void KisCoordinatesConverterTest::testMirroring()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    QSize widgetSize(500,400);
    QSize flakeSize(1000,1000);
    QRectF testRect(300, 100, 200, 200);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(200,100));
    converter.setCanvasWidgetSize(widgetSize);

    QTransform imageToWidget;
    QTransform documentToWidget;
    QTransform flakeToWidget;
    QTransform viewportToWidget;

    converter.mirror(converter.imageCenterInWidgetPixel(), true, false);
    converter.setZoom(1.);

    // image pixels == flake pixels

    QRectF viewportRect = converter.imageToViewport(testRect);
    QRectF widgetRect = converter.viewportToWidget(viewportRect);

    QCOMPARE(widgetRect, QRectF(300,0,200,200));
    QCOMPARE(viewportRect, QRectF(0,0,200,200));

    QRectF roundTrip = converter.viewportToWidget(widgetRect);
    QCOMPARE(roundTrip, viewportRect);
}
void KisPrescaledProjectionTest::testScalingUndeferredSmoothing()
{
    // Set up a nice image
    QImage qimage(QString(FILES_DATA_DIR) + QDir::separator() + "lena.png");

    // Undo adapter not necessary
    const KoColorSpace * cs = KoColorSpaceRegistry::instance()->rgb8();
    KisImageSP image = new KisImage(0, qimage.width(), qimage.height(), cs, "projection test");

    // 300 dpi recalculated to pixels per point (of which there are 72
    // to the inch)
    image->setResolution(100, 100);

    KisPaintLayerSP layer = new KisPaintLayer(image, "test", OPACITY_OPAQUE_U8, cs);
    image->addNode(layer.data(), image->rootLayer(), 0);
    layer->paintDevice()->convertFromQImage(qimage, 0);

    KisPrescaledProjection projection;
    KisCoordinatesConverter converter;
    
    converter.setImage(image);
    projection.setCoordinatesConverter(&converter);
    projection.setMonitorProfile(0,
                                 KoColorConversionTransformation::internalRenderingIntent(),
                                 KoColorConversionTransformation::internalConversionFlags());
    projection.setImage(image);

    testProjectionScenario(projection, &converter, "120dpi");

}
void KisCoordinatesConverterTest::testRotation()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    QSize widgetSize(1000,500);
    QRectF testRect(800, 100, 300, 300);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(0,0));
    converter.setCanvasWidgetSize(widgetSize);

    converter.rotate(converter.widgetCenterPoint(), 30);
    converter.setZoom(1.);

    QTransform viewportToWidget = converter.viewportToWidgetTransform();

    QRectF boundingRect = viewportToWidget.mapRect(testRect);
    QRectF directRect = converter.viewportToWidget(testRect);

    QCOMPARE(boundingRect, directRect);

    QRectF referenceRect(QPointF(742.82,53.5898), QSizeF(409.808,409.808));

#define FUZZY(a,b) ((a)-(b) < 0.01)

    QVERIFY(FUZZY(boundingRect.top(), referenceRect.top()));
    QVERIFY(FUZZY(boundingRect.left(), referenceRect.left()));
    QVERIFY(FUZZY(boundingRect.width(), referenceRect.width()));
    QVERIFY(FUZZY(boundingRect.height(), referenceRect.height()));
}
void KisPrescaledProjectionTest::benchmarkUpdate()
{
    QImage referenceImage(QString(FILES_DATA_DIR) + QDir::separator() + "lena.png");
    QRect imageRect = QRect(QPoint(0,0), referenceImage.size());

    const KoColorSpace * cs = KoColorSpaceRegistry::instance()->rgb8();
    KisImageSP image = new KisImage(0, imageRect.width(), imageRect.height(), cs, "projection test");

    // set up 300dpi
    image->setResolution(300 / 72 , 300 / 72);

    KisPaintLayerSP layer = new KisPaintLayer(image, "paint1", OPACITY_OPAQUE_U8, cs);
    layer->paintDevice()->convertFromQImage(referenceImage, 0);

    image->addNode(layer, image->rootLayer(), 0);

