void LLDrawPoolTree::renderForSelect() { if (mDrawFace.empty()) { return; } LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); LLGLSObjectSelectAlpha gls_alpha; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); if (gSavedSettings.getBOOL("RenderAnimateTrees")) { renderTree(TRUE); } else { gGL.getTexUnit(sDiffTex)->bind(mTexturep); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); if (drawablep->isDead() || face->mVertexBuffer.isNull()) { continue; } // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); LLColor4U color(255,255,255,255); if (treep->mGLName != 0) { S32 name = treep->mGLName; color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); LLFacePool::LLOverrideFaceColor col(this, color); face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0); gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3); } } }
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) { group->mBufferUsage = mBufferUsage; mFaceList.clear(); LLViewerCamera* camera = LLViewerCamera::getInstance(); for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) { LLDrawable* drawablep = *i; if (drawablep->isDead()) { continue; } LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get(); obj->mDepth = 0.f; if (drawablep->isAnimating()) { group->mBufferUsage = GL_STREAM_DRAW_ARB; } U32 count = 0; for (S32 j = 0; j < drawablep->getNumFaces(); ++j) { drawablep->updateFaceSize(j); LLFace* facep = drawablep->getFace(j); if ( !facep || !facep->hasGeometry()) { continue; } count++; facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis(); obj->mDepth += facep->mDistance; mFaceList.push_back(facep); vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); llassert(facep->getIndicesCount() < 65536); } obj->mDepth /= count; } }
void LLDrawPoolTree::renderTree(BOOL selecting) { LLGLState normalize(GL_NORMALIZE, TRUE); // Bind the texture for this tree. gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE); U32 indices_drawn = 0; glMatrixMode(GL_MODELVIEW); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); if (drawablep->isDead() || !face->getVertexBuffer()) { continue; } face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer(); // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get(); LLColor4U color(255,255,255,255); if (!selecting || treep->mGLName != 0) { if (selecting) { S32 name = treep->mGLName; color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); } gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); //glPushMatrix(); F32 mat[16]; for (U32 i = 0; i < 16; i++) mat[i] = (F32) gGLModelView[i]; LLMatrix4 matrix(mat); // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = treep->getPositionAgent(); //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; // Rotate to tree position and bend for current trunk/wind // Note that trunk stiffness controls the amount of bend at the trunk as // opposed to the crown of the tree // const F32 TRUNK_STIFF = 22.f; LLQuaternion rot = LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) * LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) * treep->getRotation(); LLMatrix4 rot_mat(rot); rot_mat *= trans_mat; F32 radius = treep->getScale().magVec()*0.05f; LLMatrix4 scale_mat; scale_mat.mMatrix[0][0] = scale_mat.mMatrix[1][1] = scale_mat.mMatrix[2][2] = radius; scale_mat *= rot_mat; const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); S32 stop_depth = 0; F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; F32 alpha = 1.0; S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS; for (S32 j = 0; j < 4; j++) { if (app_angle > LLVOTree::sLODAngles[j]) { trunk_LOD = j; break; } } if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS) { continue ; //do not render. } if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the billboard // // Only the billboard, can use closer to normal alpha func. stop_depth = -1; LLFacePool::LLOverrideFaceColor clr(this, color); indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the full geometry tree // //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); LLFacePool::LLOverrideFaceColor clr(this, color); indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } //glPopMatrix(); } } }
void LLDrawPoolTree::renderTree(BOOL selecting) { LLGLState normalize(GL_NORMALIZE, TRUE); // Bind the texture for this tree. LLViewerImage::bindTexture(mTexturep,sDiffTex); if (mTexturep) { if (mTexturep->getClampS()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); } if (mTexturep->getClampT()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } } U32 indices_drawn = 0; glMatrixMode(GL_MODELVIEW); for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { LLFace *face = *iter; LLDrawable *drawablep = face->getDrawable(); if (drawablep->isDead() || face->mVertexBuffer.isNull()) { continue; } face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer(); // Render each of the trees LLVOTree *treep = (LLVOTree *)drawablep->getVObj(); LLColor4U color(255,255,255,255); if (!selecting || treep->mGLName != 0) { if (selecting) { S32 name = treep->mGLName; color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255); } glPushMatrix(); // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = treep->getPositionAgent(); glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); // Rotate to tree position F32 angle_radians, x, y, z; treep->getRotation().getAngleAxis(&angle_radians, &x, &y, &z); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); // Rotate and bend for current trunk/wind // Note that trunk stiffness controls the amount of bend at the trunk as // opposed to the crown of the tree // glRotatef(90.f, 0, 0, 1); const F32 TRUNK_STIFF = 22.f; glRotatef(treep->mTrunkBend.magVec()*TRUNK_STIFF, treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0); F32 radius = treep->getScale().magVec()*0.5f; radius *= 0.1f; glScalef(radius, radius, radius); const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f; const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f; F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec()); S32 stop_depth = 0; F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor; F32 alpha = 1.0; S32 trunk_LOD = 0; for (S32 j = 0; j < 4; j++) { if (app_angle > LLVOTree::sLODAngles[j]) { trunk_LOD = j; break; } } if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the billboard // // Only the billboard, can use closer to normal alpha func. stop_depth = -1; LLFacePool::LLOverrideFaceColor clr(this, color); indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) { // // Draw only the full geometry tree // //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION); LLFacePool::LLOverrideFaceColor clr(this, color); indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } glPopMatrix(); } } if (mTexturep) { if (mTexturep->getClampS()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); } if (mTexturep->getClampT()) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } } addIndicesDrawn(indices_drawn); }