Esempio n. 1
0
void KisOpenGLCanvas2::paintGL()
{
    if (!OPENGL_SUCCESS) {
        KisConfig cfg;
        cfg.writeEntry("canvasState", "OPENGL_PAINT_STARTED");
    }

    KisOpenglCanvasDebugger::instance()->nofityPaintRequested();

    renderCanvasGL();

    if (d->glSyncObject) {
        Sync::deleteSync(d->glSyncObject);
    }
    d->glSyncObject = Sync::getSync();

    QPainter gc(this);
    renderDecorations(&gc);
    gc.end();

    if (!OPENGL_SUCCESS) {
        KisConfig cfg;
        cfg.writeEntry("canvasState", "OPENGL_SUCCESS");
        OPENGL_SUCCESS = true;
    }
}
Esempio n. 2
0
KisOpenGLCanvas2::KisOpenGLCanvas2(KisCanvas2 *canvas,
                                   KisCoordinatesConverter *coordinatesConverter,
                                   QWidget *parent,
                                   KisImageWSP image,
                                   KisDisplayColorConverter *colorConverter)
    : QOpenGLWidget(parent)
    , KisCanvasWidgetBase(canvas, coordinatesConverter)
    , d(new Private())
{
    KisConfig cfg;
    cfg.writeEntry("canvasState", "OPENGL_STARTED");

    d->openGLImageTextures =
            KisOpenGLImageTextures::getImageTextures(image,
                                                     colorConverter->monitorProfile(),
                                                     colorConverter->renderingIntent(),
                                                     colorConverter->conversionFlags());

    setAcceptDrops(true);
    setAutoFillBackground(false);

    setFocusPolicy(Qt::StrongFocus);
    setAttribute(Qt::WA_NoSystemBackground, true);
#ifdef Q_OS_OSX
    setAttribute(Qt::WA_AcceptTouchEvents, false);
#else
    setAttribute(Qt::WA_AcceptTouchEvents, true);
#endif
    setAttribute(Qt::WA_InputMethodEnabled, true);
    setAttribute(Qt::WA_DontCreateNativeAncestors, true);

    setDisplayFilterImpl(colorConverter->displayFilter(), true);

    connect(KisConfigNotifier::instance(), SIGNAL(configChanged()), SLOT(slotConfigChanged()));
    slotConfigChanged();
    cfg.writeEntry("canvasState", "OPENGL_SUCCESS");
}
Esempio n. 3
0
void KisColorSelector::saveSettings()
{
    KisConfig cfg;
    cfg.writeEntry("ArtColorSel.ColorSpace" , qint32(m_colorSpace));
    cfg.writeEntry("ArtColorSel.NumRings"   , m_colorRings.size());
    cfg.writeEntry("ArtColorSel.RingPieces" , qint32(m_numPieces));
    cfg.writeEntry("ArtColorSel.LightPieces", qint32(m_numLightPieces));
    
    cfg.writeEntry("ArtColorSel.InversedSaturation", m_inverseSaturation);
    cfg.writeEntry("ArtColorSel.RelativeLight"     , m_relativeLight);
    cfg.writeEntry("ArtColorSel.Light"             , m_light);
    
    cfg.writeEntry("ArtColorSel.SelColorH", m_selectedColor.getH());
    cfg.writeEntry("ArtColorSel.SelColorS", m_selectedColor.getS());
    cfg.writeEntry("ArtColorSel.SelColorX", m_selectedColor.getX());
    cfg.writeEntry("ArtColorSel.SelColorA", m_selectedColor.getA());
    
    QList<float> angles;
    
    for(int i=0; i<m_colorRings.size(); ++i)
        angles.push_back(m_colorRings[i].angle.value());
    
    cfg.writeList("ArtColorSel.RingAngles", angles);
}