    KisPrescaledProjection projection;

    KisCoordinatesConverter converter;
    converter.setImage(image);
    projection.setCoordinatesConverter(&converter);
    projection.setMonitorProfile(0,
                                 KoColorConversionTransformation::internalRenderingIntent(),
                                 KoColorConversionTransformation::internalConversionFlags());
    projection.setImage(image);

    // Emulate "Use same aspect as pixels"
    converter.setResolution(image->xRes(), image->yRes());

    converter.setZoom(1.0);

    KisUpdateInfoSP info = projection.updateCache(image->bounds());
    projection.recalculateCache(info);

    QCOMPARE(imageRect, QRect(0,0,512,512));

    QRect dirtyRect(0,0,20,20);
    const qint32 numShifts = 25;
    const QPoint offset(dirtyRect.width(),dirtyRect.height());

    //CALLGRIND_START_INSTRUMENTATION;

    QBENCHMARK {
        for(qint32 i = 0; i < numShifts; i++) {
            KisUpdateInfoSP tempInfo = projection.updateCache(dirtyRect);
            projection.recalculateCache(tempInfo);

            dirtyRect.translate(offset);
        }
    }

    //CALLGRIND_STOP_INSTRUMENTATION;

}
void KisCoordinatesConverterTest::testImageCropping()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(0,0));
    converter.setCanvasWidgetSize(QSize(500,500));

    converter.setZoom(1.);

    // we do NOT crop here
    QCOMPARE(converter.viewportToImage(QRectF(900,900,200,200)),
             QRectF(900,900,200,200));
}
void KisCoordinatesConverterTest::testConversion()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(20,20));
    converter.setCanvasWidgetSize(QSize(500,500));
    converter.setZoom(1.);

    QRectF testRect(100,100,100,100);

    QCOMPARE(converter.imageToViewport(testRect), QRectF(80,80,100,100));
    QCOMPARE(converter.viewportToImage(testRect), QRectF(120,120,100,100));

    QCOMPARE(converter.widgetToViewport(testRect), QRectF(100,100,100,100));
    QCOMPARE(converter.viewportToWidget(testRect), QRectF(100,100,100,100));

    QCOMPARE(converter.widgetToDocument(testRect), QRectF(1.20,1.20,1,1));
    QCOMPARE(converter.documentToWidget(testRect), QRectF(9980,9980,10000,10000));

    QCOMPARE(converter.imageToDocument(testRect), QRectF(1,1,1,1));
    QCOMPARE(converter.documentToImage(testRect), QRectF(10000,10000,10000,10000));

    converter.setZoom(0.5);

    QCOMPARE(converter.imageToViewport(testRect), QRectF(30,30,50,50));
    QCOMPARE(converter.viewportToImage(testRect), QRectF(240,240,200,200));

    QCOMPARE(converter.widgetToViewport(testRect), QRectF(100,100,100,100));
    QCOMPARE(converter.viewportToWidget(testRect), QRectF(100,100,100,100));

    QCOMPARE(converter.widgetToDocument(testRect), QRectF(2.4,2.4,2,2));
    QCOMPARE(converter.documentToWidget(testRect), QRectF(4980,4980,5000,5000));

    QCOMPARE(converter.imageToDocument(testRect), QRectF(1,1,1,1));
    QCOMPARE(converter.documentToImage(testRect), QRectF(10000,10000,10000,10000));
}
void KisCoordinatesConverterTest::testConsistency()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(20,30));
    converter.setCanvasWidgetSize(QSize(500,500));

    QRectF testRect(100,100,100,100);
    QTransform imageToWidget;
    QTransform documentToWidget;
    QTransform viewportToWidget;

    converter.setZoom(0.5);

    imageToWidget = converter.imageToWidgetTransform();
    documentToWidget = converter.documentToWidgetTransform();
    viewportToWidget = converter.viewportToWidgetTransform();

