            attrib.offset = 0;
            attrib.stride = 0;
        }

        cum_attrib_offset += desc.arrayStride;
    }
    if (buffer_mode == GL_INTERLEAVED_ATTRIBS) {
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            attrib.stride = cum_attrib_offset;
        }
    }

    GLint previous_tbo = 0;
    glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &previous_tbo);

    // Map the buffers and calculate how many vertices can they hold
    // XXX: We currently limit to 1024, or things can get significantly slow.
    unsigned numVertices = 16*1024;
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];
        attrib.map = NULL;
        if (slot == 0 || buffer_mode != GL_INTERLEAVED_ATTRIBS) {
            GLint tbo = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, slot, &tbo);
            if (!tbo) {
                numVertices = 0;
                continue;
            }

            GLint start = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, slot, &start);
            GLint size = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, slot, &size);

            glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo);

            if (size == 0) {
                glGetBufferParameteriv(GL_TRANSFORM_FEEDBACK_BUFFER, GL_BUFFER_SIZE, &size);
                assert(size >= start);
                size -= start;
            }

            unsigned numAttribVertices = calcNumElements(size,
                                         attrib.offset,
                                         attrib.size,
                                         attrib.stride);
            numVertices = std::min(numVertices, numAttribVertices);

            attrib.map = (const GLbyte *)glMapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, GL_READ_ONLY) + start;
        } else {
            attrib.map = attribs[0].map;
        }
    }

    // Actually dump the vertices
    json.beginMember("GL_TRANSFORM_FEEDBACK");
    json.beginArray();
    for (unsigned vertex = 0; vertex < numVertices; ++vertex) {
        json.beginObject();
        for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
            TransformFeedbackAttrib & attrib = attribs[slot];
            if (!attrib.map) {
                continue;
            }

            const AttribDesc & desc = attrib.desc;
            assert(desc);

            const GLbyte *vertex_data = attrib.map + attrib.stride*vertex + attrib.offset;
            dumpAttribArray(json, attrib.name, desc, vertex_data);
        }
        json.endObject();
    }
    json.endArray();
    json.endMember();

    // Unmap the buffers
    for (GLint slot = 0; slot < transform_feedback_varyings; ++slot) {
        TransformFeedbackAttrib & attrib = attribs[slot];
        if (slot == 0 || buffer_mode != GL_INTERLEAVED_ATTRIBS) {
            if (!attrib.map) {
                continue;
            }

            GLint tbo = 0;
            glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, slot, &tbo);
            assert(tbo);

            glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo);

            glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
        }
    }

    glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, previous_tbo);
}
Esempio n. 6
0
static void
dumpUniform(JSONWriter &json,
            GLint program,
            const AttribDesc & desc,
            const GLchar *name)
{
    if (desc.elemType == GL_NONE) {
        return;
    }

    union {
        GLfloat fvalues[4*4];
        GLdouble dvalues[4*4];
        GLint ivalues[4*4];
        GLuint uivalues[4*4];
        GLbyte data[4*4*4];
    } u;

    GLint i;

    std::string qualifiedName = resolveUniformName(name, desc.size);

    json.beginMember(qualifiedName);
    if (desc.size > 1) {
        json.beginArray();
    }

    for (i = 0; i < desc.size; ++i) {
        std::stringstream ss;
        ss << qualifiedName;
        if (desc.size > 1) {
            ss << '[' << i << ']';
        }
        std::string elemName = ss.str();

        GLint location = glGetUniformLocation(program, elemName.c_str());
        assert(location != -1);
        if (location == -1) {
            continue;
        }

        switch (desc.elemType) {
        case GL_FLOAT:
            glGetUniformfv(program, location, u.fvalues);
            break;
        case GL_DOUBLE:
            glGetUniformdv(program, location, u.dvalues);
            break;
        case GL_INT:
            glGetUniformiv(program, location, u.ivalues);
            break;
        case GL_UNSIGNED_INT:
            glGetUniformuiv(program, location, u.uivalues);
            break;
        case GL_BOOL:
            glGetUniformiv(program, location, u.ivalues);
            break;
        default:
            assert(0);
            break;
        }

        dumpAttrib(json, desc, u.data);
    }

    if (desc.size > 1) {
        json.endArray();
    }

    json.endMember();
}