Esempio n. 1
0
// 最大血量
BOOL FactionManager::SetMaxLife( KCharacter& rcCharacter, DWORD nOldValue, DWORD nNewValue )
{
	INT nDelta = nNewValue - nOldValue;

	PROCESS_ERROR(nDelta != 0);

	if(IS_PLAYER(rcCharacter.GetId()))
	{
		KPlayer* pPlayer = (KPlayer*)&rcCharacter;
		ScriptSafe cSafeScript = g_cScriptManager.GetSafeScript();
		cSafeScript->CallTableFunction("BufferMagicEffect", "Add_MaxLifeEx", 2, "od", pPlayer->GetScriptInterface(), nDelta);
	}

EXIT0:
	return TRUE;
}
BOOL KPlayerBaseProcess::PtcPlayerData( LPCBYTE pData, UINT uDataLen )
{
	KS2C_PLAYERDATA* pSData = (KS2C_PLAYERDATA* )pData;
	// CheckSize
	QCONFIRM_RET_FALSE(_offsetof(KS2C_PLAYERDATA, sVarSync.aMapVarSet) + sizeof(KMAP_VAR_VALUE) *
		(pSData->sVarSync.wMapVarNum) == uDataLen);

	Q_Printl("Received Player Data. Client Player Rolename: " << pSData->szPlayerName <<
		" Id:" << pSData->dwPlayerId);

	g_cOrpgWorld.m_dwClientPlayerId = pSData->dwPlayerId;
	g_cOrpgWorld.m_dwLogicFrames = pSData->dwLogicFrames;
	g_cOrpgWorld.m_nServerId = pSData->nServerId;

    InitStartTimeEvaluation(&g_cOrpgWorld.m_StartTimeEvaluation);
    g_cOrpgWorld.m_nStartLoop = g_cOrpgWorld.m_dwLogicFrames;
    g_cOrpgWorld.m_nGSGameLoop = g_cOrpgWorld.m_dwLogicFrames;
    g_cOrpgWorld.m_dwStartTime = timeGetTime();
	g_cOrpgWorld.m_dwServerTime = pSData->dwServerTime;

	KPlayer* pPlayer = g_cOrpgWorld.AddPlayer(pSData->szPlayerName, pSData->dwPlayerId);
	QCONFIRM_RET_FALSE(pPlayer);
	g_cScriptManager.SetMe((QLunaBase*)pPlayer->GetScriptInterface());

	pPlayer->SetKinId(0);
	pPlayer->SetKinName("");
	pPlayer->SetKinFigure(0);
	pPlayer->m_cPlayerClient.LoadSyncVarSelf(pSData->sVarSync);

	g_cOrpgWorld.m_cEventCreator.FireEvent(emKOBJEVENTTYPE_PLAYER_LOGIN, g_cOrpgWorld.m_dwClientPlayerId, 0, 0);		// by houxuan, 玩家登陆事件

	// 通知服务端已完成加载
	DoSyncEnd();

	return TRUE;
}