    QRectF fromImage = converter.viewportToWidget(converter.imageToViewport(testRect));
    QRectF fromDocument = converter.documentToWidget(testRect);
    QRectF fromViewport = converter.viewportToWidget(testRect);

    CHECK_TRANSFORM(imageToWidget, testRect, fromImage);
    CHECK_TRANSFORM(documentToWidget, testRect, fromDocument);
    CHECK_TRANSFORM(viewportToWidget, testRect, fromViewport);
}
void KisCoordinatesConverterTest::testTransformations()
{
    KisImageSP image;
    KisCoordinatesConverter converter;
    initImage(&image, &converter);

    converter.setImage(image);
    converter.setDocumentOffset(QPoint(20,30));
    converter.setCanvasWidgetSize(QSize(500,500));

    QRectF testRect(100,100,100,100);
    QTransform imageToWidget;
    QTransform documentToWidget;
    QTransform flakeToWidget;
    QTransform viewportToWidget;

    converter.setZoom(1.);

    imageToWidget = converter.imageToWidgetTransform();
    documentToWidget = converter.documentToWidgetTransform();
    flakeToWidget = converter.flakeToWidgetTransform();
    viewportToWidget = converter.viewportToWidgetTransform();

    CHECK_TRANSFORM(imageToWidget, testRect, QRectF(80,70,100,100));
    CHECK_TRANSFORM(documentToWidget, testRect, QRectF(9980,9970,10000,10000));
    CHECK_TRANSFORM(flakeToWidget, testRect, QRectF(80,70,100,100));
    CHECK_TRANSFORM(viewportToWidget, testRect, QRectF(100,100,100,100));

    converter.setZoom(0.5);

    imageToWidget = converter.imageToWidgetTransform();
    documentToWidget = converter.documentToWidgetTransform();
    flakeToWidget = converter.flakeToWidgetTransform();
    viewportToWidget = converter.viewportToWidgetTransform();

    CHECK_TRANSFORM(imageToWidget, testRect, QRectF(30,20,50,50));
    CHECK_TRANSFORM(documentToWidget, testRect, QRectF(4980,4970,5000,5000));
    CHECK_TRANSFORM(flakeToWidget, testRect, QRectF(80,70,100,100));
    CHECK_TRANSFORM(viewportToWidget, testRect, QRectF(100,100,100,100));
}
void KisQPainterCanvas::paintEvent(QPaintEvent * ev)
{
    KisImageWSP image = canvas()->image();
    if (image == 0) return;

    setAutoFillBackground(false);

    if (m_buffer.size() != size()) {
        m_buffer = QImage(size(), QImage::Format_ARGB32_Premultiplied);
    }


    QPainter gc(&m_buffer);

    // we double buffer, so we paint on an image first, then from the image onto the canvas,
    // so copy the clip region since otherwise we're filling the whole buffer every time with
    // the background color _and_ the transparent squares.
    gc.setClipRegion(ev->region());

    KisCoordinatesConverter *converter = coordinatesConverter();
    QTransform imageTransform = converter->viewportToWidgetTransform();

    gc.save();

    gc.setCompositionMode(QPainter::CompositionMode_Source);
    gc.fillRect(QRect(QPoint(0, 0), size()), borderColor());

    QTransform checkersTransform;
    QPointF brushOrigin;
    QPolygonF polygon;

    converter->getQPainterCheckersInfo(&checkersTransform, &brushOrigin, &polygon);
    gc.setPen(Qt::NoPen);
    gc.setBrush(m_d->checkBrush);
    gc.setBrushOrigin(brushOrigin);
    gc.setTransform(checkersTransform);
    gc.drawPolygon(polygon);

    gc.setTransform(imageTransform);
    gc.setRenderHint(QPainter::SmoothPixmapTransform, true);

    QRectF viewportRect = converter->widgetToViewport(ev->rect());

    gc.setCompositionMode(QPainter::CompositionMode_SourceOver);
    gc.drawImage(viewportRect, m_d->prescaledProjection->prescaledQImage(),
                 viewportRect);

    gc.restore();


#ifdef DEBUG_REPAINT
    QColor color = QColor(random() % 255, random() % 255, random() % 255, 150);
    gc.fillRect(ev->rect(), color);
#endif

    drawDecorations(gc, ev->rect());
    gc.end();

    QPainter painter(this);
    painter.drawImage(ev->rect(), m_buffer, ev->rect());
}
Esempio n. 10
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void KisOpenGLCanvas2::drawImage()
{
    if (!d->displayShader) {
        return;
    }

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    KisCoordinatesConverter *converter = coordinatesConverter();

    d->displayShader->bind();

    QMatrix4x4 projectionMatrix;
    projectionMatrix.setToIdentity();
    projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL);

    // Set view/projection matrices
    QMatrix4x4 modelMatrix(coordinatesConverter()->imageToWidgetTransform());
    modelMatrix.optimize();
    modelMatrix = projectionMatrix * modelMatrix;
    d->displayShader->setUniformValue(d->displayShader->location(Uniform::ModelViewProjection), modelMatrix);

    QMatrix4x4 textureMatrix;
    textureMatrix.setToIdentity();
    d->displayShader->setUniformValue(d->displayShader->location(Uniform::TextureMatrix), textureMatrix);

    QRectF widgetRect(0,0, width(), height());
    QRectF widgetRectInImagePixels = converter->documentToImage(converter->widgetToDocument(widgetRect));

    qreal scaleX, scaleY;
    converter->imageScale(&scaleX, &scaleY);
    d->displayShader->setUniformValue(d->displayShader->location(Uniform::ViewportScale), (GLfloat) scaleX);
    d->displayShader->setUniformValue(d->displayShader->location(Uniform::TexelSize), (GLfloat) d->openGLImageTextures->texelSize());

    QRect ir = d->openGLImageTextures->storedImageBounds();
    QRect wr = widgetRectInImagePixels.toAlignedRect();

    if (!d->wrapAroundMode) {
        // if we don't want to paint wrapping images, just limit the
        // processing area, and the code will handle all the rest
        wr &= ir;
    }

    int firstColumn = d->xToColWithWrapCompensation(wr.left(), ir);
    int lastColumn = d->xToColWithWrapCompensation(wr.right(), ir);
    int firstRow = d->yToRowWithWrapCompensation(wr.top(), ir);
    int lastRow = d->yToRowWithWrapCompensation(wr.bottom(), ir);

    int minColumn = d->openGLImageTextures->xToCol(ir.left());
    int maxColumn = d->openGLImageTextures->xToCol(ir.right());
    int minRow = d->openGLImageTextures->yToRow(ir.top());
    int maxRow = d->openGLImageTextures->yToRow(ir.bottom());

    int imageColumns = maxColumn - minColumn + 1;
    int imageRows = maxRow - minRow + 1;

    for (int col = firstColumn; col <= lastColumn; col++) {
        for (int row = firstRow; row <= lastRow; row++) {

            int effectiveCol = col;
            int effectiveRow = row;
            QPointF tileWrappingTranslation;

            if (effectiveCol > maxColumn || effectiveCol < minColumn) {
                int translationStep = floor(qreal(col) / imageColumns);
                int originCol = translationStep * imageColumns;
                effectiveCol = col - originCol;
                tileWrappingTranslation.rx() = translationStep * ir.width();
            }

            if (effectiveRow > maxRow || effectiveRow < minRow) {
                int translationStep = floor(qreal(row) / imageRows);
                int originRow = translationStep * imageRows;
                effectiveRow = row - originRow;
                tileWrappingTranslation.ry() = translationStep * ir.height();
            }

            KisTextureTile *tile =
                    d->openGLImageTextures->getTextureTileCR(effectiveCol, effectiveRow);

            if (!tile) {
                warnUI << "OpenGL: Trying to paint texture tile but it has not been created yet.";
                continue;
            }

            /*
             * We create a float rect here to workaround Qt's
             * "history reasons" in calculation of right()
             * and bottom() coordinates of integer rects.
             */
            QRectF textureRect(tile->tileRectInTexturePixels());
            QRectF modelRect(tile->tileRectInImagePixels().translated(tileWrappingTranslation.x(), tileWrappingTranslation.y()));

            //Setup the geometry for rendering
            if (KisOpenGL::hasOpenGL3()) {
                rectToVertices(d->vertices, modelRect);

                d->quadBuffers[0].bind();
                d->quadBuffers[0].write(0, d->vertices, 3 * 6 * sizeof(float));

                rectToTexCoords(d->texCoords, textureRect);
                d->quadBuffers[1].bind();
                d->quadBuffers[1].write(0, d->texCoords, 2 * 6 * sizeof(float));
            }
            else {
                rectToVertices(d->vertices, modelRect);
                d->displayShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
                d->displayShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, d->vertices);

                rectToTexCoords(d->texCoords, textureRect);
                d->displayShader->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
                d->displayShader->setAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE, d->texCoords);
            }

            if (d->displayFilter) {
                glActiveTexture(GL_TEXTURE0 + 1);
                glBindTexture(GL_TEXTURE_3D, d->displayFilter->lutTexture());
                d->displayShader->setUniformValue(d->displayShader->location(Uniform::Texture1), 1);
            }

            int currentLodPlane = tile->currentLodPlane();
            if (d->displayShader->location(Uniform::FixedLodLevel) >= 0) {
                d->displayShader->setUniformValue(d->displayShader->location(Uniform::FixedLodLevel),
                                                  (GLfloat) currentLodPlane);
            }

            glActiveTexture(GL_TEXTURE0);
            tile->bindToActiveTexture();

            if (currentLodPlane > 0) {
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
            } else if (SCALE_MORE_OR_EQUAL_TO(scaleX, scaleY, 2.0)) {
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            } else {
                glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

                switch(d->filterMode) {
                case KisOpenGL::NearestFilterMode:
                    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
                    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
                    break;
                case KisOpenGL::BilinearFilterMode:
                    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                    break;
                case KisOpenGL::TrilinearFilterMode:
                    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
                    break;
                case KisOpenGL::HighQualityFiltering:
                    if (SCALE_LESS_THAN(scaleX, scaleY, 0.5)) {
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
                    } else {
                        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
                    }
                    break;
                }
            }

            glDrawArrays(GL_TRIANGLES, 0, 6);
        }
    }

    glBindTexture(GL_TEXTURE_2D, 0);
    d->displayShader->release();
    glBindBuffer(GL_ARRAY_BUFFER, 0);
}
Esempio n. 11
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void KisOpenGLCanvas2::drawCheckers()
{
    if (!d->checkerShader) {
        return;
    }

    KisCoordinatesConverter *converter = coordinatesConverter();
    QTransform textureTransform;
    QTransform modelTransform;
    QRectF textureRect;
    QRectF modelRect;

    QRectF viewportRect = !d->wrapAroundMode ?
                converter->imageRectInViewportPixels() :
                converter->widgetToViewport(this->rect());

    converter->getOpenGLCheckersInfo(viewportRect,
                                     &textureTransform, &modelTransform, &textureRect, &modelRect, d->scrollCheckers);

    textureTransform *= QTransform::fromScale(d->checkSizeScale / KisOpenGLImageTextures::BACKGROUND_TEXTURE_SIZE,
                                              d->checkSizeScale / KisOpenGLImageTextures::BACKGROUND_TEXTURE_SIZE);

    if (!d->checkerShader->bind()) {
        qWarning() << "Could not bind checker shader";
        return;
    }

    QMatrix4x4 projectionMatrix;
    projectionMatrix.setToIdentity();
    projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL);

    // Set view/projection matrices
    QMatrix4x4 modelMatrix(modelTransform);
    modelMatrix.optimize();
    modelMatrix = projectionMatrix * modelMatrix;
    d->checkerShader->setUniformValue(d->checkerShader->location(Uniform::ModelViewProjection), modelMatrix);

    QMatrix4x4 textureMatrix(textureTransform);
    d->checkerShader->setUniformValue(d->checkerShader->location(Uniform::TextureMatrix), textureMatrix);

    //Setup the geometry for rendering
    if (KisOpenGL::hasOpenGL3()) {
        rectToVertices(d->vertices, modelRect);

        d->quadBuffers[0].bind();
        d->quadBuffers[0].write(0, d->vertices, 3 * 6 * sizeof(float));

        rectToTexCoords(d->texCoords, textureRect);
        d->quadBuffers[1].bind();
        d->quadBuffers[1].write(0, d->texCoords, 2 * 6 * sizeof(float));
    }
    else {
        rectToVertices(d->vertices, modelRect);
        d->checkerShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
        d->checkerShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, d->vertices);

        rectToTexCoords(d->texCoords, textureRect);
        d->checkerShader->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
        d->checkerShader->setAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE, d->texCoords);
    }

    // render checkers
    glActiveTexture(GL_TEXTURE0);
    glBindTexture(GL_TEXTURE_2D, d->openGLImageTextures->checkerTexture());

    glDrawArrays(GL_TRIANGLES, 0, 6);

    glBindTexture(GL_TEXTURE_2D, 0);
    d->checkerShader->release();
    glBindBuffer(GL_ARRAY_BUFFER, 0);
}
Esempio n. 12
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void KisOpenGLCanvas2::paintToolOutline(const QPainterPath &path)
{
    d->cursorShader->bind();

    // setup the mvp transformation
    KisCoordinatesConverter *converter = coordinatesConverter();

    QMatrix4x4 projectionMatrix;
    projectionMatrix.setToIdentity();
    projectionMatrix.ortho(0, width(), height(), 0, NEAR_VAL, FAR_VAL);

    // Set view/projection matrices
    QMatrix4x4 modelMatrix(converter->flakeToWidgetTransform());
    modelMatrix.optimize();
    modelMatrix = projectionMatrix * modelMatrix;
    d->cursorShader->setUniformValue(d->cursorShader->location(Uniform::ModelViewProjection), modelMatrix);

    glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);

    // XXX: glLogicOp not in ES 2.0 -- it would be better to use another method.
    // It is defined in 3.1 core profile onward.
    // Actually, https://www.opengl.org/sdk/docs/man/html/glLogicOp.xhtml says it's in 2.0 onwards,
    // only not in ES, but we don't care about ES, so we could use the function directly.
    glEnable(GL_COLOR_LOGIC_OP);
    if (ptr_glLogicOp) {
        ptr_glLogicOp(GL_XOR);
    }

    // Paint the tool outline
    if (KisOpenGL::hasOpenGL3()) {
        d->outlineVAO.bind();
        d->lineBuffer.bind();
    }

    // Convert every disjointed subpath to a polygon and draw that polygon
    QList<QPolygonF> subPathPolygons = path.toSubpathPolygons();
    for (int i = 0; i < subPathPolygons.size(); i++) {
        const QPolygonF& polygon = subPathPolygons.at(i);

        QVector<QVector3D> vertices;
        vertices.resize(polygon.count());
        for (int j = 0; j < polygon.count(); j++) {
            QPointF p = polygon.at(j);
            vertices[j].setX(p.x());
            vertices[j].setY(p.y());
        }
        if (KisOpenGL::hasOpenGL3()) {
            d->lineBuffer.allocate(vertices.constData(), 3 * vertices.size() * sizeof(float));
        }
        else {
            d->cursorShader->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
            d->cursorShader->setAttributeArray(PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
        }

        glDrawArrays(GL_LINE_STRIP, 0, vertices.size());
    }

    if (KisOpenGL::hasOpenGL3()) {
        d->lineBuffer.release();
        d->outlineVAO.release();
    }

    glDisable(GL_COLOR_LOGIC_OP);

    d->cursorShader->release();
}